Shifting Bottleneck Heuristic
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Shifting Bottleneck Heuristic
The Shifting Bottleneck Heuristic is a procedure intended to minimize the time it takes to do work, or specifically, the makespan in a job shop. The makespan is defined as the amount of time, from start to finish, to complete a set of multi-machine jobs where machine order is pre-set for each job. Assuming that the jobs are actually competing for the same resources (machines) then there will always be one or more resources that act as a 'wikt:bottleneck, bottleneck' in the processing. This heuristic, or 'rule of thumb' procedure minimises the effect of the bottleneck. The Shifting Bottleneck (engineering), Bottleneck Heuristic is intended for job shops with a finite number of jobs and a finite number of machines. Uses The Shifting Bottleneck (engineering), Bottleneck Heuristic is used in manufacturing and service industries that include job shops with constraints on the order that the machines must be used for each job. A good example of a service industry that may use this techniq ...
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Job Shop
Job shops are typically small manufacturing systems that handle job production, that is, custom/bespoke or semi-custom/bespoke manufacturing processes such as small to medium-size customer orders or batch jobs. Job shops typically move on to different jobs (possibly with different customers) when each job is completed. Job shops machines are aggregated in shops by the nature of skills and technological processes involved, each shop therefore may contain different machines, which gives this production system processing flexibility, since jobs are not necessarily constrained to a single machine. In computer science the problem of job shop scheduling is considered strongly NP-hard. A typical example would be a machine shop, which may make parts for local industrial machinery, farm machinery and implements, boats and ships, or even batches of specialized components for the aircraft industry. Other types of common job shops are grinding, honing, jig-boring, gear manufacturing, ...
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