Snare Rush
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Snare Rush
''Snare rush'' is a term often used in electro culture to refer to impossibly fast rolls. A snare rush can vary in tempo considerably, from 16th notes even to 2048th notes. At that sort of speed, the effect is a buzzing sound, but with a detectable pitch, so some artists vary the repeat rate, and can even play a tune. One example of this would be the last 18 seconds of " Ghetto Body Buddy" by Venetian Snares, where the theme from ''Sesame Street'' is played using only extremely fast snare rushes. The defining characteristic of a snare rush, as opposed to a roll, is the sheer virtuosity it would take for a physical drummer to play a successful one. As such, almost all snare rushes are computer programmed and can be used with bass drums, tom-toms, and cymbals to intensify the effect. They are often used as fills, alongside complex programmed breakbeats. Snare rushes are also often run through analog or dsp effects together with variations in volume, such as a filters or pitch s ...
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Drum Roll
A drum roll (or roll for short) is a technique used by percussionists to produce a sustained sound for the duration of a written note.Cirone, Anthony J. (1991). Simple Steps to Snare Drum', p.30-31. Alfred. . "The purpose of the roll is to sustain the sound over the value of a written note." Types Snare drum roll A common snare drum roll is the closed roll. The closed concert roll (orchestral roll, buzz roll, or press roll) is performed by creating 3 (or more) equal sounding bounces on each hand alternating right to left, repeatedly and quickly. The aim of a closed roll is to reproduce the effect of a sustained note on an instrument which inherently produces a short, staccato sound. Because a multiple bounce stroke on a drum head loses energy, and volume, with each successive bounce, it is necessary to use special tactics and techniques to mitigate the loss of sound and cause the repeated notes to sound even. This involves the arm, the wrist, and the fingers. ...
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Pitch Shifting
Pitch shifting is a sound recording technique in which the original pitch of a sound is raised or lowered. Effects units that raise or lower pitch by a pre-designated musical interval ( transposition) are called pitch shifters. Pitch and time shifting The simplest methods are used to increase pitch and reduce durations or, conversely, reduce pitch and increase duration. This can be done by replaying a sound waveform at a different speed than it was recorded. It could be accomplished on an early reel-to-reel tape recorder by changing the diameter of the capstan or using a different motor. As for vinyl records, placing a finger on the turntable to give friction will retard it, while giving it a "spin" can advance it. As technologies improved, motor speed and pitch control could be achieved electronically by servo drive system circuits. Pitch shifter and harmonizer A pitch shifter is a sound effects unit that raises or lowers the pitch of an audio signal by a preset interva ...
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Music Sequencer
A music sequencer (or audio sequencer or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for DAWs and plug-ins. On WhatIs.com of TechTarget (whatis.techtarget.com), an author seems to define a term "Sequencer" as an abbreviation of "MIDI sequencer". * Note: an example of section title containing "''Audio Sequencer''" Overview Modern sequencers The advent of Musical Instrument Digital Interface (MIDI) and the Atari ST home computer in the 1980s gave programmers the opportunity to design software that could more easily record and play back sequences of notes played or programmed by a musician. This software also improved on the quality of the earlier sequencers which tended to be mechanical sounding and were only able to play back notes of exactly equal duration. Sof ...
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Granular Synthesis
Granular synthesis is a sound synthesis method that operates on the microsound time scale. It is based on the same principle as sampling. However, the samples are split into small pieces of around 1 to 100 ms in duration. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters. At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulatable in a manner unlike that for natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced. Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or digital signal processing effects, or as complete musical works in the ...
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Extratone
Speedcore is a form of electronic music that is characterized by a high tempo and aggressive themes. It was created in the early to mid-1990s and the name originates from the hardcore genre as well as the high-speed tempo used. This music rarely drops below 300 beats per minute (bpm). Earlier speedcore tracks often averaged at about 250 bpm, which could be defined as terror(core), whereas some tracks exceed 1000 bpm where it becomes known as extratone. Characteristics Aside from the very fast tempo, which rarely drops below the 300 bpm mark, speedcore can often be distinguished from other forms of hardcore by an aggressive and overridden electronic percussion track that is often punctuated with a hyperactive snare or tom-tom fills. Most producers will overdrive their kicks so far that they become square waves. Speedcore DJs often use violent, vulgar, and offensive themes in their music to push the boundaries of the genre. Since the 2000s, the use of digital audio workstations ...
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Beats Per Minute
Beat, beats or beating may refer to: Common uses * Patrol, or beat, a group of personnel assigned to monitor a specific area ** Beat (police), the territory that a police officer patrols ** Gay beat, an area frequented by gay men * Battery (crime), a criminal offense involving unlawful physical contact * Assault, inflicting physical harm or unwanted physical contact * Corporal punishment, punishment intended to cause physical pain * Strike (attack), repeatedly and violently striking a person or object * Victory, success achieved in personal combat, military operations or in any competition People * Beat (name), a German male given name * Jackie Beat, drag persona of Kent Fuher (born 1963) * Aone Beats (born 1984) Nigerian record producer * Billy Beats (1871-1936) British footballer * Cohen Beats (Michael Cohen, born 1986), Israeli record producer * Eno Beats (Enock Kisakye, born 1991), Ugandan record producer * Laxio Beats (Bernard Antwi-Darko, born 1987), Ghanaian recor ...
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Hearing Range
Hearing range describes the range of frequencies that can be heard by humans or other animals, though it can also refer to the range of levels. The human range is commonly given as 20 to 20,000 Hz, although there is considerable variation between individuals, especially at high frequencies, and a gradual loss of sensitivity to higher frequencies with age is considered normal. Sensitivity also varies with frequency, as shown by equal-loudness contours. Routine investigation for hearing loss usually involves an audiogram which shows threshold levels relative to a normal. Several animal species are able to hear frequencies well beyond the human hearing range. Some dolphins and bats, for example, can hear frequencies over 100 kHz. Elephants can hear sounds at 14–16 Hz, while some whales can hear infrasonic sounds as low as 7 Hz. Measurement A basic measure of hearing is afforded by an audiogram, a graph of the absolute threshold of hearing (minimum discer ...
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Glitch (music)
Glitch is a genre of electronic music that emerged in the 1990s. It is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts. The glitching sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction, hardware noise, software bugs, computer crashes, vinyl record hiss or scratches, and system errors. Sometimes devices that were already broken are used, and sometimes devices are broken expressly for this purpose. In '' Computer Music Journal'', composer and writer Kim Cascone classified glitch as a subgenre of electronica and used the term ''post-digital'' to describe the glitch aesthetic."The glitch genre arrived on the back of the electronica movement, an umbrella term for alternative, largely dance-based electronic music (including house, techno, electro, drum'n'bass, and ambient) that has ...
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Breakcore
Breakcore is a style and microgenre of electronic dance music that emerged from jungle, hardcore, and drum and bass in the mid-to-late 1990s. It is characterized by very complex and intricate breakbeats and a wide palette of sampling sources played at high tempos. History As the early days of "hardcore techno" or just "hardcore" began to settle in Europe, breakcore as a genre began to take more concrete forms in other parts of the world. Inspired by new labels such as Addict, from Milwaukee, US; Peace Off from Rennes, France; Sonic Belligeranza from Bologna, Italy; and Planet Mu, from London, it began to take a new shape, adding in more elements of mashup and IDM to the hardcore sounds. Each of these labels began to draw in aspects of their own social and aesthetic scenes into their music, allowing for an even broader definition of what was possible in the music. In Europe, the breakcore genre was solidified by raves and club events such as Belgium's Breakcore Gives Me ...
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Drill 'n Bass
Drill 'n' bass is a subgenre of drum and bass which developed in the mid-1990s as IDM artists began experimenting with elements of breakbeat, jungle, and drum and bass music. Artists utilized powerful audio software programs and deployed frenzied, irregular beats that often discouraged dancing. The style was often interpreted as having a lightly parodic relationship with the dance styles that inspired it. Simon Reynolds. ''Energy Flash: A Journey Through Rave Music and Dance Culture''. Soft Skull Press, 2012. p. 382-383 Characteristics ''AllMusic'' referred to the genre as "a spastic form of breakbeat jungle that relied on powerful audio software and patient programming to warp old midtempo beats and breaks into a frenzied, experimental potpourri of low-attention-span electronic music." Critic Simon Reynolds described it as "jungle by non-junglists for non-junglists," stating that producers are "free to take the idiomatic features of jungle — fucked-up breakbeats, mutant b ...
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Intelligent Dance Music
Intelligent dance music (commonly abbreviated as IDM) is a style of electronic music originating in the early 1990s, defined by idiosyncratic experimentation rather than specific genre constraints.''"…the label 'IDM' (for avant-garde, 'intelligent dance music') seems to be based more on an association with individualistic experimentation than on a particular set of musical characteristics."'' Butler, M.J., ''Unlocking the Groove: Rhythm, Meter, and Musical Design in Electronic Dance Music'', Indiana University Press, 2006, (p. 80). It emerged from the culture and sound palette of electronic and rave music styles such as ambient techno, acid house, Detroit techno and breakbeat;''"The electronic listening music of the nineties is a prime example of an art form derived from and stimulated by countless influences. Partisan analyses of this music claim a baffling variety of prime sources (Detroit techno, New York electro + Chicago acid, Eno + Bowie, Cage + Reich, Gary Numan + Tange ...
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