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Skyblazer
''Skyblazer'' is a platform video game published by Sony Imagesoft, released in early 1994 for the Super Nintendo Entertainment System. It involves Sky, the Skyblazer hero (Garuda in the Japanese version) searching for Ashura, the Lord of War, who had kidnapped the sorceress Ariana (Vishnu in the Japanese version). Gameplay There are a total of 17 levels with a few more stops on the map where the elder (Brahma in the Japanese version) gives passwords to the player and ten bosses including the final boss, Raglan (Ravana in the Japanese version). Four of those must be fought twice, since they reappear immediately before Ashura, who appears before Raglan. An overhead map allows for movement between levels, including back to ones already completed, and its slight non-linearity allows the player to skip some levels (at the cost of the magic spells and other powerups obtainable in them). Most of the levels are side-scrolling, but there are some levels involving flight, either ...
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Epic/Sony Records
Epic Records Japan is a Japanese record label owned by Sony Music Entertainment Japan. Its founder was Shigeo Maruyama. Between 1978 and 1988 the label operated as a wholly owned subsidiary: Epic/Sony Inc. () was established in August 1978History.
Sony Music Entertainment Japan. Accessed October 3, 2010
and was folded back into CBS/Sony Group in March 1988. Notable music artists for this company have included , , and Kimiko Itoh. In 2001, it was re-established as .


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Ukiyotei
was a Japanese video game developer based in Yodogawa-ku. The company was founded on 15 March 1991 by Kenshi Naruse, who served as its representative director. The company is believed to have shut down in 2002 and most of the staff including Naruse went on to join SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 .... Games developed References External links * Japanese companies established in 1991 Video game companies established in 1991 Japanese companies disestablished in 2002 Video game companies disestablished in 2002 Defunct video game companies of Japan {{Japan-videogame-company-stub ...
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Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as ''Nintendo Power'' and ''Super NES Player's Guide''.'''' Similar ''faux'' 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games. Function The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode ...
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was '' Super Dodge Ball'' in summer 1989. Games by UK-based developers, ''Solstice'' and ''Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and ''Smart Ball'' ...
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Harumi Fujita
is a Japanese composer best known for her work at the video game company Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' .... Works References External links * Brave Wave profile {{DEFAULTSORT:Fujita, Harumi 1961 births Capcom people Japanese composers Japanese women composers Japanese women musicians Living people Musicians from Osaka Prefecture People from Tondabayashi, Osaka Video game composers ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Melee (gaming)
The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat. History The early tabletop war game, ''Kriegsspiel'', created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a ''melée''. H.G. Wells' 1913 ''Little Wars'' was the first to specifically outline a "melee" rule in his eponymous war game. Many later wargames (and video games) can trace their origins to the rulesets first laid out in ''Little Wars''. In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for '' Siege of Bodenburg'', ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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Brahma
Brahma ( sa, ब्रह्मा, Brahmā) is a Hindu god, referred to as "the Creator" within the Trimurti, the trinity of supreme divinity that includes Vishnu, and Shiva.Jan Gonda (1969)The Hindu Trinity Anthropos, Bd 63/64, H 1/2, pp. 212–226. He is associated with creation, knowledge, and the ''Vedas''. Brahma is prominently mentioned in creation legends. In some ''Puranas'', he created himself in a golden embryo known as the Hiranyagarbha. Brahma is frequently identified with the Vedic god Prajapati.;David Leeming (2005), The Oxford Companion to World Mythology, Oxford University Press, , page 54, Quote: "Especially in the Vedanta Hindu Philosophy, Brahman is the Absolute. In the Upanishads, Brahman becomes the eternal first cause, present everywhere and nowhere, always and never. Brahman can be incarnated in Brahma, in Vishnu, in Shiva. To put it another way, everything that is, owes its existence to Brahman. In this sense, Hinduism is ultimately monotheistic or m ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like