Silent Hill 3
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Silent Hill 3
''Silent Hill 3'' is a 2003 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from May to August, originally for the PlayStation 2. The third installment in the ''Silent Hill'' series and a direct sequel to the Silent Hill (video game), first ''Silent Hill'' game, it follows Heather Mason, Heather, a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for Microsoft Windows was released later in October, and a remastered High-definition video, high-definition version was released as part of the ''Silent Hill HD Collection'', for the PlayStation 3 and Xbox 360 in 2012. Originally planned to be a rail shooter, as a result of the initially slow sales of ''Silent Hill 2'' in Japan, ''Silent Hill 3'' was developed almost simultaneously alongside another installment in the series, ''Silent Hill 4: The Room'' (2004). Among the in ...
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Team Silent
Team Silent was a development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the ''Silent Hill'' franchise by Konami released from 1999 to 2004. Later titles were developed by non-Japanese companies such as Climax Group, Climax Studios, Double Helix Games and Vatra Games. According to composer Akira Yamaoka, Team Silent consisted of staff members that had failed at other projects and originally intended to leave the company before the first ''Silent Hill'' game turned out to be a success. According to a ''Silent Hill: Homecoming'' artist, Team Silent was ultimately disbanded by Konami itself, because Konami wanted Western developers to make the games. KCET was Consolidation (business), merged into the parent company in April 2005. Key members of Team Silent include: *Keiichiro Toyama: Director of ''Silent Hill (video game), Silent Hill''. Left to join Japan Studio (Project Siren) in 1999 and created the ''Siren (video game), Siren'' ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia ...
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Donna Burke
Donna Burke is an Australian voice actress, singer, narrator and businesswoman. She is also known for her vocal work on songs produced for video game series such as ''Metal Gear'' and ''Final Fantasy''. Biography Burke graduated from Edith Cowan University. Her education included "operatic voice, speech and drama" and she received classical voice training for ten years. From 1989 to 1995, Burke taught Media, English and Religious Education to senior students at Chisholm Catholic College. She moved to Japan in 1996 and initially worked as a teacher of English before obtaining some recording work. Burke married Bill Benfield, a British former teacher. In 2004, Burke and Benfield started a record label, Dagmusic, which catered for foreign artists. Burke released her debut album, ''Lost and Found'', through Dagmusic. Burke has worked as a freelance announcer at NHK since 1999. She is also the lyricist for numerous Japanese TV commercials, anime songs and J-pop group tunes. Burk ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Play (theatre)
A play is a work of drama, usually consisting mostly of dialogue between characters and intended for theatrical performance rather than just reading. The writer of a play is called a playwright. Plays are performed at a variety of levels, from London's West End and Broadway in New York City – which are the highest level of commercial theatre in the English-speaking world – to regional theatre, to community theatre, as well as university or school productions. A stage play is a play performed and written to be performed on stage rather than broadcast or made into a movie. Stage plays are those performed on any stage before an audience. There are rare dramatists, notably George Bernard Shaw, who have had little preference as to whether their plays were performed or read. The term "play" can refer to both the written texts of playwrights and to their complete theatrical performance. Comedy Comedies are plays which are designed to be humorous. Comedies are often filled ...
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William Shakespeare
William Shakespeare ( 26 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's national poet and the " Bard of Avon" (or simply "the Bard"). His extant works, including collaborations, consist of some 39 plays, 154 sonnets, three long narrative poems, and a few other verses, some of uncertain authorship. His plays have been translated into every major living language and are performed more often than those of any other playwright. He remains arguably the most influential writer in the English language, and his works continue to be studied and reinterpreted. Shakespeare was born and raised in Stratford-upon-Avon, Warwickshire. At the age of 18, he married Anne Hathaway, with whom he had three children: Susanna, and twins Hamnet and Judith. Sometime between 1585 and 1592, he began a successful career in London as an ...
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Third-person View
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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