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Social Machine
A social machine is an environment comprising humans and technology interacting and producing outputs or action which would not be possible without both parties present. The growth of social machines has been greatly enabled by technologies such as the Internet, the smartphone, social media and the World Wide Web, by connecting people in new ways. Concept The idea of social machines has been around for a long time, discussed as early as 1846 by Captain William Allen, and also by authors such as Norman Mailer, Gilles Deleuze and Félix Guattari. Social machines blur the lines between computational processes and input from humans. They often take the form of collaborative online projects which produce web content, such as Wikipedia, citizen science projects like Galaxy Zoo, and even social networking site such as Twitter have also been defined as social machines. However, a social machine does not necessarily produce outcomes which directly affect the individuals or machines inv ...
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Early SSA Accounting Operations
Early may refer to: History * The beginning or oldest part of a defined historical period, as opposed to middle or late periods, e.g.: ** Early Christianity ** Early modern Europe Places in the United States * Early, Iowa * Early, Texas * Early Branch, a stream in Missouri * Early County, Georgia Other uses * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early (name) * Early effect, an effect in transistor physics * Early Records, a record label * the early part of the morning See also * Earley (other) Earley is a town in England. Earley may also refer to: * Earley (surname), a list of people with the surname Earley * Earley (given name), a variant of the given name Earlene * Earley Lake, a lake in Minnesota *Earley parser, an algorithm *Earley ...
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Weaving The Web
''Weaving the Web: The Original Design and Ultimate Destiny of the World Wide Web by its inventor'' (1999) is a book written by Tim Berners-Lee describing how the World Wide Web was created and his role in it. References *Port, Otis. "How the Net Was Born—and Where It's Headed". Books. Bloomberg Businessweek ''Bloomberg Businessweek'', previously known as ''BusinessWeek'', is an American weekly business magazine published fifty times a year. Since 2009, the magazine is owned by New York City-based Bloomberg L.P. The magazine debuted in New York City .... (November 1, 1999) External links Weaving the Web 1999 non-fiction books Texts related to the history of the Internet {{web-stub ...
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Social Technology
Social technology is a way of using human, intellectual and digital resources in order to influence social processes. For example, one might use social technology to ease social procedures via social software and social hardware, which might include the use of computers and information technology for governmental procedures or business practices. It has historically referred to two meanings: as a term related to social engineering, a meaning that began in the 19th century, and as a description of social software, a meaning that began in the early 21st century. Social technology is also split between human-oriented technologies and artifact-oriented technologies. History The term "social technology" was first used at the University of Chicago by Albion Woodbury Small and Charles Richmond Henderson around the end of the 19th century. At a seminar in 1898, Small described social technology as the use of knowledge of the facts and laws of social life to bring about rational social ai ...
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Social Software
Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. ''Social software'' generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of ''social software'' is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote coope ...
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Social Computing
Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. Thus, blogs, email, instant messaging, social network services, wikis, social bookmarking and other instances of what is often called social software illustrate ideas from social computing. History Social computing begins with the observation that humans—and human behavior—are profoundly social. From birth, humans orient to one another, and as they grow, they develop abilities for interacting with each other. This ranges from expression and gesture to spoken and written language. As a consequence, people are remarkably sensitive to the behavior of those around them and make countless decisions that are shaped by their social context. Whether it's wrapping up a talk when the audience starts fidgeting, choosing the ...
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Internet Of Things
The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network and be individually addressable. The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, commodity sensors, increasingly powerful embedded systems, as well as machine learning.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Fault-tolerant cooperative navigation of networked UAV swarms for forest fire monitoring Aerospace Science and Technology, 2022. Traditional fields of embedded systems, wireless sensor networks, control systems, automation (including Home automation, home and building automation), indepen ...
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Human-based Computation
Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans, usually as microwork. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction. For computationally difficult tasks such as image recognition, human-based computation plays a central role in training Deep Learning-based Artificial Intelligence systems. In this case, human-based computation has been referred to as human-aided artificial intelligence. In traditional computation, a human employs a computer to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret. Human-based computation frequently reverses the roles; the computer asks a person or a large ...
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Government By Algorithm
Government by algorithm (also known as algorithmic regulation, regulation by algorithms, algorithmic governance, algocratic governance, algorithmic legal order or algocracy) is an alternative form of government or social ordering, where the usage of computer algorithms, especially of artificial intelligence and blockchain, is applied to regulations, law enforcement, and generally any aspect of everyday life such as transportation or land registration.. The term 'government by algorithm' appeared in academic literature as an alternative for 'algorithmic governance' in 2013. A related term, algorithmic regulation is defined as setting the standard, monitoring and modifying behaviour by means of computational algorithms — automation of judiciary is in its scope. In the context of blockchain, it is also known as blockchain governance. Government by algorithm raises new challenges that are not captured in the e-government literature and the practice of public administration. Some ...
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Crowdsourcing
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result. Crowdsourcing is not limited to online activity, however, and there are various historical examples of crowdsourcing. The word crowdsourcing is a portmanteau of "crowd" and " outsourcing". In contrast to outsourcing, crowdsourcing usually involves less specific and more public groups of participants. Advantages of using crowdsourcing include lowered costs, improved speed, improved quality, increased flexibility, and/or increased scalability of the work, as well as promoting diversity. Crowdsourcing methods include competitions, virtual labor markets, open online collaboration and data donation. Some forms of crowdsourcing, such as in "idea competiti ...
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Augmented Intelligence
Intelligence amplification (IA) (also referred to as cognitive augmentation, machine augmented intelligence and enhanced intelligence) refers to the effective use of information technology in augmenting human intelligence. The idea was first proposed in the 1950s and 1960s by cybernetics and early computer pioneers. IA is sometimes contrasted with AI (artificial intelligence), that is, the project of building a human-like intelligence in the form of an autonomous technological system such as a computer or robot. AI has encountered many fundamental obstacles, practical as well as theoretical, which for IA seem moot, as it needs technology merely as an extra support for an autonomous intelligence that has already proven to function. Moreover, IA has a long history of success, since all forms of information technology, from the abacus to writing to the Internet, have been developed basically to extend the information processing capabilities of the human mind (see extended mind and ...
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Government By Algorithm
Government by algorithm (also known as algorithmic regulation, regulation by algorithms, algorithmic governance, algocratic governance, algorithmic legal order or algocracy) is an alternative form of government or social ordering, where the usage of computer algorithms, especially of artificial intelligence and blockchain, is applied to regulations, law enforcement, and generally any aspect of everyday life such as transportation or land registration.. The term 'government by algorithm' appeared in academic literature as an alternative for 'algorithmic governance' in 2013. A related term, algorithmic regulation is defined as setting the standard, monitoring and modifying behaviour by means of computational algorithms — automation of judiciary is in its scope. In the context of blockchain, it is also known as blockchain governance. Government by algorithm raises new challenges that are not captured in the e-government literature and the practice of public administration. Some ...
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Nello Cristianini
Nello Cristianini (born 1968) is a Professor of Artificial Intelligence in the Department of Computer Science at the University of Bristol. Education Cristianini holds a degree in physics from the University of Trieste, a Master in computational intelligence from the University of London and a PhD in 2000 under Colin Campbell from the University of Bristol, with a thesis titled ''Large margin strategies for machine learning''. Previously he has been an associate professor at the University of California, Davis, and held visiting positions at other universities. Research His research contributions encompass the fields of machine learning, artificial intelligence and bioinformatics. Particularly, his work has focused on statistical analysis of learning algorithms, to its application to support vector machines, kernel methods and other algorithms. Cristianini is the co-author of two widely known books in machine learning, '' An Introduction to Support Vector Machines'' and '' ...
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