Shadow Of The Beast III
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Shadow Of The Beast III
''Shadow of the Beast III'' is a platform game developed by Reflections and published by Psygnosis in 1992, exclusively for the Amiga. It is the sequel to '' Shadow of the Beast'' and ''Shadow of the Beast II''. Plot and gameplay In this game, Aarbron has regained his human shape but must defeat Maletoth once and for all to become fully human. ''Shadow of the Beast III'' has four distinct stages instead of one big area. The game places less of an emphasis on the action elements so prominent in the first two games, instead preferring a more cerebral approach. Development ''Shadow of the Beast III'' began development in October 1990, and was developed in two years. The graphics for ''Shadow of the Beast III'' were developed by Martin Edmondson on an Amiga A3000 using DPaint IV. ''Beast III'' was coded on a 25Mhz PC running PDS 2. ''The One'' interviewed Mark Jones, ''Shadow of the Beast III's'' graphic artist, for information regarding its development in a pre-release interview. ...
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Reflections Interactive
Ubisoft Reflections Limited (formerly Reflections and later Reflections Interactive Limited) is a British video game developer and a studio of Ubisoft based in Newcastle upon Tyne. Founded in 1984 by Martin Edmondson and Nicholas Chamberlain, the studio focuses on racing games and it is best known for creating the award-winning '' Driver'' series. Reflections was acquired by GT Interactive in 1998 and sold to Ubisoft in 2006. The company works on AAA games in close cooperation with sister studio Ubisoft Leamington. History Martin Edmondson and Nicholas Chamberlain started developing games for the BBC Micro under the moniker "Reflections" in 1984. Their first game was a '' Paperboy'' clone called ''Paper-Round'' that took two years to develop but was never released.Profile
A&B Computing, October 198 ...
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Sprite Multiplexing
{{original research, date=April 2016 Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory) meant only a relatively small number of sprites were supported. On the other hand it is also true that without multiplexing, the sprite circuitry would be idle much of the time, and limited resources were wasted. Description The sprite multiplexing technique is based on the idea that while the hardware may only support a finite number of sprites, it is sometimes possible to re-use the same sprite "slots" more than once per frame or scanline. The program will first use the hardware to draw one or more sprite(s), as normal. Before the next frame (or next scanline) needs to be drawn, the software reprograms the hardware to display additional sprites, in other positions. Fo ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Dark Fantasy Video Games
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementar ...
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Cancelled Sega Genesis Games
Cancel or cancellation may refer to: *Flight cancellation and delay, not operating a scheduled flight Sociology * Cancel culture, boycott and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' **Cancelling out, a technique for simplifying mathematical expressions *Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Cancel message, a special message used to remove Usenet articles posted to news servers *Cancel character, an indication that transmitted data are in error or are to be disregarded * Resolution rule, in propositional logic a valid inference rule t ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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VBulletin
vBulletin is a proprietary Internet forum software package sold by MH Sub I, LLC doing business as vBulletin (formerly Jelsoft Enterprises and vBulletin Solutions). It is written in PHP and uses a MariaDB or MySQL database server. Similar products include XenForo, WordPress, Joomla, Drupal, MyBB, and phpBB. History vBulletin was first launched in 2000 by James Limm and John Percival. Its successor, vBulletin 2, was released in 2001. A third version was launched in 2004. Internet Brands acquired the product from JelSoft in 2007. vBulletin 4 was released in late 2009. The StyleVars system was added to draw CSS variables directly from the vBulletin Template code. In July 2010, the BBC reported that there was a serious flaw in vBulletin software that allows anyone to easily access the database username and password. In October 2010, Internet Brands sued three former employees, just as their new competing software XenForo was to be launched, as well as a second lawsuit in the Uni ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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