Silo (software)
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Silo (software)
Silo is a polygon/ subdivision surfaces 3D modeling application created by Nevercenter Nevercenter Ltd. Co. is a private company founded in 2003 and based near Salt Lake City, Utah. The company is a small team devoted to the development of software for Windows, Mac, and mobile platforms. Prominent titles include: * Silo, a 3D mode .... It has a focus on quick editing, a customizable interface (all mouse buttons and keyboard shortcuts can be assigned to any function), and a flexible workflow. Silo 2, released in August 2007, added a high-polygon sculpting mode for creating normal mapping, normal maps and displacement maps, as well as improved texture mapping tools and scene management tools. Version 2.1 was released on August 13, 2008. Overview Silo 2 is a software that is devoted to modeling. It is normally used as part of a workflow along with a number of other software packages because Silo alone cannot perform tasks like texturing and animation. It can be used for anythin ...
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Silo Screenshot 1
A silo (from the Greek language, Greek σιρός – ''siros'', "pit for holding grain") is a structure for storing Bulk material handling, bulk materials. Silos are used in agriculture to store fermented feed known as silage, not to be confused with a grain bin, which is used to store grains. Silos are commonly used for bulk storage of grain, coal, cement, carbon black, woodchips, food products and sawdust. Three types of silos are in widespread use today: tower silos, bunker silos, and bag silos. Types of silos Tower silo Storage silos are cylindrical structures, typically 10 to 90 ft (3 to 27 m) in diameter and 30 to 275 ft (10 to 90 m) in height with the Slip forming, slipform and Jumpform concrete silos being the larger diameter and taller silos. They can be made of many materials. Wood staves, concrete staves, cast concrete, and steel panels have all been used, and have varying cost, durability, and airtightness tradeoffs. Silos storing grain, ...
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Nevercenter
Nevercenter Ltd. Co. is a private company founded in 2003 and based near Salt Lake City, Utah. The company is a small team devoted to the development of software for Windows, Mac, and mobile platforms. Prominent titles include: * Silo, a 3D modeling application using subdivision surfaces for Windows and Mac OS. Originally released August 2003; Silo 2 released August 2007. *CameraBag, a photo editing app available for the iPhone, iPad, Mac, and PC. 2012 Mac App of the Year Runner-Up. Originally released for iOS in September 2008 as a vintage photo filter app, Mac support was added in September 2009. The program was then redesigned and updated to "CameraBag 2" in 2012 as a full image editing application for Mac and PC, with the iOS version of CameraBag 2 following soon after. *Shibuya, a fast-paced falling block-based puzzle game, currently available for iPhone and iPad. "Pax 10" Indie Game Winner, 2010. Released September 2010, during the 2010 PAX Prime conference. *Infinicam, a ph ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promi ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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Subdivision Surfaces
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are comput ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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3D World
''3D World'' is a magazine and website published by Future plc whose main focus is 3D animation, visual effects, videogame design, illustration and architectural visualisation. ''3D World'' appears every four weeks and is sold in the UK, the US, in mainland Europe, Australia, New Zealand, South Africa and many other countries. It is also sold as a digital replica for tablet computers. Regular content *Exhibition: gallery of digitally created images submitted by readers. *Pre-Viz: news from the computer-generated imagery industry. *Feature: articles on a topic or project which have included areas such as open source software Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open ..., film special effects, starting up a visual effects studio and machinima. *Tutorials: software tuto ...
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Normal Mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal. History In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, where this approach was used for creating displacement maps over nurbs. In 1998, two papers were pre ...
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Displacement Map
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are ''displaced'', often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. It gives surfaces a great sense of depth and detail, permitting in particular self-occlusion, self-shadowing and silhouettes; on the other hand, it is the most costly of this class of techniques owing to the large amount of additional geometry. For years, displacement mapping was a peculiarity of high-end rendering systems like PhotoRealistic RenderMan, while realtime APIs, like OpenGL and DirectX, were only starting to use this feature. One of the reasons for this is that the original implementation of displacement mapping required an adaptive tessellation of the surface in order to obtain enough m ...
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