Short Code (computer Language)
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Short Code (computer Language)
Short Code was one of the first higher-level languages developed for an electronic computer. Unlike machine code, Short Code statements represented mathematic expressions rather than a machine instruction. Also known as an automatic programming, the source code was not compiled but executed through an interpreter to simplify the programming process; the execution time was much slower though. History Short Code was proposed by John Mauchly in 1949 and originally known as Brief Code. William Schmitt implemented a version of Brief Code in 1949 for the BINAC computer, though it was never debugged and tested. The following year Schmitt implemented a new version of Brief Code for the UNIVAC I, where it was now known as Short Code (also Short Order Code). A revised version of Short Code was developed in 1952 for the Univac II by A. B. Tonik and J. R. Logan. While Short Code represented expressions, the representation itself was not direct and required a process of ma ...
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ENIAC Short Code
ENIAC (; Electronic Numerical Integrator and Computer) was the first programmable, electronic, general-purpose digital computer, completed in 1945. There were other computers that had these features, but the ENIAC had all of them in one package. It was Turing-complete and able to solve "a large class of numerical problems" through reprogramming. Although ENIAC was designed and primarily used to calculate artillery firing tables for the United States Army's Ballistic Research Laboratory (which later became a part of the Army Research Laboratory), its first program was a study of the feasibility of the thermonuclear weapon. ENIAC was completed in 1945 and first put to work for practical purposes on December 10, 1945.* ENIAC was formally dedicated at the University of Pennsylvania on February 15, 1946, having cost $487,000 (), and was heralded as a "Giant Brain" by the press. It had a speed on the order of one thousand times faster than that of electro-mechanical machines; this ...
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Intermediate Programming Language
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as Compiler optimization, optimization and Program transformation, translation. A "good" IR must be ''accurate'' – capable of representing the source code without loss of information – and ''independent'' of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or Stack (abstract data type), stack-based bytecode, code readable by the program. In the latter case it is also called an ''intermediate language''. A canonical example is found in most modern compilers. For example, the CPython, CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph (data structure), graph structure that allows flow analysis and re-arrangement before execution. Use of a ...
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Electronic Computer
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bil ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its own ...
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John Mauchly
John William Mauchly (August 30, 1907 – January 8, 1980) was an American physicist who, along with J. Presper Eckert, designed ENIAC, the first general-purpose electronic digital computer, as well as EDVAC, BINAC and UNIVAC I, the first commercial computer made in the United States. Together they started the first computer company, the Eckert–Mauchly Computer Corporation (EMCC), and pioneered fundamental computer concepts, including the stored program, subroutines, and programming languages. Their work, as exposed in the widely read ''First Draft of a Report on the EDVAC'' (1945) and as taught in the Moore School Lectures (1946), influenced an explosion of computer development in the late 1940s all over the world. Biography John W. Mauchly was born on August 30, 1907, to Sebastian and Rachel (Scheidemantel) Mauchly in Cincinnati, Ohio. He moved with his parents and sister, Helen Elizabeth (Betty), at an early age to Chevy Chase, Maryland, when Sebastian Mauchly obtained ...
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BINAC
BINAC (Binary Automatic Computer) was an early electronic computer designed for Northrop Aircraft Company by the Eckert–Mauchly Computer Corporation (EMCC) in 1949. Eckert and Mauchly, though they had started the design of EDVAC at the University of Pennsylvania, chose to leave and start EMCC, the first computer company. BINAC was their first product, the first stored-program computer in the United States; BINAC is also sometimes claimed to be the world's first commercial digital computer even though it was limited in scope and never fully functional after delivery. Architecture The BINAC was a bit-serial binary computer with two independent CPUs, each with its own 512-word acoustic mercury delay-line memory. The CPUs continuously compared results to check for errors caused by hardware failures. It used approximately 700 vacuum tubes. The 512-word acoustic mercury delay-line memories were divided into 16 channels, each holding 32 words of 31 bits, with an addition ...
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UNIVAC I
The UNIVAC I (Universal Automatic Computer I) was the first general-purpose electronic digital computer design for business application produced in the United States. It was designed principally by J. Presper Eckert and John Mauchly, the inventors of the ENIAC. Design work was started by their company, Eckert–Mauchly Computer Corporation (EMCC), and was completed after the company had been acquired by Remington Rand (which later became part of Sperry, now Unisys). In the years before successor models of the UNIVAC I appeared, the machine was simply known as "the UNIVAC".Johnson, L.R., "Coming to grips with Univac," IEEE Annals of the History of Computing , vol. 28, no. 2, pp. 32, 42, April–June 2006. The first Univac was accepted by the United States Census Bureau on March 31, 1951, and was dedicated on June 14 that year. The fifth machine (built for the U.S. Atomic Energy Commission) was used by CBS to predict the result of the 1952 presidential election. With a sample o ...
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Arithmetic
Arithmetic () is an elementary part of mathematics that consists of the study of the properties of the traditional operations on numbers— addition, subtraction, multiplication, division, exponentiation, and extraction of roots. In the 19th century, Italian mathematician Giuseppe Peano formalized arithmetic with his Peano axioms, which are highly important to the field of mathematical logic today. History The prehistory of arithmetic is limited to a small number of artifacts, which may indicate the conception of addition and subtraction, the best-known being the Ishango bone from central Africa, dating from somewhere between 20,000 and 18,000 BC, although its interpretation is disputed. The earliest written records indicate the Egyptians and Babylonians used all the elementary arithmetic operations: addition, subtraction, multiplication, and division, as early as 2000 BC. These artifacts do not always reveal the specific process used for solving problems, but t ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-time and executed by ...
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History Of Programming Languages
The history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages were highly specialized, relying on mathematical notation and similarly obscure syntax. Throughout the 20th century, research in compiler theory led to the creation of high-level programming languages, which use a more accessible syntax to communicate instructions. The first high-level programming language was Plankalkül, created by Konrad Zuse between 1942 and 1945. The first high-level language to have an associated compiler was created by Corrado Böhm in 1951, for his PhD thesis. The first commercially available language was FORTRAN (FORmula TRANslation), developed in 1956 (first manual appeared in 1956, but first developed in 1954) by a team led by John Backus at IBM. Early history During 1842–1849, Ada Lovelace translated the memoir of Italian mathematician Luigi Menabrea about Charles Babbage's newest ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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