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Smule
Smule is an American mobile app developer with headquarters in San Francisco. The company specializes in developing social music-making and collaboration applications for iOS, Android, and Web. The company was founded in 2008 by Jeff Smith and Stanford assistant professor Ge Wang. "Music was the original social network before Instagram and Facebook," said Smith, the co-founder and CEO of Smule. Wang commented that the goal of the apps was to draw users in and "by the time they realize they're making music, 'it's too late — they're already having fun.'" In December 2011, Smule acquired fellow music app developer Khush. On July 31, 2013, Wang stepped down from his role at Smule to return to Stanford full-time. Smule currently . Smule has raised $156.5 million to date, with Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies ...
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Smule (app)
Smule is an American music app initially released under the name ''Sing!, Karaoke'' in iOS platforms on 2012 and subsequently on Android in 2013. Smule expanded its music experience to include the web in 2016, albeit in a consultative format for now. In October 2017, Smule started offering official Disney duets starting with the song 'You're Welcome' with Dwayne "The Rock" Johnson's Moana character, Maui. It was the first of several animated duets that are available on the app. The Smule app also allows users to perform duets alongside many international artists such as Jason Derulo, Luis Fonsi, J Balvin, Charlie Puth, Polina Gagarina, and Siti Badriah. Smule was described as "the biggest music app you haven't heard of" adding that "fifty million people use it at least once a month" according to a CNET article from 2018. In 2018, Smule launched LiveJam, "a feature that it billed as the first time anyone can sing live with another user anywhere in the world, in real time." In ...
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Sing! Karaoke
Smule is an American music app initially released under the name ''Sing!, Karaoke'' in iOS platforms on 2012 and subsequently on Android in 2013. Smule expanded its music experience to include the web in 2016, albeit in a consultative format for now. In October 2017, Smule started offering official Disney duets starting with the song 'You're Welcome' with Dwayne "The Rock" Johnson's Moana character, Maui. It was the first of several animated duets that are available on the app. The Smule app also allows users to perform duets alongside many international artists such as Jason Derulo, Luis Fonsi, J Balvin, Charlie Puth, Polina Gagarina, and Siti Badriah. Smule was described as "the biggest music app you haven't heard of" adding that "fifty million people use it at least once a month" according to a CNET article from 2018. In 2018, Smule launched LiveJam, "a feature that it billed as the first time anyone can sing live with another user anywhere in the world, in real time." In ...
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Ocarina (app)
''Ocarina'' (2008) is an app by Smule. It was followed by ''Ocarina 2'' (2012). Both apps were designed by Ge Wang. Background The app "lets users create their own 'music' by blowing into their iDevice’s microphone and then creating different tones by holding fingers". Ocarina 2 features include dynamic harmony and a 'Whistle Mode'. Critical reception Wired rated it 7/10, though noted "There’s a thin line between “spirit stirring” and “annoying droning.”" Appstruck gave the app 5/5 stars, writing "Granted I have access to a wonderfully astute and adept guitar player (hello, boyfriend), I’ll still try to wear callouses on my fingers and learn to play a live acoustic, but on my own time, the Ocarina is a fun and pleasant-sounding instrument that allows even the talentless, the musically-deficient, to produce harmonious melodies all on their own." 10TopTenReviews said "Ocarina is a worthy addition to your iPhone’s app library. It won’t be an application that you ...
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Auto-Tune
Auto-Tune (or autotune) is an audio processor introduced in 1996 by American company Antares Audio Technologies. Auto-Tune uses a proprietary device to measure and alter pitch in vocal and instrumental music recording and performances. Auto-Tune was originally intended to disguise or correct off-key inaccuracies, allowing vocal tracks to be perfectly tuned despite originally being slightly off-pitch. The 1998 Cher song " Believe" popularized the technique of using Auto-Tune to distort vocals. In 2018, the music critic Simon Reynolds observed that Auto-Tune had "revolutionized popular music", calling its use for effects "the fad that just wouldn't fade. Its use is now more entrenched than ever." In its role distorting vocals, Auto-Tune operates on different principles from the vocoder or talk box and produces different results. Description Auto-Tune is available as a plug-in for digital audio workstations used in a studio setting and as a stand-alone, rack-mounted unit for ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Publishers
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Video Game Companies Of The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Established In 2008
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Companies Based In San Francisco
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Companies Based In Palo Alto, California
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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ITunes
iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital multimedia, on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs, as well as play content with the use of dynamic, smart playlists. Options for sound optimizations exist, as well as ways to wirelessly share the iTunes library. Originally announced by Apple CEO Steve Jobs on January 9, 2001, iTunes' original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a version of the program for Windows, it became a ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to the iPh ...
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