Snap! (programming Language)
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Snap! (programming Language)
Snap''!'' (formerly Build Your Own Blocks) is a free, block-based educational graphical programming language and online community allowing students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap''!'' has many advanced features. The Snap''!'' editor, and programs created in it, are web applications that run in the browser (like Scratch 3) without requiring installation. User interface In Snap''!'', the screen is organized in three resizable columns containing five regions: the block group selector (top of left column), the blocks palette (left column), the main area (middle column), and the stage area (top of right column) with the sprite selector (also called the sprite corral) showing sprite thumbnails below it. In the interactively resizable stage area are shown the graphical results of the scripts running in the script area and/or interactively doubl ...
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Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in ob ...
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Snap!
Snap! is a German Eurodance group formed in 1989 by Record producer, producers Michael Münzing and Luca Anzilotti. The act has been through a number of line-up changes over the years, including American singers, songwriters and rappers Thea Austin, Turbo B, Niki Haris and Penny Ford. Their best known hits are "The Power (Snap! song), The Power" and "Rhythm Is a Dancer", both of which took the No. 1 spot in multiple countries. Musical career Previous projects Luca Anzilotti and Michael Münzing started working together in 1985 in the group Off (Organisation For Fun) with Sven Väth. They recorded two albums, ''Organisation For Fun'' (1988) and ''Ask Yourself'' (1989), and a series of singles, including "Electrica Salsa", until 1990. The two created the side project 16 BIT in 1986 and had a big success with their first single "Where Are You?". In 1987, they released the album ''Inaxycvgtgb'' for Bertelsmann Music Group, BMG. Formation and first album Anzilotti and Münzing for ...
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Installation (computer Programs)
Installation (or setup) of a computer program (including device drivers and plugins), is the act of making the program ready for execution. Installation refers to the particular configuration of a software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it. There are different processes of installing a piece of software (program). Because the process varies for each program and each computer, programs (including operating systems) often come with an ''installer'', a specialised program responsible for doing whatever is needed (see below) for the installation. Installation may be part of a larger software deployment process. Installation typically involves code (program) being copied/generated from the installation files to new files on the local computer for easier access by the operating system, creating necessary directories, registering environment variables, providing separate progr ...
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Stream (computer Science)
In computer science, a stream is a sequence of data elements made available over time. A stream can be thought of as items on a conveyor belt being processed one at a time rather than in large batches. Streams are processed differently from batch data – normal functions cannot operate on streams as a whole, as they have potentially unlimited data, and formally, streams are '' codata'' (potentially unlimited), not data (which is finite). Functions that operate on a stream, producing another stream, are known as filters, and can be connected in pipelines, analogously to function composition. Filters may operate on one item of a stream at a time, or may base an item of output on multiple items of input, such as a moving average. Examples The term "stream" is used in a number of similar ways: * "Stream editing", as with sed, awk, and perl. Stream editing processes a file or files, in-place, without having to load the file(s) into a user interface. One example of such use is to ...
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Lambda
Lambda (}, ''lám(b)da'') is the 11th letter of the Greek alphabet, representing the voiced alveolar lateral approximant . In the system of Greek numerals, lambda has a value of 30. Lambda is derived from the Phoenician Lamed . Lambda gave rise to the Latin L and the Cyrillic El (Л). The ancient grammarians and dramatists give evidence to the pronunciation as () in Classical Greek times. In Modern Greek, the name of the letter, Λάμδα, is pronounced . In early Greek alphabets, the shape and orientation of lambda varied. Most variants consisted of two straight strokes, one longer than the other, connected at their ends. The angle might be in the upper-left, lower-left ("Western" alphabets) or top ("Eastern" alphabets). Other variants had a vertical line with a horizontal or sloped stroke running to the right. With the general adoption of the Ionic alphabet, Greek settled on an angle at the top; the Romans put the angle at the lower-left. The HTML 4 character entity re ...
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Lambda Calculus
Lambda calculus (also written as ''λ''-calculus) is a formal system in mathematical logic for expressing computation based on function abstraction and application using variable binding and substitution. It is a universal model of computation that can be used to simulate any Turing machine. It was introduced by the mathematician Alonzo Church in the 1930s as part of his research into the foundations of mathematics. Lambda calculus consists of constructing § lambda terms and performing § reduction operations on them. In the simplest form of lambda calculus, terms are built using only the following rules: * x – variable, a character or string representing a parameter or mathematical/logical value. * (\lambda x.M) – abstraction, function definition (M is a lambda term). The variable x becomes bound in the expression. * (M\ N) – application, applying a function M to an argument N. M and N are lambda terms. The reduction operations include: * (\lambda x.M \rightarrow(\l ...
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Alonzo Church
Alonzo Church (June 14, 1903 – August 11, 1995) was an American mathematician, computer scientist, logician, philosopher, professor and editor who made major contributions to mathematical logic and the foundations of theoretical computer science. He is best known for the lambda calculus, the Church–Turing thesis, proving the unsolvability of the Entscheidungsproblem, the Frege–Church ontology, and the Church–Rosser theorem. He also worked on philosophy of language (see e.g. Church 1970). Alongside his student Alan Turing, Church is considered one of the founders of computer science. Life Alonzo Church was born on June 14, 1903, in Washington, D.C., where his father, Samuel Robbins Church, was a Justice of the Peace and the judge of the Municipal Court for the District of Columbia. He was the grandson of Alonzo Webster Church (1829-1909), United States Senate Librarian from 1881-1901, and great grandson of Alonzo Church, a Professor of Mathematics and Astronomy and 6th Pr ...
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Metaprogramming
Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs a greater flexibility to efficiently handle new situations without recompilation. Metaprogramming can be used to move computations from run-time to compile-time, to generate code using compile time computations, and to enable self-modifying code. The ability of a programming language to be its own metalanguage is called reflection. Reflection is a valuable language feature to facilitate metaprogramming. Metaprogramming was popular in the 1970s and 1980s using list processing languages such as LISP. LISP hardware machines were popular in the 1980s and enabled app ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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First Class Object
In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument, returned from a function, and assigned to a variable. History The concept of first- and second-class objects was introduced by Christopher Strachey in the 1960s. He did not actually define the term strictly, but contrasted real numbers and procedures in ALGOL: First and second class objects. In ALGOL, a real number may appear in an expression or be assigned to a variable, and either of them may appear as an actual parameter in a procedure call. A procedure, on the other hand, may only appear in another procedure call either as the operator (the most common case) or as one of the actual parameters. There are no other expressions involving procedures or whose results are procedures. Thus in a sense procedures in ...
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Lambda Calculus
Lambda calculus (also written as ''λ''-calculus) is a formal system in mathematical logic for expressing computation based on function abstraction and application using variable binding and substitution. It is a universal model of computation that can be used to simulate any Turing machine. It was introduced by the mathematician Alonzo Church in the 1930s as part of his research into the foundations of mathematics. Lambda calculus consists of constructing § lambda terms and performing § reduction operations on them. In the simplest form of lambda calculus, terms are built using only the following rules: * x – variable, a character or string representing a parameter or mathematical/logical value. * (\lambda x.M) – abstraction, function definition (M is a lambda term). The variable x becomes bound in the expression. * (M\ N) – application, applying a function M to an argument N. M and N are lambda terms. The reduction operations include: * (\lambda x.M \rightarrow(\l ...
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