Snowball Programming Language
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Snowball Programming Language
Snowball is a small string processing programming language designed for creating stemming algorithms for use in information retrieval."Snowball"
Martin Porter, web page. Retrieved 2 September 2014.
The name Snowball was chosen as a tribute to the programming language, "with which it shares the concept of string patterns delivering signals that are used to control the flow of the program." The creator of Snowball, Dr. Martin Porter, "toyed with the idea of calling it 'strippergram,'" because it "effectively provides a 'suffix STRIPPER GRAMmar.'" The Snowball compiler translates a Snowball sc ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Datatype
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible da ...
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Experimental Programming Languages
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons ( ...
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Natural Language Toolkit
The Natural Language Toolkit, or more commonly NLTK, is a suite of libraries and programs for symbolic and statistical natural language processing (NLP) for English written in the Python programming language. It supports classification, tokenization, stemming, tagging, parsing, and semantic reasoning functionalities. It was developed by Steven Bird and Edward Loper in the Department of Computer and Information Science at the University of Pennsylvania. NLTK includes graphical demonstrations and sample data. It is accompanied by a book that explains the underlying concepts behind the language processing tasks supported by the toolkit, plus a cookbook. NLTK is intended to support research and teaching in NLP or closely related areas, including empirical linguistics, cognitive science, artificial intelligence, information retrieval, and machine learning. NLTK has been used successfully as a teaching tool, as an individual study tool, and as a platform for prototyping and building r ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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SNOBOL Programming Language
SNOBOL ("StriNg Oriented and symBOlic Language") is a series of programming languages developed between 1962 and 1967 at AT&T Bell Laboratories by David J. Farber, Ralph Griswold and Ivan P. Polonsky, culminating in SNOBOL4. It was one of a number of text-string-oriented languages developed during the 1950s and 1960s; others included COMIT and TRAC. Despite the similar name, it is entirely unlike COBOL. SNOBOL4 stands apart from most programming languages of its era by having patterns as a first-class data type, a data type whose values can be manipulated in all ways permitted to any other data type in the programming language, and by providing operators for pattern concatenation and alternation. SNOBOL4 patterns are a type of object and admit various manipulations, much like later object-oriented languages such as JavaScript whose patterns are known as regular expressions. In addition SNOBOL4 strings generated during execution can be treated as programs and either interpret ...
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UTF-16
UTF-16 (16-bit Unicode Transformation Format) is a character encoding that supports all 1,112,064 valid code points of Unicode. The encoding is variable-length as code points are encoded with one or two ''code units''. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed, including most emoji and important CJK characters such as for personal and place names. UTF-16 is used by the Windows API, and by many programming environments such as Java and Qt. The variable length character of UTF-16, combined with the fact that most characters are ''not'' variable length (so variable length is rarely tested), has led to many bugs in software, including in Windows itself. UTF-16 is the only encoding (still) allowed on the web that is incompatible with 8-bit ASCII. However it has never gained popularity on the web, where it is declared by under 0.004 ...
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ...
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Truth Value
In logic and mathematics, a truth value, sometimes called a logical value, is a value indicating the relation of a proposition to truth, which in classical logic has only two possible values ('' true'' or '' false''). Truth values are used in computing as well as various types of logic. Computing In some programming languages, any expression can be evaluated in a context that expects a Boolean data type. Typically (though this varies by programming language) expressions like the number zero, the empty string, empty lists, and null are treated as false, and strings with content (like "abc"), other numbers, and objects evaluate to true. Sometimes these classes of expressions are called falsy and truthy. For example, in Lisp, nil, the empty list, is treated as false, and all other values are treated as true. In C, the number 0 or 0.0 is false, and all other values are treated as true. In JavaScript, the empty string (""), null, undefined, NaN, +0, −0 and false are ...
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Julie Beth Lovins
Julie Beth Lovins (October 19, 1945, in Washington, D.C. – January 26, 2018, in Mountain View, California) was a computational linguist who published The Lovins Stemming Algorithm - a type of stemming algorithm for word matching - in 1968. The Lovins Stemmer is a single pass, context sensitive stemmer, which removes endings based on the longest-match principle. The stemmer was the first to be published and was extremely well developed considering the date of its release, having been the main influence on a large amount of the future work in the area. -Adam G., et al Background Born on October 19, 1945, in Washington, D.C., Lovins grew up in Amherst, Massachusetts. Her father Gerald H. Lovins was an engineer and her mother, Miriam Lovins, a social services administrator. Lovins' brother Amory Lovins is the co-founder and chief environmental scientist of Rocky Mountain Institute. For her undergraduate degree, Lovins attended Pembroke College, the women's college of Brown Univ ...
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Stemming
In linguistic morphology and information retrieval, stemming is the process of reducing inflected (or sometimes derived) words to their word stem, base or root form—generally a written word form. The stem need not be identical to the morphological root of the word; it is usually sufficient that related words map to the same stem, even if this stem is not in itself a valid root. Algorithms for stemming have been studied in computer science since the 1960s. Many search engines treat words with the same stem as synonyms as a kind of query expansion, a process called conflation. A computer program or subroutine that stems word may be called a ''stemming program'', ''stemming algorithm'', or ''stemmer''. Examples A stemmer for English operating on the stem ''cat'' should identify such strings as ''cats'', ''catlike'', and ''catty''. A stemming algorithm might also reduce the words ''fishing'', ''fished'', and ''fisher'' to the stem ''fish''. The stem need not be a word, for example ...
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Typo
A typographical error (often shortened to typo), also called a misprint, is a mistake (such as a spelling or transposition error) made in the typing of printed or electronic material. Historically, this referred to mistakes in manual typesetting. Technically, the term includes errors due to mechanical failure or slips of the hand or finger, but excludes ''errors of ignorance'', such as spelling errors, or changing and misuse of words such as "than" and "then". Before the arrival of printing, the copyist's mistake or scribal error was the equivalent for manuscripts. Most typos involve simple duplication, omission, transposition, or substitution of a small number of characters. "Fat finger" typing (especially in the financial sector) is a slang term referring to an unwanted secondary action when typing. When a finger is bigger than the touch zone, with touchscreens or keyboards, there can be inaccuracy and one may hit two keys in a single keystroke. An example is '' buckled'' in ...
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