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Social Entertainment
Social entertainment are forms of entertainment that involve attending public venues, but do not involve significant physical activity, such as spectator sports or going to the theatre. Typology In leisure studies, social entertainment is counterposed to active leisure, which are leisure activities involving physical exertion, and passive leisure, which are forms of entertainment that can be enjoyed from home. Examples of social entertainment include spectator sports, going to the movies, or going to concerts. Online social entertainment Although the use of physical public spaces is the defining feature of social entertainment, the use of social media and Massively multiplayer online games A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ... have been described as online forms o ...
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Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded p ...
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Spectator Sport
A spectator sport is a sport that is characterized by the presence of spectators, or watchers, at its competitions. Spectator sports may be professional sports or amateur sports. They often are distinguished from participant sports, which are more recreational. Most popular sports are both spectator and participant, for example association football, basketball, cricket, tennis, Rugby football, rugby, golf, Sport of athletics, athletics and volleyball. Less popular sports are mainly participant sports, for example hunting. The increasing broadcasting of sports events, along with media reporting can affect the number of people attending sports due to the ability to experience the sport without the need to physically attend and sometimes an increasingly enhanced experience including highlights, replays, commentary, statistics and analysis. Some sports are particularly known as "armchair sports" or "lounge room sports" due to the quality of the broadcasting experience in comparison ...
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Leisure Studies
Leisure studies is a branch of the social sciences that focuses on understanding and analyzing leisure. Recreation and tourism are common topics of leisure research. The National Recreation and Park Association is the national organization in the United States for leisure studies, and offers accreditation to many universities to offer courses of study ( degree programs) in leisure studies. The ''Journal of Leisure Research'' and ''Journal of Park and Recreation Administration'' are some scholarly US academic journals of leisure studies. History While leisure studies has existed for much longer, a first centralized organization for directing leisure studies was established in Birmingham, England, in May 1975, and is known as the Leisure Studies Association. In 1984, the first international conference was held by the LSA at the University of Sussex in Brighton, which also set the record as the largest LSA event held to date with over 275 attendees. LSA conferences are widely re ...
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Social Media
Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social media'' arise due to the variety of stand-alone and built-in social media services currently available, there are some common features: # Social media are interactive Web 2.0 Internet-based applications. # User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media. # Users create service-specific profiles for the website or app that are designed and maintained by the social media organization. # Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups. The term ''social'' in regard to media suggests that platforms are user-centric and enable communal ac ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded p ...
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