Simon The Sorcerer (series)
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Simon The Sorcerer (series)
''Simon the Sorcerer'' is a series of point-and-click adventure games created by British developer Adventure Soft. The series follows the adventures of an unwilling hero of the same name and has a strong fantasy setting similar to Sierra's ''King's Quest'' and Westwood's '' The Legend of Kyrandia'' series. The game varies in style, however, as it is more poised to be a parody of the fantasy genre than a member of the genre itself, with many renowned folklore characters appearing differently from what they are generally presumed to be. The first two games are often compared with the ''Monkey Island'' series in terms of style and humour, and the Terry Pratchett ''Discworld'' novels and derivative games. Unlike many older adventure games, several of the titles in the series are still available for purchase. The first and second games in the series are also playable using ScummVM. Titles ''Simon the Sorcerer'' ''Simon the Sorcerer'' was released by Adventure Soft on 2 Januar ...
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Point-and-click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such as ...
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Point And Click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such a ...
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Digital Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Sliding Puzzle
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. In manufactured wood and plastic products, the linking and encaging is often achieved in combination, through mortise-and-tenon key channels along the edges of the pieces. In at least one vintage case of the popular Chinese cognate game Huarong Road, a wire screen prevents lifting of the pieces, which remain loose. As the illustration shows, some sliding puzzles are mechanical puzzles. Howev ...
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Solitaire
Solitaire is any tabletop game which one can play by oneself, usually with cards, but also with dominoes. The term "solitaire" is also used for single-player games of concentration and skill using a set layout tiles, pegs or stones. These games include peg solitaire and mahjong solitaire. The game is most often played by one person, but can incorporate others. History The origins of Card Solitaire or Patience are unclear, but the earliest records appear in the late 1700s across northern Europe and Scandinavia. The term ''Patiencespiel'' appears in ''Das neue Königliche L’Hombre-Spiel'', a German book published in 1788. Books were also reported to appear in Sweden and Russia in the early 1800s. There are additional references to Patience in French literature. In the United States, the first card solitaire book, ''Patience: A series of thirty games with cards'', was published by Ednah Cheney in 1870. The most popular card solitaire is Klondike, which was called Microsoft So ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Lucozade
Lucozade is a British brand of soft drink manufactured and marketed by the Japanese company Suntory. Created as "Glucozade" in the UK in 1927 by a Newcastle-upon-Tyne, Newcastle pharmacist, William Walker Hunter (trading as W. Owen & Son), it was acquired by the British pharmaceutical company Beecham Group, Beecham's in 1938 and sold as Lucozade, an energy drink for the sick. Its advertising slogan was "Lucozade aids recovery". It was sold mostly in pharmacies up until the 1980s before it was more readily available as a sports drink in shops across the UK. A glucose and water solution, the product was sold until 1983 as a carbonated, slightly orange-flavoured drink in a glass bottle wrapped in orange cellophane. Pharmacists sold it, children were given it when ill, and hospital visitors would regularly arrive with a bottle. It was rebranding, rebranded in 1978 as a "pick me up", and as a sports drink in 1983, to associate it with health rather than sickness. The company switche ...
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Wardrobe
A wardrobe or armoire or almirah is a standing closet used for storing clothes. The earliest wardrobe was a chest, and it was not until some degree of luxury was attained in regal palaces and the castles of powerful nobles that separate accommodation was provided for the apparel of the great. The name of wardrobe was then given to a room in which the wall-space was filled with closets and lockers, the drawer being a comparatively modern invention. From these cupboards and lockers the modern wardrobe, with its hanging spaces, sliding shelves and drawers, evolved slowly. Throughout the chronological changes in the form of the enclosure, it has more or less retained its preset function as a place to retain a king’s robe. The word has gained coinage over successive generations as an independent store for among others, preserving precious items for a ruler like gold, well highlighted in King Edward I of England's times. It is also a simple patio where clothes are hung from metal ...
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Pentagram
A pentagram (sometimes known as a pentalpha, pentangle, or star pentagon) is a regular five-pointed star polygon, formed from the diagonal line segments of a convex (or simple, or non-self-intersecting) regular pentagon. Drawing a circle around the five points creates a similar symbol referred to as the pentacle, which is used widely by Wiccans and in paganism, or as a sign of life and connections. The word "pentagram" refers only to the five-pointed star, not the surrounding circle of a pentacle. Pentagrams were used symbolically in ancient Greece and Babylonia. Christians once commonly used the pentagram to represent the Five Holy Wounds, five wounds of Jesus. Today the symbol is widely used by the Wiccans, witches, and pagans. The pentagram has Magic (supernatural), magical associations. Many people who practice neopaganism wear jewelry incorporating the symbol. The word ''pentagram'' comes from the Greek language, Greek word πεντάγραμμον (''pentagrammon''), fr ...
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