Siege Of Darkness
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Siege Of Darkness
''Siege of Darkness'' is a 1994 fantasy novel by American writer R. A. Salvatore. It is the third book in his Legacy of the Drow series. Plot summary ''Siege of Darkness'' tells the story of how the Time of Troubles, in which all magic is temporarily disrupted and many gods and goddesses are forced to take the forms of their avatars and walk the material plane, affects the drow and Drizzt and company. The Spider Queen, Lolth, plots to keep Matron Baenre in power and to ultimately take Mithral Hall. In-house fighting results in the destruction of the 3rd house, House Oblodra, with the exception of their kobold/ goblin army, and the 4th house, House Faen Tlabbar, being left leaderless. Matron Baenre, along with the favor of Lolth, forms a loose house alliance to attack Mithral Hall. Realizing that they cannot possibly stop a drow army, the svirfnebli, the deep gnomes, are forced to abandon Blingdenstone. The battle for Mithral Hall takes place on the surface as well as in t ...
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Legacy Of The Drow
The ''Legacy of the Drow'' is a New York Times best-selling fantasy series by R. A. Salvatore. It is the third series following the adventures of the Forgotten Realms character Drizzt Do'Urden. This series is followed up by the ''Paths of Darkness'' series. Works included #''The Legacy'' (, 1992) #'' Starless Night'' (, 1993) #'' Siege of Darkness'' (, 1994) #''Passage to Dawn'' (, 1996) Literary significance and reception ''The Legacy'', TSR's first hardcover novel, went to the top of the ''New York Times'' bestseller list within weeks of its release. ''The Legacy'' debuted on the ''New York Times'' bestseller list at number 9. ''Starless Night'' debuted on the ''New York Times'' bestseller list at number 12. "''Starless Night'' is good sword-and-sorcery fare and keeps a lively pace throughout."—Adam Paul Hunt of the Library Journal. ''Siege of Darkness'' debuted on the ''New York Times'' bestseller list at number 13. ''Passage to Dawn'' debuted on the ''New York Times'' ...
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Kobold (Dungeons & Dragons)
Kobolds are a fictional race of humanoid creatures, featured in the ''Dungeons & Dragons'' roleplaying game and other fantasy media. They are generally depicted as small reptilian humanoids with long tails, distantly related to dragons. In fantasy roleplaying games, kobolds are often used as weak "cannon fodder" monsters, similar to goblins, but may be cunning and strong in groups. Publication and depiction history Kobolds appeared as monsters alongside goblins, orcs, and trolls in the 1971 wargame ''Chainmail'', as part of Gary Gygax's "fantasy supplement" inspired by ''The Hobbit'' and other fantasy novels. This supplement inspired the first editions of ''Dungeons & Dragons'' (1974), where kobolds appear again. In these early appearances, they are only described as creatures similar to goblins. Kobolds also featured as opponents in the very first playtest run by Gary Gygax for the original ''D&D'' rules in 1972. Kobolds were first depicted as hairless humanoids with smal ...
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1994 American Novels
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA World Cup ...
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The New York Times Best Seller List
''The New York Times'' Best Seller list is widely considered the preeminent list of best-selling books in the United States. John Bear, ''The #1 New York Times Best Seller: intriguing facts about the 484 books that have been #1 New York Times bestsellers since the first list, 50 years ago'', Berkeley: Ten Speed Press, 1992. Since October 12, 1931, ''The New York Times Book Review'' has published the list weekly. In the 21st century, it has evolved into multiple lists, grouped by genre and format, including fiction and non-fiction, hardcover, paperback and electronic. The list is based on a proprietary method that uses sales figures, other data and internal guidelines that are unpublished—how the ''Times'' compiles the list is a trade secret. In 1983 (as part of a legal argument), the ''Times'' stated that the list is not mathematically objective but rather editorial content. In 2017, a ''Times'' representative said that the goal is that the lists reflect authentic best selle ...
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Balor (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's Dungeons & Dragons (1974), first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as Dragon (Dungeons & Dragons), dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the g ...
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Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the ag ...
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Blingdenstone
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Svirfneblin
In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarf (Dungeons & Dragons), dwarves; however, gnomes are smaller and more tolerant of other races, nature, and of Magic of Dungeons & Dragons, magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing tall. Publication history The gnome is a player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or "anachronistic"; a gnome often conforms to the trickster archetype, and is "predisposed towards a "good" moral alignment". Gnomes were originally introduced to ''Dungeons & Dragons'' as a new alternative to Dwarf (Dungeons & Dragons), dwarves, Elf (Dungeons & Dragons), elves, and Halfling (Dungeons & Dragons), halflings. They were developed f ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original "Chainmail" set, prior to appearing ...
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Mithral Hall
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Fantasy Literature
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the ''Harry Potter'' series, ''The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories involving ...
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Lolth
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". Howeve ...
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