Siro Amano
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Siro Amano
is a Japanese manga artist who has worked on several projects, including his adaptation on the popular ''Kingdom Hearts'' series. Career Amano worked on the manga adaptation of the ''Legend of Mana'' video game series. It was serialized from 2000 to 2002 and published in five volumes. Amano also worked on the ''Kingdom Hearts'' manga adaptations, following the events that took place in the video games with differences to account for the loss of interactivity a video game provides. The manga was originally serialized in Japan by Square Enix's ''Monthly Shōnen Gangan'' and eventually released in tankōbon format. The first tankōbon was released in Japan in October 2003. The manga was released in the US by Tokyopop two years later in October 2005. Yen Press now holds the rights to publish the books for the USA market. The first series, ''Kingdom Hearts'', consists of four volumes, while the second series, ''Kingdom Hearts: Chain of Memories'', has two volumes. The third series, ...
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Mangaka
A is a comic artist who writes and/or illustrates manga. As of 2006, about 3,000 professional manga artists were working in Japan. Most manga artists study at an art college or manga school or take on an apprenticeship with another artist before entering the industry as a primary creator. More rarely a manga artist breaks into the industry directly, without previously being an assistant. For example, Naoko Takeuchi, author of '' Sailor Moon'', won a Kodansha Manga Award contest and manga pioneer Osamu Tezuka was first published while studying an unrelated degree, without working as an assistant. A manga artist will rise to prominence through recognition of their ability when they spark the interest of institutions, individuals or a demographic of manga consumers. For example, there are contests which prospective manga artist may enter, sponsored by manga editors and publishers. This can also be accomplished through producing a one-shot. While sometimes a stand-alone manga, w ...
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Kingdom Hearts III
is a 2019 action role-playing game developed and published by Square Enix for the PlayStation 4, Xbox One, Microsoft Windows and Nintendo Switch. It is the twelfth installment in the ''Kingdom Hearts'' series, and serves as a conclusion of the "Dark Seeker Saga" story arc that began with the original game. Set after the events of '' Kingdom Hearts 3D: Dream Drop Distance'', returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for seven guardians of light as they attempt to thwart Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties. Concepts for ''Kingdom Hearts III'' began as early as 2005 after the release of ''Kingdom Hearts II'' in Japan, with the game's development not being officially announced until 2013, following years of rumors and speculation. The game features recurring gameplay elements from ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Agency For Cultural Affairs
The is a special body of the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT). It was set up in 1968 to promote Japanese arts and culture. The agency's budget for FY 2018 rose to ¥107.7 billion. Overview The agency's Cultural Affairs Division disseminates information about the arts within Japan and internationally, and the Cultural Properties Protection Division protects the nation's cultural heritage. The Cultural Affairs Division is concerned with such areas as art and culture promotion, art copyrights, and improvements in the national language. It also supports both national and local arts and cultural festivals, and it funds traveling cultural events in music, theater, dance, art exhibitions, and film-making. Special prizes are offered to encourage young artists and established practitioners, and some grants are given each year to enable them to train abroad. The agency funds national museums of modern art in Kyoto and Tokyo and The National ...
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Lord Of Vermilion
is an arcade-based fantasy collectible card game developed by Think Garage and distributed by Square Enix in which players control combat cards on an arcade play surface. The objective of the game is to destroy the enemy team's Arcana Stones and eliminate their servants in order to win the game. Players design and develop avatars, increasing their statistics and obtaining equipment, then compete with each other locally, or online, or play the single player story mode. As of November 7, 2008, ''Lord of Vermilion'' has contributed over ¥4 billion in earnings for Square Enix. A sequel, ''Lord of Vermilion II'', was released in Japan on October 27, 2009, and was followed up by ''Lord of Vermilion Re:2'' on July 26, 2011. The sequels prominently featured collaborations with a number of other franchises and game series, including the ''Final Fantasy'', ''Romancing SaGa'', ''Magic: The Gathering'', ''The King of Fighters'', '' Touhou'' and ''BlazBlue''. It has also spawned a spinoff f ...
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Super Deformed Gundam
is a media franchise that spawned from the ''Gundam'' franchise. SD Gundam takes the mecha (and characters) from Gundam and expresses them in super deformed and anthropomorphic style. Overview SD Gundam originated from a contributed illustration of a junior student from Nagoya by the name of Koji Yokoi to the "Model News" magazine that Bandai was issuing in the 1980s. The illustration is of a Gundam but with an unusual proportion where the overall height of the Gundam is equal to twice that of its head. This illustration interested the chief editor and led to Koji Yokoi serializing SD Gundam in 4 frame comics in "Model News". The super deformed designs were suitable for capsule toys, and so they were first merchandised as small SD Gundam-shaped erasers as part of the Gashapon series ''SD Gundam World'' in 1985. Built with a hole so they could be skewered into a pencil, the series was a hit with Japanese schoolchildren, and the concept soon expanded to other forms of mercha ...
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Itadaki Street DS
is a party video game series originally created by ''Dragon Quest'' designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 ''Itadaki Street Wii'', which is released as ''Fortune Street'' in North America and ''Boom Street'' in PAL regions. Development Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the ''Dragon Quest'' games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually ...
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Dragon Quest & Final Fantasy In Itadaki Street Portable
is a crossover party board video game in the long running ''Itadaki Street'' series. The game is notable for its inclusion of characters from the ''Final Fantasy'' and ''Dragon Quest'' series of video games, being the second in the series to do so, the first being 2004's ''Dragon Quest & Final Fantasy in Itadaki Street Special'' for the PlayStation 2. ''Itadaki Street Portable'' was developed by Think Garage and published by Square Enix for the PlayStation Portable in Japan on May 25, 2006. As with other entries in the series prior to it, was not released in any other regions. Gameplay The game plays similarly to the board game ''Monopoly'' and party game ''Mario Party''. Mini games occur in the game, although they are not the main focus, and many are either based on luck or very simple interactions. In the game, the player selects a character, of which originates from a ''Final Fantasy'' or ''Dragon Quest'' video game, and directs them through a game board by taking turns in roll ...
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Dragon Quest & Final Fantasy In Itadaki Street Special
is a party video game series originally created by ''Dragon Quest'' designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 ''Itadaki Street Wii'', which is released as ''Fortune Street'' in North America and ''Boom Street'' in PAL regions. Development Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the ''Dragon Quest'' games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually ...
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Breath Of Fire IV
''Breath of Fire IV'' is a role-playing video game developed by Capcom, and is the fourth game in the ''Breath of Fire'' series. It was originally released for the PlayStation (console), PlayStation home console in Japan and North America in 2000, and Europe in 2001. The game was later ported to Windows-based PCs in Europe and Japan in 2003. Just as in previous games of the series, ''Breath of Fire IV'' follows the adventures of a young man named Ryu, who has the power to transform into powerful dragons. The Ryu in this game must team up with several other skilled warriors to combat an awakened immortal emperor from ascending to godhood and destroying the world of man. Like ''Breath of Fire III'', the game utilizes a mix of dimension, two and 3D computer graphics, three-dimensional computer graphics and turn-based battle sequences. Gameplay ''Breath of Fire IV'' is a traditional role-playing video game with an overhead, Isometric projection, isometric viewpoint. The game's camera ...
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