Smart Wearable Systems
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Smart Wearable Systems
A smart wearable system (SWS) is an end-to-end integrated and connected system that has the following features: * one or more sensors and actuators nodes at the end-user side and possibly integrated into worn items * nodes connectivity to local and/or remote processor * processor that classifies events and, when actuators are available, takes corrective action Sensor nodes can monitor a.o. body location, motion & posture, body vital signs and local context. Actuator An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system, for example by opening a valve. In simple terms, it is a "mover". An actuator requires a control device (controlled by control signal) a ... nodes can influence properties of the worn items, e.g. in order to protect the wearer from risks, or provide wearer with feedback/recommendations. The concept of SWS can be seen as an extension and integration of the wearable electronics ( wearable computers) and intel ...
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End-to-end Principle
The end-to-end principle is a design framework in computer networking. In networks designed according to this principle, guaranteeing certain application-specific features, such as reliability and security, requires that they reside in the communicating end nodes of the network. Intermediary nodes, such as gateways and routers, that exist to establish the network, may implement these to improve efficiency but cannot guarantee end-to-end correctness. The essence of what would later be called the end-to-end principle was contained in the work of Paul Baran and Donald Davies on packet-switched networks in the 1960s. Louis Pouzin pioneered the use of the end-to-end strategy in the CYCLADES network in the 1970s. The principle was first articulated explicitly in 1981 by Saltzer, Reed, and Clark. The meaning of the end-to-end principle has been continuously reinterpreted ever since its initial articulation. Also, noteworthy formulations of the end-to-end principle can be found befor ...
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Sensor Node
A sensor node, also known as a mote (chiefly in North America), is a node in a sensor network that is capable of performing some processing, gathering sensory information and communicating with other connected nodes in the network. A mote is a node but a node is not always a mote. History Although wireless sensor nodes have existed for decades and used for applications as diverse as earthquake measurements to warfare, the modern development of small sensor nodes dates back to the 1998 Smartdust project and the NASA Sensor Web One of the objectives of the Smartdust project was to create autonomous sensing and communication within a cubic millimeter of space. Though this project ended early on, it led to many more research projects. They include major research centres in Berkeley NEST and CENS. The researchers involved in these projects coined the term ''mote'' to refer to a sensor node. The equivalent term in the NASA Sensor Webs Project for a physical sensor node is ''pod'', alth ...
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Actuator
An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system, for example by opening a valve. In simple terms, it is a "mover". An actuator requires a control device (controlled by control signal) and a source of energy. The control signal is relatively low energy and may be electric voltage or current, pneumatic, or hydraulic fluid pressure, or even human power. Its main energy source may be an electric current, hydraulic pressure, or pneumatic pressure. The Control device is usually a valve. When it receives a control signal, an actuator responds by converting the source's energy into mechanical motion. In the ''electric'', ''hydraulic'', and ''pneumatic'' sense, it is a form of automation or automatic control. History The history of the pneumatic actuation system and the hydraulic actuation system dates to around the time of World War II (1938). It was first created by Xhiter Anckeleman who used his knowledge of engines and ...
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Wearable Computers
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general use, in which case they are just a particularly small example of mobile computing. Alternatively, they may be for specialized purposes such as fitness trackers. They may incorporate special sensors such as accelerometers, heart rate monitors, or on the more advanced side, electrocardiogram (ECG) and blood oxygen saturation (SpO2) monitors. Under the definition of wearable computers, we also include novel user interfaces such as Google Glass, an optical head-mounted display controlled by gestures. It may be that specialized wearables will evolve into general all-in-one devices, as happened with the convergence of PDAs and mobile phones into smartphones. Wearables are typically worn on the wrist (e.g. fitness trackers), hung from the nec ...
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E-textiles
Electronic textiles or e-textiles are fabrics that enable electronic components such as batteries, lights, sensors, and microcontrollers to be embedded in them. They are not to be confused witsmart textiles which are fabrics that have been developed with new technologies that provide added value. Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles. Electronic textiles are distinct from wearable computing because the emphasis is placed on the seamless integration of textiles with electronic elements like microcontrollers, sensors, and actuators. Furthermore, e-textiles need not be wearable. For instance, e-textiles are also found in interior design. The related field of fibretronics explores how electronic and computational functionality can be integrated into textile fibers. A new report from Cientifica Research examines the markets for textile-based wearable technologies, the companies producing them, and the enabling te ...
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