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Side Pocket
is a pocket billiards simulation released as an arcade video game by Data East in 1986. It was ported to the Nintendo Entertainment System and Game Boy, while an enhanced remake was later released on the Sega Genesis, Super Nintendo Entertainment System, and Game Gear. The game spawned two sequels, as well as arcade spin-off series titled ''Pocket Gal''. G-Mode owns the intellectual property rights to the ''Side Pocket'' series, and licenses these games globally. Gameplay The primary play mode, called "Pocket Game", is a straight pool game set within a limited number of lives; the player must achieve a predetermined score to advance through four or five levels, each with increasing number of balls. The player earns points by potting balls, potting balls on consecutive shots, and potting balls in numerical order. On occasion, a flashing star appear in a pocket, and if the player pots a ball into that pocket in the same shot, a bonus will be awarded in the form of points, extr ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Easter Egg (media)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure'', in reference to an Easter egg hunt. The earliest known video game Easter egg is in '' Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut will ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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Side Pocket SNES Cover
Side or Sides may refer to: Geometry * Edge (geometry) of a polygon (two-dimensional shape) * Face (geometry) of a polyhedron (three-dimensional shape) Places * Side (Ainis), a town of Ainis, ancient Thessaly, Greece * Side (Caria), a town of ancient Caria, Anatolia * Side (Laconia), a town of ancient Laconia, Greece * Side (Pontus), a town of ancient Pontus, Anatolia * Side, Turkey, a city in Turkey * Side, Iran, a village in Iran * Side, Gloucestershire, or Syde, a village in England Music * Side (recording), the A-side or B-side of a record * The Side, a Scottish rock band * ''Sides'' (album), a 1979 album by Anthony Phillips * ''Sides'', a 2020 album by Emily King * "Side" (song), a 2001 song by Travis * "Sides", a song by Flobots from the album ''The Circle in the Square'', 2012 * "Sides", a song by Allday from the album '' Speeding'', 2017 Teams * Side (cue sports technique) * Side, a team, in particular: ** Sports team Other uses * Side (mythology), one of three m ...
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Trick Shot
A trick shot (also trickshot or trick-shot) is a shot played on a billiards table (most often a pool table, though snooker tables are also used), which seems unlikely or impossible or requires significant skill. Trick shots frequently involve the balls organized in ways that are unlikely or impossible to appear in normal play, such as balls being in a straight line, or use props such as extra cues or a triangle that would not be allowed on the table during a game. As an organized cue sports discipline, trick shot competition is known as artistic pool. Competition formats Billiards trick shots are the subject of increasing international competition, both amateur and professional. There are world championships, such as the WPA Artistic Pool World Championships and the World Snooker Trickshot Championship (which has not been held since 2006), and made-for-TV events, such as '' Trick Shot Magic'' and the '' World Cup of Trick Shots'', often televised in both the US and the UK ...
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Nine-ball
Nine-ball (sometimes written 9-ball) is a discipline of the cue sport pool. The game's origins are traceable to the 1920s in the United States. It is played on a rectangular billiard table with at each of the four corners and in the middle of each long side. Using a cue stick, players must strike the white cue ball to nine colored billiard balls, hitting them in ascending numerical order. An individual game (or ) is won by the player pocketing the . Matches are usually played as a to a set number of racks, with the player who reaches the set number winning the match. The game is currently governed by the World Pool-Billiard Association (WPA), with multiple regional tours. The most prestigious nine-ball tournaments are the WPA World Nine-ball Championship and the U.S. Open Nine-ball Championships. Notable 9-Ball players in the game include Luther Lassiter, Buddy Hall, Earl Strickland and Shane Van Boening. The game is often associated with hustling and gambling, with tournament ...
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Billiard Ball
A billiard ball is a small, hard ball used in cue sports, such as carom billiards, pool, and snooker. The number, type, diameter, color, and pattern of the balls differ depending upon the specific game being played. Various particular ball properties such as hardness, friction coefficient, and resilience are important to accuracy. History Early balls were made of various materials, including wood and clay (the latter remaining in use well into the 20th century). Although affordable ox-bone balls were in common use in Europe, elephant ivory was favored since at least 1627 until the early 20th century; the earliest known written reference to ivory billiard balls is in the 1588 inventory of the Duke of Norfolk. Dyed and numbered balls appeared around the early 1770s. By the mid-19th century, elephants were being slaughtered for their ivory at an alarming rate, just to keep up with the demand for high-end billiard balls – no more than eight balls could be made from a single ...
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Straight Pool
Straight pool, which is also called 14.1 continuous and 14.1 rack, is a cue sport in which two competing players attempt to as many billiard balls as possible without playing a . The game was the primary version of pool played in professional competition until it was superseded by faster-playing games like nine-ball and eight-ball in the 1980s. In straight pool, the player may and attempt to pocket any object ball on the table regardless of its number or color until only one object ball and the remain, at which point the other fourteen balls are re-racked. At this point, play resumes with the objective of pocketing the remaining ball in a manner that causes the cue ball to carom into the rack, spreading out the balls and allowing the player to continue the run. The goal is to reach a set number of points that is determined by agreement before the game begins; traditionally 100 points is needed for a win, though professional matches may be higher. One point is scored by poc ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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G-Mode
is a Japanese company that specializes in games for Java-compatible mobile phones. The company also licenses content for mobile telecommunications operators, as well as being involved in the original equipment manufacturing of mobile phone games. History G-Mode Co., Ltd was founded in July 2000 and merged in March 2014 with ONE-UP Co., Ltd. (a corporation established in 2006) who then renamed itself G-Mode Corporation. G-Mode is headquartered in Tokyo. G-Mode saw the potential in mobile gaming and managed to obtain the rights to ''Tetris'' in Japan in 2001, and currently uses this license to remain a major player in the mobile entertainment industry in Japan. In 2004, G-Mode acquired the back catalogue of Data East Corporation. In 2005, GungHo Online Entertainment invested in the company. They currently license out these Data East titles on the Wii Virtual Console, Gametap, and Mobile Platform A mobile operating system is an operating system for mobile phones, tablets, sma ...
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