Shizuku (video Game)
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Shizuku (video Game)
is an adult visual novel by Leaf originally released for DOS on January 26, 1996. It has since received releases for Windows. The sequel is ''To Heart'', because in '' To Heart ~Remember My Memories~'', Yūsuke and a deceased Mizuho appear. It is the first game to be marketed as a visual novel. Characters ; :The game's protagonist. ; : :A cheerful and talkative member of the volleyball team. She is an eyewitness to a certain event and is quickly swept up in the aftermath. ; : :A former classmate of Yūsuke's. She can often be found reading books in a secluded area. ; : :Yūsuke's classmate and vice-president of the student council. ; : :The shy student council secretary with a hidden stubborn side. She has been best friends with Kanako since middle school A middle school (also known as intermediate school, junior high school, junior secondary school, or lower secondary school) is an educational stage which exists in some countries, providing education between primary ...
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Leaf (company)
Leaf is a Japanese visual novel studio under the publisher Aquaplus, and has offices in Yodogawa-ku, Osaka, and Tokyo. It and its competitor Key (to which it is often compared) are two of the most popular and successful dedicated visual novel studios operating today. It was launched out of obscurity by its early release ''To Heart''. Leaf used the XviD video codec in several games: '' Aruru to Asobo!!'', ''Tears to Tiara'', ''Kusari'', and '' ToHeart2 X Rated''. Since XviD is free software, released under the GPL, Leaf was obligated to release the source code to those games under the same license. One still requires the game data to actually play the games with the source code. In addition, a free software game engine, named xlvns, was developed soon after Leaf released its first three visual novels. Characters from '' Utawarerumono'', ''Tears to Tiara'', ''To Heart'', and ''Kizuato'' are playable in '' Aquapazza: Aquaplus Dream Match'', a fighting game developed by Aquaplus fea ...
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Shizuku01
The word ''shizuku'' (滴 or 雫) means "droplet". It may refer to: * Shizuku (video game), a Japanese adult visual novel by Leaf * ''Shizuku-chan'', a Japanese manga and anime series * ''Shizuku'', an album by the Japanese rock band Kagrra, * Shizuku, the nickname for the GCOM-W satellite, part of the Global Change Observation Mission *Shizuku, a song by Miwako Okuda used as the second ending theme of the anime ''Great Teacher Onizuka'' Fictional characters * Shizuku, a character in the eroge video game ''Popotan'' * Shizuku (''Hunter × Hunter''), a character in the manga and anime series ''Hunter × Hunter'' * Shizuku (''Omamori Himari''), a character in the manga and anime series ''Omamori Himari'' As given name * Shizuku Fuji, a character in the ''Battle Arena Toshinden'' fighting game series * Shizuku Hazuki, a character in New Game! * Shizuku Hinomori, a character from the video game Hatsune Miku: Colorful Stage! * Shizuku Kitayama, a character in the light novel a ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Scored By Shinji Orito
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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NEC PC-9801 Games
is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Internet of things (IoT) platform, and telecommunications equipment and software to business enterprises, communications services providers and to government agencies, and has also been the biggest PC vendor in Japan since the 1980s when it launched the PC-8000 series. NEC was the world's fourth-largest PC manufacturer by 1990. Its semiconductors business unit was the world's largest semiconductor company by annual revenue from 1985 to 1992, the second largest in 1995, one of the top three in 2000, and one of the top 10 in 2006. NEC spun off its semiconductor business to Renesas Electronics and Elpida Memory. Once Japan's major electronics company, NEC has largely withdrawn from ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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Middle School
A middle school (also known as intermediate school, junior high school, junior secondary school, or lower secondary school) is an educational stage which exists in some countries, providing education between primary school and secondary school. The concept, regulation and classification of middle schools, as well as the ages covered, vary between and sometimes within countries. Afghanistan In Afghanistan, middle school includes grades 6, 7, and 8, consisting of students from ages 11 to 14. Algeria In Algeria, a middle school includes 4 grades: 6, 7, 8, and 9, consisting of students from ages 11–15. Argentina The of secondary education (ages 11–14) is roughly equivalent to middle school. Australia No regions of Australia have segregated middle schools, as students go directly from primary school (for years K/preparatory–6) to secondary school (years 7–12, usually referred to as high school). As an alternative to the middle school model, some secondary schools classi ...
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Mai Tachibana
Mai, or MAI, may refer to: Names * Mai (Chinese surname) * Mai (Vietnamese surname) * Mai (name) * Mai (singer), J-Pop singer * Iris Mai (born 1962), German chess master Places * Chiang Mai, largest city in northern Thailand * Ma-i, a pre-Hispanic Philippine state * Mai, Non Sung, Thailand Organisations * Manufacturers Association of Israel, an Israeli business organization * Marina Abramović Institute, a performance art organization * Market for Alternative Investment, a stock market for small/medium enterprises in Thailand * Montreal Arts Interculturels, a multidisciplinary cultural organization in Montreal, Canada * Moscow Aviation Institute, an engineering and aviation university in Russia * Motorsports Association of India, the FIA arm of Indian Motorsports Science and Technology * Machine augmented intelligence, use of technology to amplify and empower human thought and consciousness * Mean annual increment, a measure of the average growth per year a tree or stand of tre ...
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