Six Days In Fallujah
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Six Days In Fallujah
''Six Days in Fallujah'' is a tactical first-person shooter video game developed by Highwire Games and published by Victura. Set in the Second Battle of Fallujah of the Iraq War over the span of six days in November 2004, the game follows the United States Marine Corps' 3rd Battalion, 1st Marines (3/1) as they fight the Iraqi insurgency in the city of Fallujah, Iraq. Its campaign follows two perspectives: a squad of Marines from 3/1 deployed to battle the insurgents, and an Iraqi family attempting to escape the city in the midst of the battle. Originally developed by Atomic Games, ''Six Days'' was announced in 2009, with a release slated for 2010, published by Konami; however, controversy surrounding the game's appropriateness and handling of its contentious and then-very-recent subject matter led to Konami departing the project, and Atomic Games' bankruptcy in 2011 left the game on hold indefinitely. Around 2016, Victura and Highwire began developing a revived version of ...
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Logo Six Days In Fallujah White
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inventions and techniques have contributed to the contemporary logo ...
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Iraqi Insurgency (2003–2011)
An insurgency began in Iraq after the 2003 invasion of Iraq, 2003 US-led invasion, and lasted throughout the ensuing Iraq War which lasted from 2003 until 2011. The Iraqi insurgency (2003–2006), first phase of the insurgency began shortly after the 2003 invasion and prior to the establishment of the new Iraqi government. From around 2004 to May 2007, Iraqi insurgents primarily targeted the Multi-National Force – Iraq, American-led coalition forces, and later also targeted Iraqi security forces. With the full-scale eruption of the Iraqi Civil War (2006–2008), sectarian civil war in February 2006, many militant attacks in American-controlled central Iraq were directed at the Iraqi police and new Iraqi Army, military forces of the Al Maliki I Government, Iraqi government. The attacks continued during the transitional reconstruction of Iraq, as the Iraqi government tried to establish itself. Civil war and sectarian violence ended in mid 2008 and the insurgency continued through ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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