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Snake Byte
''Snake Byte'' is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. The game is a single-player variant of the snake concept. That same year, ''Snake Byte'' was released for the Atari 8-bit family and on cartridge for the VIC-20. A Commodore 64 version followed in 1983. Gameplay The player controls a snake, crawling into a rectangular area. At the start of the game the snake has three lives and gains a life when it successfully exits a level. The goal is to eat 10 apples in each of the 28 levels. If an apple is not eaten during the given deadline, three extra apples are to be eaten. The snake becomes longer and moves more quickly with each apple eaten. The snake loses a life when crashing into a fence, the wall or itself. After the last apple in each round is eaten the snake must exit the area through a gate which appears. Higher levels have more complicated fences, making the area trickier to navigate. Levels are increasingly ...
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Sirius Software
Sirius Software was a video game publisher of Apple II, Atari 8-bit family, Commodore 64, and VIC-20 games in the early 1980s. Sirius also developed games for the Atari 2600 which were published by 20th Century Fox Video Games. History The company was founded in the early 1980s by Jerry Jewell and Terry Bradley. It gained attention for its dramatically quick rise to prominence and its equally quick collapse in 1984 after 20th Century Fox (Fox Video Games) failed to pay over USD$18 Million in owed royalties.S. Levy, ''Hackers: Heroes of the Computer Revolution'', Doubleday, Garden City, 1984 Sirius Software designed and marketed more than 160 computer video games, software products and hardware devices worldwide. Jewell was profiled by author Steven Levy in his book ''Hackers''. Sirius' quick rise was due in part to a chain of hits by programmer Nasir Gebelli. Gebelli's breakthrough game was ''Gorgon'', which brought the gameplay of the arcade's '' Defender'' to the Apple II. ...
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