Simplex Noise
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Simplex Noise
Simplex noise is the result of an ''n''-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts and, in higher dimensions, a lower computational overhead. Ken Perlin designed the algorithm in 2001 to address the limitations of his classic noise function, especially in higher dimensions. The advantages of simplex noise over Perlin noise: * Simplex noise has lower computational complexity and requires fewer multiplications. * Simplex noise scales to higher dimensions (4D, 5D) with much less computational cost: the complexity is O(n^2) for n dimensions instead of the O(n\,2^n) of classic noise. * Simplex noise has no noticeable directional artifacts (is visually isotropic), though noise generated for different dimensions is visually distinct (e.g. 2D noise has a different look than 2D slices of 3D noise, and it looks increasingly worse for higher dimensions). * Simplex noise has a well-defined and continuous gradient (almost) ever ...
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Tetragonal Disphenoid Honeycomb
The tetragonal disphenoid tetrahedral honeycomb is a space-filling tessellation (or honeycomb) in Euclidean 3-space made up of identical tetragonal disphenoidal cells. Cells are face-transitive with 4 identical isosceles triangle faces. John Horton Conway calls it an ''oblate tetrahedrille'' or shortened to ''obtetrahedrille''. Symmetry of Things, Table 21.1. Prime Architectonic and Catopric tilings of space, p. 293, 295. A cell can be seen as 1/12 of a translational cube, with its vertices centered on two faces and two edges. Four of its edges belong to 6 cells, and two edges belong to 4 cells. : The tetrahedral disphenoid honeycomb is the dual of the uniform bitruncated cubic honeycomb. Its vertices form the A / D lattice, which is also known as the body-centered cubic lattice. Geometry This honeycomb's vertex figure is a tetrakis cube: 24 disphenoids meet at each vertex. The union of these 24 disphenoids forms a rhombic dodecahedron. Each edge of the tessellation is s ...
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OpenSimplex Noise
OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise. The algorithm shares numerous similarities with simplex noise, but has two primary differences: * Whereas simplex noise starts with a hypercubic honeycomb and squashes it down the main diagonal in order to form its grid structure,Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.)(pdf)/ref> OpenSimplex noise instead swaps the skew and inverse-skew factors and uses a stretched hypercubic honeycomb. The stretched hypercubic honeycomb becomes a simplectic honeycomb after subdivision.
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Schläfli Orthoscheme
In geometry, a Schläfli orthoscheme is a type of simplex. The orthoscheme is the generalization of the right triangle to simplex figures of any number of dimensions. Orthoschemes are defined by a sequence of edges (v_0v_1), (v_1v_2), \dots, (v_v_d) \, that are mutually orthogonal. They were introduced by Ludwig Schläfli, who called them ''orthoschemes'' and studied their volume in Euclidean, hyperbolic, and spherical geometries. H. S. M. Coxeter later named them after Schläfli. As right triangles provide the basis for trigonometry, orthoschemes form the basis of a trigonometry of ''n'' dimensions, as developed by Schoute who called it polygonometry. J.-P. Sydler and Børge Jessen studied orthoschemes extensively in connection with Hilbert's third problem. Orthoschemes, also called path-simplices in the applied mathematics literature, are a special case of a more general class of simplices studied by Fiedler, and later rediscovered by Coxeter. These simplices are the co ...
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Hypercubic Honeycomb
In geometry, a hypercubic honeycomb is a family of regular honeycombs (tessellations) in -dimensional spaces with the Schläfli symbols and containing the symmetry of Coxeter group (or ) for . The tessellation is constructed from 4 -hypercubes per ridge. The vertex figure is a cross-polytope The hypercubic honeycombs are self-dual. Coxeter named this family as for an -dimensional honeycomb. Wythoff construction classes by dimension A Wythoff construction is a method for constructing a uniform polyhedron or plane tiling. The two general forms of the hypercube honeycombs are the ''regular'' form with identical hypercubic facets and one ''semiregular'', with alternating hypercube facets, like a checkerboard. A third form is generated by an expansion operation applied to the regular form, creating facets in place of all lower-dimensional elements. For example, an ''expanded cubic honeycomb'' has cubic cells centered on the original cubes, on the original faces, on the ori ...
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Vertex Arrangement
In geometry, a vertex arrangement is a set of points in space described by their relative positions. They can be described by their use in polytopes. For example, a ''square vertex arrangement'' is understood to mean four points in a plane, equal distance and angles from a center point. Two polytopes share the same ''vertex arrangement'' if they share the same 0-skeleton In mathematics, particularly in algebraic topology, the of a topological space presented as a simplicial complex (resp. CW complex) refers to the subspace that is the union of the simplices of (resp. cells of ) of dimensions In other wo .... A group of polytopes that shares a vertex arrangement is called an ''army''. Vertex arrangement The same set of vertices can be connected by edges in different ways. For example, the ''pentagon'' and ''pentagram'' have the same ''vertex arrangement'', while the second connects alternate vertices. A ''vertex arrangement'' is often described by the convex ...
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Function (mathematics)
In mathematics, a function from a set to a set assigns to each element of exactly one element of .; the words map, mapping, transformation, correspondence, and operator are often used synonymously. The set is called the domain of the function and the set is called the codomain of the function.Codomain ''Encyclopedia of Mathematics'Codomain. ''Encyclopedia of Mathematics''/ref> The earliest known approach to the notion of function can be traced back to works of Persian mathematicians Al-Biruni and Sharaf al-Din al-Tusi. Functions were originally the idealization of how a varying quantity depends on another quantity. For example, the position of a planet is a ''function'' of time. Historically, the concept was elaborated with the infinitesimal calculus at the end of the 17th century, and, until the 19th century, the functions that were considered were differentiable (that is, they had a high degree of regularity). The concept of a function was formalized at the end of the ...
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Equilateral Triangle
In geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle. Principal properties Denoting the common length of the sides of the equilateral triangle as a, we can determine using the Pythagorean theorem that: *The area is A=\frac a^2, *The perimeter is p=3a\,\! *The radius of the circumscribed circle is R = \frac *The radius of the inscribed circle is r=\frac a or r=\frac *The geometric center of the triangle is the center of the circumscribed and inscribed circles *The altitude (height) from any side is h=\frac a Denoting the radius of the circumscribed circle as ''R'', we can determine using trigonometry that: *The area of the triangle is \mathrm=\fracR^2 Many of these quantities have simple r ...
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Gradient Noise
Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a creation of a lattice of random (or typically pseudorandom) gradients, dot products of which are then interpolated to obtain values in between the lattices. An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985. David Ebert, Kent Musgrave, Darwyn Peachey, Ken Perlin, and Worley. Texturing and Modeling: A Procedural Approach'' Academic Press, October 1994. Later developments were Simplex noise and OpenSimplex noise OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in orde ...
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Simplex
In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, * a 0-dimensional simplex is a point, * a 1-dimensional simplex is a line segment, * a 2-dimensional simplex is a triangle, * a 3-dimensional simplex is a tetrahedron, and * a 4-dimensional simplex is a 5-cell. Specifically, a ''k''-simplex is a ''k''-dimensional polytope which is the convex hull of its ''k'' + 1 vertices. More formally, suppose the ''k'' + 1 points u_0, \dots, u_k \in \mathbb^ are affinely independent, which means u_1 - u_0,\dots, u_k-u_0 are linearly independent. Then, the simplex determined by them is the set of points : C = \left\ This representation in terms of weighted vertices is known as the barycentric coordinate system. A regular simplex is a simplex that is also a regular polytope. A ...
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Gradient
In vector calculus, the gradient of a scalar-valued differentiable function of several variables is the vector field (or vector-valued function) \nabla f whose value at a point p is the "direction and rate of fastest increase". If the gradient of a function is non-zero at a point , the direction of the gradient is the direction in which the function increases most quickly from , and the magnitude of the gradient is the rate of increase in that direction, the greatest absolute directional derivative. Further, a point where the gradient is the zero vector is known as a stationary point. The gradient thus plays a fundamental role in optimization theory, where it is used to maximize a function by gradient ascent. In coordinate-free terms, the gradient of a function f(\bf) may be defined by: :df=\nabla f \cdot d\bf where ''df'' is the total infinitesimal change in ''f'' for an infinitesimal displacement d\bf, and is seen to be maximal when d\bf is in the direction of the gradi ...
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