Shantae And The Pirate's Curse
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Shantae And The Pirate's Curse
''Shantae and the Pirate's Curse'' is a platform game developed by WayForward Technologies for the Nintendo 3DS and the Wii U. It is the third game in the ''Shantae'' series, following '' Shantae: Risky's Revenge'', and the first to be developed for a home console. It was released in North America on the 3DS eShop on October 23, 2014 and on the Wii U eShop on December 25, 2014, and in PAL regions on both platforms on February 5, 2015. The game was later ported to PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, and Amazon Luna. The game follows the adventures of the eponymous half-genie Shantae (character), Shantae as she once again has to save Sequin Land from a new foe, the Pirate Master, with help from her nemesis Risky Boots. The title features a new soundtrack by Jake Kaufman. Met with generally favorable reviews, the game was a commercial success, making the Top 10 of the Club Nintendo 2014 survey of the fans' favorite games and bei ...
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WayForward
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets. The company has created a variety of original game properties such as their flagship ''Shantae'' series, including the first title in the series which appeared on the Game Boy Color and was published by Capcom. WayForward Technologies has worked on games for the Game Boy Advance, Nintendo DS, Nintendo 3DS and PlayStation Vita handheld consoles, WiiWare games for Nintendo's Wii and Wii U, Nintendo Switch consoles and games for personal computer and mobile phones. History WayForward Technologies was founded in 1990 by V ...
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Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and ''Castlevania'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling platform gameplay, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become mo ...
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Electronic Entertainment Expo 2014
The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Major exhibitors included Microsoft Corporation, Nintendo, and Sony Computer Entertainment. Exhibitors host their own press conferences usually one day prior to the E3 event, but some companies issued additional information an extra day prior this time. Press conferences Microsoft Microsoft hosted a press conference on June 9 at 9:30 am. Trailers for ''Forza Horizon 2'', ''Rise of the Tomb Raider'', '' Evolve'', '' Dragon Age: Inquisition'', ''Sunset Overdrive'', ''Project Spark'', '' Ori and the Blind Forest'', '' Halo 5: Guardians'', ''Scalebound'', a new character for ''Killer Instinct: Season 2'', a ''Phantom Dust'' reboot and ''Crackdown 3'' were revealed. There was also gameplay footage of ''Assassin's Creed Unity'', ''Call of ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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WarioWare D
is a video game series, a spin-off of the ''Mario'' franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with '' Wario Land: Super Mario Land 3'', the first game to feature Wario as a playable character. The ''Wario'' series includes mostly platforming video games and minigame compilations, but also includes other genres. ''Wario Land'' series The ''Wario Land'' series is a platforming series that started with '' Wario Land: Super Mario Land 3'', following Wario's first appearance in '' Super Mario Land 2: 6 Golden Coins''. ''Wario Land'' games In ''Wario Land'', Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities. ''Wario Land'' characters * was designed as an antagonist to Mario, and first appeared in the 1992 handheld video game '' Super Mario Land 2: 6 Golden Coins'' as the m ...
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Shantae (character)
Shantae is the title character and main protagonist of the ''Shantae'' video game series developed and published by WayForward Technologies. She was created by Erin Bozon, wife of Matt Bozon, WayForward's creative director. She has been voiced by Cristina Vee since 2014's '' Shantae and the Pirate's Curse''. Shantae is a half-genie, the daughter of a human father and a mother who was a Guardian Genie. She consequently has limited magical powers, including her signature whipping hair and magical dances that allow her to change into magical creatures, and has to rely on her skills and magical items that she acquires during her adventures to fight her adversaries. The character has been well received and is featured in several lists of the greatest video game heroines. Shantae has since become WayForward's mascot. Concept and creation Erin Bozon, wife of WayForward's creative director Matt Bozon, came up with the idea for Shantae in 1994 while coming back from a day camp where she ...
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Amazon Luna
Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna will feature about 100 different games combined, with an introductory price of $5.99 a month, and will be powered by AWS. Luna will have integration with Twitch and will be available on Windows, Mac, Amazon Fire TV, and iOS (as a progressive web app) on launch, as well as Android shortly after. Amazon has partnered with Ubisoft to create a gaming channel exclusive to Luna, giving Luna subscribers access to Ubisoft's titles the same day they release. The Ubisoft+ (Beta) channel costs an additional $14.99 per month. Luna early access is currently only available to subscribers within the United States, with international release yet to be confirmed. It is set to launch as Amazon's competitor to other cloud gaming platforms like Google St ...
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Nintendo EShop
The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was enabled by the release of a system update that added the functionality to the Nintendo 3DS's HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. A limited variant of the Nintendo eShop fo ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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