Slice Of Life Films
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Slice Of Life Films
Slice may refer to: *Cutting Food and beverage *A portion of bread, pizza, cake, or meat that is cut flat and thin: :*Sliced bread :*Pizza by the slice, a fast food dish *Slice (drink), a line of fruit-flavored soft drinks In Australia and New Zealand *A category of sweet or savory dishes: :*Vanilla slice, a dessert cake similar to a brownie :*Zucchini slice, a savory dish similar to a quiche In arts and entertainment Music *Slice (album), ''Slice'', a Five for Fighting album, 2009 **Slice (song), "Slice" (song), a 2009 song by Five for Fighting *''Slice'', a 1998 album by Arthur Loves Plastic * Slices (band) Other uses in arts and entertainment *Slice (TV channel), a Canadian TV channel formerly known as Life Network *Slice (film), ''Slice'' (film), 2018 film *Slice (G.I. Joe), a fictional character in the G.I. Joe universe *Slice, a region in Terry Pratchett's ''Discworld'' stories, see Discworld (world)#The Ramtops *Slice, in lieu of "chapter", in Norman Lindsay's children ...
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Cutting
Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force. Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the scalpel and microtome. However, any sufficiently sharp object is capable of cutting if it has a hardness sufficiently larger than the object being cut, and if it is applied with sufficient force. Even liquids can be used to cut things when applied with sufficient force (see water jet cutter). Cutting is a compression (physical), compressive and shearing (physics), shearing phenomenon, and occurs only when the total stress (physics), stress generated by the cutting implement exceeds the ultimate Strength of materials, strength of the material of the object being cut. The simplest applicable equation is: \text = or \tau=\frac The stress generated by a cutting implement is directly proportional to the force with which it is applied, and in ...
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Time Slice Multiplexing
In computing, multitasking is the concurrent execution of multiple tasks (also known as processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals ( pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking). Multitasking does not require parallel execution of multiple tasks at exactly the same time; instead, it allows more than on ...
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Backspin
In racquet sports and golf, backspin or underspin refers to the reverse rotation of a ball, in relation to the ball's trajectory, that is imparted on the ball by a slice or chop shot. Backspin generates an upward force that lifts the ball (see Magnus effect). While a normal hit bounces well forward as well as up, backspin shots bounce higher and less forward. Backspin is the opposite of topspin. In racket sports, the higher bounce imparted by backspin may make a receiver who has prepared for a different shot miss or mis-hit the ball when swinging. A backspin shot is also useful for defensive shots because a backspin shot takes longer to travel to the opponent, giving the defender more time to get back into position. Also, because backspin shots tend to bounce less far forward once they reach the opposite court, they may be more difficult to attack. This is especially important in table tennis because one must wait for the ball to bounce before hitting it, whereas in tennis the ...
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Slice (electronics)
In electronics, a wafer (also called a slice or substrate) is a thin slice of semiconductor, such as a crystalline silicon (c-Si), used for the fabrication of integrated circuits and, in photovoltaics, to manufacture solar cells. The wafer serves as the substrate for microelectronic devices built in and upon the wafer. It undergoes many microfabrication processes, such as doping, ion implantation, etching, thin-film deposition of various materials, and photolithographic patterning. Finally, the individual microcircuits are separated by wafer dicing and packaged as an integrated circuit. History In the semiconductor or silicon wafer industry, the term wafer appeared in the 1950s to describe a thin round slice of semiconductor material, typically germanium or silicon. Round shape comes from single-crystal ingots usually produced using the Czochralski method. Silicon wafers were first introduced in the 1940s. By 1960, silicon wafers were being manufactured in the U.S. by ...
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Slice Preparation
The slice preparation or brain slice is a laboratory technique in electrophysiology that allows the study of a synapse or neural circuit in isolation from the rest of the brain, in controlled physiological conditions. Brain tissue is initially sliced via a tissue slicer then immersed in artificial cerebrospinal fluid (aCSF) for stimulation and/or recording. The technique allows for greater experimental control, through elimination of the effects of the rest of the brain on the circuit of interest, careful control of the physiological conditions through perfusion of substrates through the incubation fluid, to precise manipulation of neurotransmitter activity through perfusion of agonists and antagonists. However, the increase in control comes with a decrease in the ease with which the results can be applied to the whole neural system. Benefits and limitations When investigating mammalian CNS activity, slice preparation has several advantages and disadvantages when compared to i ...
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Bers Slice
In the mathematical theory of Kleinian groups, Bers slices and Maskit slices, named after Lipman Bers and Bernard Maskit, are certain slices through the moduli space of Kleinian groups. Bers slices For a quasi-Fuchsian group, the limit set is a Jordan curve whose complement has two components. The quotient of each of these components by the groups is a Riemann surface, so we get a map from marked quasi-Fuchsian groups to pairs of Riemann surfaces, and hence to a product of two copies of Teichmüller space. A Bers slice is a subset of the moduli space of quasi-Fuchsian groups for which one of the two components of this map is a constant function to a single point in its copy of Teichmüller space. The Bers slice gives an embedding of Teichmüller space into the moduli space of quasi-Fuchsian groups, called the Bers embedding, and the closure of its image is a compactification of Teichmüller space called the Bers compactification. Maskit slices A Maskit slice is similar to a ...
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Projection-slice Theorem
In mathematics, the projection-slice theorem, central slice theorem or Fourier slice theorem in two dimensions states that the results of the following two calculations are equal: * Take a two-dimensional function ''f''(r), project (e.g. using the Radon transform) it onto a (one-dimensional) line, and do a Fourier transform of that projection. * Take that same function, but do a two-dimensional Fourier transform first, and then slice it through its origin, which is parallel to the projection line. In operator terms, if * ''F''1 and ''F''2 are the 1- and 2-dimensional Fourier transform operators mentioned above, * ''P''1 is the projection operator (which projects a 2-D function onto a 1-D line), * ''S''1 is a slice operator (which extracts a 1-D central slice from a function), then : F_1 P_1 = S_1 F_2. This idea can be extended to higher dimensions. This theorem is used, for example, in the analysis of medical CT scans where a "projection" is an x-ray image of an internal organ. ...
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Slice Sampling
Slice sampling is a type of Markov chain Monte Carlo algorithm for pseudo-random number sampling, i.e. for drawing random samples from a statistical distribution. The method is based on the observation that to sample a random variable one can sample uniformly from the region under the graph of its density function. Motivation Suppose you want to sample some random variable ''X'' with distribution ''f''(''x''). Suppose that the following is the graph of ''f''(''x''). The height of ''f''(''x'') corresponds to the likelihood at that point. If you were to uniformly sample ''X'', each value would have the same likelihood of being sampled, and your distribution would be of the form ''f''(''x'') = ''y'' for some ''y'' value instead of some non-uniform function ''f''(''x''). Instead of the original black line, your new distribution would look more like the blue line. In order to sample ''X'' in a manner which will retain the distribution ''f''(''x''), some sampling technique must be u ...
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Slice Knot
A slice knot is a mathematical knot in 3-dimensional space that bounds an embedded disk in 4-dimensional space. Definition A knot K \subset S^3 is said to be a topologically or smoothly slice knot, if it is the boundary of an embedded disk in the 4-ball B^4, which is locally flat or smooth, respectively. Here we use S^3 = \partial B^4: the 3-sphere S^3 = \ is the boundary of the four-dimensional ball B^4 = \. Every smoothly slice knot is topologically slice because a smoothly embedded disk is locally flat. Usually, smoothly slice knots are also just called slice. Both types of slice knots are important in 3- and 4-dimensional topology. Smoothly slice knots are often illustrated using knots diagrams of ribbon knots and it is an open question whether there are any smoothly slice knots which are not ribbon knots (′Slice-ribbon conjecture′). Cone construction The conditions locally-flat or smooth are essential in the definition: For every knot we can construct the cone o ...
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Slice Genus
In mathematics, the slice genus of a smooth knot ''K'' in ''S''3 (sometimes called its Murasugi genus or 4-ball genus) is the least integer g such that ''K'' is the boundary of a connected, orientable 2-manifold ''S'' of genus ''g'' properly embedded in the 4-ball ''D''4 bounded by ''S''3. More precisely, if ''S'' is required to be smoothly embedded, then this integer ''g'' is the ''smooth slice genus'' of ''K'' and is often denoted gs(''K'') or g4(''K''), whereas if ''S'' is required only to be topologically locally flatly embedded then ''g'' is the ''topologically locally flat slice genus'' of ''K''. (There is no point considering ''g'' if ''S'' is required only to be a topological embedding, since the cone on ''K'' is a 2-disk with genus 0.) There can be an arbitrarily great difference between the smooth and the topologically locally flat slice genus of a knot; a theorem of Michael Freedman says that if the Alexander polynomial of ''K'' is 1, then the topologically ...
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Comma Category
In mathematics, a comma category (a special case being a slice category) is a construction in category theory. It provides another way of looking at morphisms: instead of simply relating objects of a category to one another, morphisms become objects in their own right. This notion was introduced in 1963 by F. W. Lawvere (Lawvere, 1963 p. 36), although the technique did not become generally known until many years later. Several mathematical concepts can be treated as comma categories. Comma categories also guarantee the existence of some limits and colimits. The name comes from the notation originally used by Lawvere, which involved the comma punctuation mark. The name persists even though standard notation has changed, since the use of a comma as an operator is potentially confusing, and even Lawvere dislikes the uninformative term "comma category" (Lawvere, 1963 p. 13). Definition The most general comma category construction involves two functors with the same codom ...
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Internet Communications Engine
The Internet Communications Engine, or Ice, is an open-source RPC framework developed by ZeroC. It provides SDKs for C++, C#, Java, JavaScript, MATLAB, Objective-C, PHP, Python, Ruby and Swift, and can run on various operating systems, including Linux, Windows, macOS, iOS and Android. Ice implements a proprietary application layer communications protocol, called the Ice protocol, that can run over TCP, TLS, UDP, WebSocket and Bluetooth. As its name indicates, Ice can be suitable for applications that communicate over the Internet, and includes functionality for traversing firewalls. History Initially released in February 2003, Ice was influenced by the Common Object Request Broker Architecture (CORBA) in its design, and indeed was created by several influential CORBA developers, including Michi Henning. However, according to ZeroC, it was smaller and less complex than CORBA because it was designed by a small group of experienced developers, instead of suffering fro ...
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