Sonic The Hedgehog 2 (8-bit)
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Sonic The Hedgehog 2 (8-bit)
is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to ''Sonic the Hedgehog'' (1991) and follows Sonic as he attempts to find the Chaos Emeralds to save his friend Miles "Tails" Prower from Dr. Robotnik. Like the first ''Sonic the Hedgehog'', players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with ''Sonic the Hedgehog 2'' for the Sega Genesis and their releases coincided, the games have little in common and share no levels. Unlike the first 8-bit ''Sonic'' game, which was developed by Ancient, ''Sonic 2'' was developed by Aspect, which did not interact with the Sega Technical Institute team developing the Genesis version. ''Sonic 2'' was released in November 1992 to critical acclaim. Critics considered it an improvement over the first 8-bit ''Sonic'' and praised its visuals and gameplay. The game has been rereleased in numerous formats, inclu ...
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Aspect Co
Aspect or Aspects may refer to: Entertainment * ''Aspect magazine'', a biannual DVD magazine showcasing new media art * Aspect Co., a Japanese video game company * Aspects (band), a hip hop group from Bristol, England * ''Aspects'' (Benny Carter album), a 1959 album by Benny Carter * ''Aspects'' (The Eleventh House album), a 1976 album by Larry Coryell and The Eleventh House * ''Aspects'' (novel), a posthumous novel by John M. Ford Persons * Alain Aspect, a French physicist and Nobel prize recipient (1947–) Other * Aspect (computer programming), a feature linked to many parts of a program but not necessarily the primary function of the program * Aspect (geography), the compass direction that a slope faces * Aspect (religion), a particular manifestation of a deity * Aspect (trade union), a trade union in the United Kingdom * Aspect Software, an American call center technology and customer experience company * Astrological aspect, an angle the planets have to each other * Gramm ...
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Ancient (company)
is a Japanese video game developer founded by composer Yuzo Koshiro and his mother and sister on April 1, 1990. The company has worked on games such as the 8-bit version of ''Sonic the Hedgehog (8-bit), Sonic the Hedgehog'', ''Streets of Rage 2'', ''Beyond Oasis'', ''Shenmue (video game), Shenmue'', and ''Gotta Protectors'', among others. Games *''Sonic the Hedgehog (8-bit), Sonic the Hedgehog'' – Game Gear, Master System, 1991 *''Streets of Rage 2'' – Sega Genesis, 1992 *''Actraiser 2'' – Super NES, 1993 *''Streets of Rage 3'' – Sega Genesis, 1994 *''Robotrek'' – Super NES, 1994 *''Beyond Oasis'' – Sega Genesis, 1995 *''The Legend of Oasis'' – Sega Saturn, 1996 *''Vatlva'' – Sega Saturn, 1996 *''Columns Arcade Collection'' – Sega Saturn, 1997 *''Tamagotchi Pack'' – Sega Saturn, 1998 *''Fox Junction'' – PlayStation (console), PlayStation, 1998 *''Animetic Story Game 1: Cardcaptor Sakura'' – PlayStation, 1999 *''Shenmue (video game), Shenmue'' – Dreamcast, ...
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Sonic The Hedgehog (1991 Video Game)
is a 1991 platform game developed by Sonic Team and published by Sega for the Sega Genesis. The first game in the ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers decided on a blue hedgehog and named themselves Sonic Team to match their character. ''Sonic the Hedgehog'', designed for fast gameplay, was influenced by games by ''Super Mario'' series creator Shigeru Miyamoto. It uses a novel technique that allows Sonic's sprite ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Tails (Sonic The Hedgehog)
, better known by his nickname , is a fictional character in Sega's ''Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot,Super Smash Bros. Brawl (2008). In-game description of the "Tails" trophy. he can fly by spinning his tails like a helicopter rotor and can be seen flying in multiple games and TV shows created by Sega. He debuted in November 1992 with the release of ''Sonic the Hedgehog 2''. In the mid-1990s, he was featured as the main character in a number of spinoff games: ''Tails and the Music Maker'' for the Sega Pico, and ''Tails Adventure'' and ''Tails' Skypatrol'' for the Game Gear. Tails was rated the third-most-popular character in the franchis ...
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Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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