Silent Hill (video Game)
   HOME
*



picture info

Silent Hill (video Game)
is a 1999 survival horror game developed by Team Silent and published by Konami. The first installment in the video game series ''Silent Hill'', the game was released from February to July, originally for the PlayStation. ''Silent Hill'' uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of ''Silent Hill'' is an "everyman". The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. ''Silent Hill'' received positive reviews from critics on its release and was ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Team Silent
Team Silent was a development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the ''Silent Hill'' franchise by Konami released from 1999 to 2004. Later titles were developed by non-Japanese companies such as Climax Group, Climax Studios, Double Helix Games and Vatra Games. According to composer Akira Yamaoka, Team Silent consisted of staff members that had failed at other projects and originally intended to leave the company before the first ''Silent Hill'' game turned out to be a success. According to a ''Silent Hill: Homecoming'' artist, Team Silent was ultimately disbanded by Konami itself, because Konami wanted Western developers to make the games. KCET was Consolidation (business), merged into the parent company in April 2005. Key members of Team Silent include: *Keiichiro Toyama: Director of ''Silent Hill (video game), Silent Hill''. Left to join Japan Studio (Project Siren) in 1999 and created the ''Siren (video game), Siren'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Psychological Horror
Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery fiction, mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, drama, action (narrative), action, and paranoia of the setting and plot and to provide an overall unpleasant, unsettling, or distressing Mood (literature), atmosphere. Characteristics Psychological horror usually aims to create discomfort or dread by exposing common or universal psychological and emotional vulnerabilities/fears and revealing the darker parts of the human psyche that most people may repress or deny. This idea is referred to in analytical psychology as the Jungian archetypes, archetypal Shadow (psychology), shad ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

White Noise
In signal processing, white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density. The term is used, with this or similar meanings, in many scientific and technical disciplines, including physics, acoustical engineering, telecommunications, and statistical forecasting. White noise refers to a statistical model for signals and signal sources, rather than to any specific signal. White noise draws its name from white light, although light that appears white generally does not have a flat power spectral density over the visible band. In discrete time, white noise is a discrete signal whose samples are regarded as a sequence of serially uncorrelated random variables with zero mean and finite variance; a single realization of white noise is a random shock. Depending on the context, one may also require that the samples be independent and have identical probability distribution (in other words independent and iden ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE