Single Suiter
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Single Suiter
In contract bridge, a single suiter (or single-suited hand) is a hand containing at least six cards in one suit and with all other suits being at least two cards shorter than this longest suit. Many hand patterns can be classified as single suiters. Typical examples are 6-3-2-2, 6-3-3-1 and 7-3-2-1 distribution. Single-suiters form the cornerstone of preemptive bidding. Weak single-suiters with six card length are traditionally opened preemptively at the two level, whilst seven carders are used to preempt at the three level. The modern trend is to lower these minimum length requirements, especially when non-vulnerable. Conventional preemptive openings used to introduce a weak single-suited hand include the multi 2 diamonds and the gambling 3NT conventions. Over an opposing opening, single suiters are usually introduced via a natural overcall. But see also list of defenses to 1NT. See also *Two suiter *Three suiter *Balanced hand *Preempt Preempt (also spelled "pre-empt") i ...
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Single Suiter
In contract bridge, a single suiter (or single-suited hand) is a hand containing at least six cards in one suit and with all other suits being at least two cards shorter than this longest suit. Many hand patterns can be classified as single suiters. Typical examples are 6-3-2-2, 6-3-3-1 and 7-3-2-1 distribution. Single-suiters form the cornerstone of preemptive bidding. Weak single-suiters with six card length are traditionally opened preemptively at the two level, whilst seven carders are used to preempt at the three level. The modern trend is to lower these minimum length requirements, especially when non-vulnerable. Conventional preemptive openings used to introduce a weak single-suited hand include the multi 2 diamonds and the gambling 3NT conventions. Over an opposing opening, single suiters are usually introduced via a natural overcall. But see also list of defenses to 1NT. See also *Two suiter *Three suiter *Balanced hand *Preempt Preempt (also spelled "pre-empt") i ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits a ...
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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Bridge Convention
A bridge convention is an agreement about an artificial or a set of related artificial calls. Calls made during the auction phase of a contract bridge game convey information about the player's card holdings. Calls may be "natural" (that is, are based on a holding of the suit bid, or a balanced distribution in the case of a notrump bid) or "" (show a feature unrelated to the named denomination). Purpose Contract bridge is a trick-taking card game played by four players in two competing partnerships in which a sequence of , also known as the auction, precedes the play of the cards. The purpose of this bidding is for players to inform their partners of the content of their hand and to arrive at a suitable contract at which to play the hand (or to prevent the opponents from arriving at a suitable contract). Although bidding is often "natural" (describing a hand by simple reference to possession, shape, and strength of the named suit), players may also bid using conventions, which as ...
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Multi 2 Diamonds
Multi-coloured 2 diamonds, is a contract bridge bridge convention, convention whereby the opening bid of 2D shows a defined range of hand types. These always include a Weak two bid, weak-two bid in a major suit, and the second option, that must be a strong. The inherent ambiguity as to both suit and strength makes a powerful, and hence popular. It was originally considered disruptive, but is now thought fairly easy to defend. It is commonplace in the British Isles, permitted in international competition, but rarely seen North America. The convention offers several constructive system opportunities. You might choose that its weak option always be a standard 6-card Major, and then use 2H and 2S as eg the Muiderberg convention, Muiderberg/Lucas Two two-suited weak openings. The strong options are also important as they may be used "garage” hand types that are otherwise awkward within your general system. Some English pairs include 2NT with 5-card major or 6-card minor. This av ...
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Gambling 3NT
In the card game contract bridge, Gambling 3NT is a special of an opening of 3NT. The bid is used to describe a hand containing a minor suit of at least seven cards in length and headed by the ace, king and queen, at minimum. The bid has the dual objectives of preempting the opponents' bidding should they hold the and trying for a game in notrump on the gamble that partner might hold adequate support. Because this conventional bid replaces the standard use of opening 3NT (a hand with 25-27 high card points and a balanced distribution), partnerships must use other bids to show the standard 3NT hand. For partnerships which also employ the use of the strong two club convention, that bid can be used to describe a standard 3NT opening hand. For example, the following bidding sequence: replaces the traditional 3NT opening bid if gambling 3NT and strong two club is in use. That is, North's hand is best described as 25 to 27 high card points and a balanced distribution. Respons ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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List Of Defenses To 1NT
This is a list of defensive conventions used in the game of contract bridge to compete in the bidding after the opponents have opened with a one notrump (1NT) bid. * ANTI * Aspro * Asptro, a hybrid of Astro and Aspro * Astro, Modified Astro, Pinpoint Astro, Grano-Astro, Roth-Stone Astro * Astrolite * Becker * Bergen over 1NT (see DONT) * Blue Club transfers (see Transfer overcalls) * Brozel * Cansino, Modified Cansino * Canape transfers * Cappelletti, Modified Cappelletti, Revised Cappelletti * CDH Buchanan * CHASM * Comfy Canapé or CoCa * CRASH (aka CRO) * Crowhurst convention * DONT, Revised DONT * Exclusion bids (aka Super Convention) * Feathertson * Feel Away Notrump (FAN) * Feel Oriented Notrump Destroyer (FOND) * Gates adjunct * Grano-Astro (see Astro) * Hamilton * Hello * Kelsey * Landy * Lionel * Maestro Double * Meckwell * Meyerson * Modified Astro (see Astro) * Mohan * MONK * Mylläri * Multi-Landy * Nilsland * Pinpoint Astro (see As ...
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Two Suiter
In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership agreement different classification schemes are viable. The more modern trend is to lower the threshold of ten cards to nine cards and consider 5-4 distributions also two suiters. The six possible combinations are given the names "major suits" (spades and hearts), "minor suits" (diamonds and clubs), " black suits" (spades and clubs), " red suits" (hearts and diamonds), " pointed suits" (spades and diamonds), and " rounded suits" (hearts and clubs). When including two suited hands with 5-4 distribution, two suiters have a high likelihood of occurrence, and the modern preemptive style is to incorporate such two-suited hands in the arsenal of preemptive openings. Example of such a preemp ...
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Three Suiter
In the game of contract bridge a three suiter (or three-suited hand) denotes a hand containing at least four cards in three of the four suits. As a bridge hand contains thirteen cards, only two hand patterns can be classified as three suiters: 4-4-4-1 and 5-4-4-0. In natural bidding systems, strong three suiters are often difficult to describe, as — following the likely response of partner in the short suit — they do not allow for a high-level notrump rebid, nor for a reverse bid. Some systems therefore use dedicated opening bids to describe strong three-suited hands (e.g. the 2 opening in the Roman system). The standard treatment to describe a three-suited hand after an opposing opening in a suit is the takeout double. Conventions like the Kantar cuebid and CansinoManley (2011), page 272. can be used to introduce a three-suited hand after an opposing 1NT opening. See also *Single suiter *Two suiter *Balanced hand A balanced hand or balanced distribution in card games ...
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Balanced Hand
A balanced hand or balanced distribution in card games is a hand with an even distribution of suits. In the game of contract bridge, it denotes a hand of thirteen cards which contains no singleton or void and at most one . Three hand patterns are classified as truly balanced: 4-3-3-3, 4-4-3-2 and 5-3-3-2. The hand patterns 5-4-2-2 (an example of a two-suiter) and 6-3-2-2 (a single-suiter) are generally referred to as ''semi-balanced''. In natural bidding systems, balanced hands within specified high card point (HCP) ranges are generally opened with a notrump bid, or rebid in notrump. In the Netherlands, a bidding system called ''Saaie klaver'' ("'' Boring club''") that reserves the 1 opening for all balanced hands (''boring hands''), has gained some popularity. See also *Single suiter *Two suiter *Three suiter *Bridge probabilities * Boring club *Kamikaze 1NT Kamikaze 1NT is a preemptive 1NT opening in the game of contract bridge Contract bridge, or simply bridge, is a tric ...
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