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Shivering Isles
''The Elder Scrolls IV: Shivering Isles'' is the second expansion pack for the role-playing video game '' The Elder Scrolls IV: Oblivion''. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. It was released for Microsoft Windows in a boxed retail edition on March 26, 2007, while the Xbox 360 version was released digitally on the Xbox Live Marketplace. ''Shivering Isles'' takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's protégé, and together they try to defeat the Daedric Lord of Order, Jyggalag, thus preventing the isles from being destroyed; this main quest can be ignored for as long as the player wishes to interact with the new world. It is often considered to be Bethesda's best expansion, as well as one of the best expansions in video game history. Gameplay ''Shivering ...
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Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer, Ashley Cheng as managing director, and Angela Browder as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. History In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios. Initially, BGS had around 40 people. By 2008, Bethesda Game Studios was considered one of the industry’s top developers ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Skyrim
''The Elder Scrolls V: Skyrim'' is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in '' The Elder Scrolls'' series, following 2006's '' The Elder Scrolls IV: Oblivion'', and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011. The game is set 200 years after the events of ''Oblivion'', and takes place in Skyrim, the northernmost province of Tamriel. Its main story focuses on the player's character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely. ''Skyrim'' was developed using th ...
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Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within ''Fallout'' usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nucle ...
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Adam Adamowicz
Adam Adamowicz (March 9, 1968 – February 9, 2012) was an American video game concept artist, best known for his work on '' The Elder Scrolls IV: Oblivion'', ''Fallout 3'', and '' The Elder Scrolls V: Skyrim'' at Bethesda Softworks. He grew up on Long Island, New York and was of Polish descent. Before entering the games industry Adamowicz undertook freelance work for Dark Horse Comics' New Recruits anthology and also worked on Fantagrafics Books' Duplex Planet. He produced cover illustrations for Malibu Graphics. He worked with Jaleco Entertainment, Inc. between 2002-2003. Adam started working at Bethesda Softworks in 2005. Adamowicz was the only concept artist to work on ''Fallout 3'' and one of two, alongside Ray Lederer, for ''The Elder Scrolls V: Skyrim'' at Bethesda Softworks. His concept art and imagery were used in ''Fallout 4''s development. Adamowicz died from complications of lung cancer on February 9, 2012, aged 43. Credited works *'' Nightcaster: Defeat the D ...
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Knights Of The Nine
''The Elder Scrolls IV: Knights of the Nine'' is an expansion pack for the role-playing video game ''The Elder Scrolls IV: Oblivion''. Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. The Microsoft Windows version is available either as a downloadable plug-in from the company website or as part of the retail-released ''Oblivion Downloadable Content Collection'' CD—a release that also includes all previously released official downloadable content available for ''Oblivion''. The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of ''Oblivion'' includes ''Knights of the Nine'' in its packaged release. ''Knights of the Nine'' centers on a faction of the same name, devoted to locating and preserving a set of "Crusaders' Relics". Once found, these relics must be ...
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