Shining The Holy Ark
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Shining The Holy Ark
is a first person role-playing video game released in 1997 for the Sega Saturn. It is a part of Sega's '' Shining series'' of video games, and marked a new direction for the series, utilizing polygons as well as sprites for the visuals and a story targeted more specifically towards an adult audience. It introduced the saga of the Vandals and the Innovators, abandoning the saga of the Devil Kings which was followed by the previous installments of the series. In contrast to the action-adventure format of the first ''Shining'' game on the Saturn, ''Shining Wisdom'', ''Shining the Holy Ark'' revived older RPG elements such as extensive first-person dungeon crawling and turn-based combat. It had greater critical success than its predecessor, with praise going to its unique graphical style and engaging battles. Gameplay Gameplay is most similar to ''Shining in the Darkness''; the player explores towns and dungeons in the first-person view, with battles almost exclusively taking pl ...
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Sonic! Software Planning
( doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Sega and responsible for initial development of the ''Shining'' series. In 1995, there was a brief period where they worked for Sony Computer Entertainment in addition to creating ''Shining'' products. By 2001, now known as Camelot, they had partnered with Nintendo to create the ''Mario Tennis'' and ''Mario Golf'' series of sports games, as well as the role-playing video game series ''Golden Sun''. History Camelot was founded in 1990 as a division of Sega known as Sega CD4 (Consumer Development Studio #4), soon changing their name to Sonic! Software Planning, which was formed to create, alongside Climax Entertainment, ''Shining in the Darkness'' for the Sega Mega Drive/Genesis. The studio also developed other successful games in the fra ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Kunoichi
is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964. Although kunoichi have appeared in numerous creative works, including novels, TV-dramas, movies, and manga, Mie University historians have concluded that there are no historical records of female ninja performing reconnaissance and subversive activities in the same manner as their male counterparts. However, the late 17th century ninja handbook '' Bansenshukai'' describes a technique called ''kunoichi-no-jutsu'' (くノ一の術, "the ninjutsu of a woman") in which a woman is used for infiltration and information-gathering, which Fujita Seiko considers evidence of female ninja activity. Etymology The term is thought to derive from the names of characters that resemble the three strokes in the Japanese kanji character for {{nihongo, "w ...
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Paladin (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Shining Force III
is a trilogy of fantasy turn-based tactics role-playing video games designed for the Sega Saturn. These games served as sequels to Shining the Holy Ark and were the final entries in the Shining series to be developed by Camelot Software Planning. was released in 1997 with and arriving the following year. Game data could be saved and transferred forward to later scenarios in order to influence events and obtain rewards in-game. Camelot issued a supplemental piece of software, ''Shining Force III Premium Disk'', to Japanese players who submitted proof of purchase for the entire trilogy. The Premium Disk included concept art, a character model viewer, and bonus battles to play with data imported from prior Shining Force III games. Scenario 1 was released in North America and Europe under the title of ''Shining Force III'' with minor edits to the game script that resolved the original game's cliffhanger ending. Scenario 2 and Scenario 3 were never released outside of Japan. G ...
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Pixie
A pixie (also pisky, pixy, pixi, pizkie, and piskie in Cornwall and Devon, and pigsie or puggsy in the New Forest) is a mythical creature of British folklore. Pixies are considered to be particularly concentrated in the high moorland areas around Devon and Cornwall, and in the New Forest area of Dorset and Hampshire. Akin to Anglo-Saxon elves and the Irish and Scottish Aos Sí (also spelt Aos Sidhe), pixies are believed to inhabit ancient underground ancestor sites such as stone circles, barrows, dolmens, ringforts or menhirs. In traditional regional lore, pixies are generally mischievous, short of stature and childlike; they are fond of dancing and gather outdoors in huge numbers to dance, or sometimes wrestle, through the night. Though in the modern era they are often depicted with pointed ears, a green outfit and a peaked hat, traditionally they are described as round eared, and sometimes as wearing dirty ragged bundles of rags which they happily discard for gifts of new c ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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