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Set Enterprises
Set Enterprises, Inc. was a game publishing company based in Fountain Hills, Arizona, USA. Two of its games won in the annual Mind Games competition American Mensa. In April 2019, PlayMonster acquired Set Enterprises. Games * SET, a visual perception matching card game that involves cards depicting shapes. * Set Cubed, a board game where ''SETs'' are made by combining the dice in a player's hand with ''SETs'' already on the board. * SET Electronic Handheld, an electronic handheld version of the game SET. * SET The Computer Game, a computer version of the game SET. * Quiddler, a rummy-based card game involving spelling. * Xactika, a trick-taking card game involving cards that have four suits each. * Five Crowns, a rummy-based card game involving five suits and wild cards ''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wil ...
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Fountain Hills, Arizona
Fountain Hills is a town in Maricopa County, Arizona, United States. Known for its impressive fountain, once the tallest in the world, it borders the Fort McDowell Yavapai Nation, Salt River Pima-Maricopa Indian Community, and Scottsdale. The population was 23,820 as of the 2020 census. Between the 1990 and 2000 censuses it was the eighth-fastest-growing place among cities and towns in Arizona. The median value of an owner-occupied housing during the period 2016-2020 was estimated at $402,100. History Before the development of Fountain Hills, the area was home to the Yavapai people, and petroglyphs can be found near the Dixie Mine in the northwest corner of the town along the mountains. In the early 20th century, the area that became Fountain Hills and the McDowell Mountain Regional Park was part of the Pemberton Ranch, later renamed the P-Bar Ranch. Fountain Hills High School is built on the site of one of the P-Bar Ranch's buildings, and a plaque stands in the parking l ...
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PlayMonster
PlayMonster (formerly, Patch Products) is a manufacturer and marketer of family entertainment products that specializes in games, children's puzzles, toys, activities, and teaching tools. As of February 2016, Patch changed its company name to PlayMonster. History Brothers Fran and Bryce Patch opened a commercial printing company in 1971, producing games and related items for other companies. They printed ''Trivial Pursuit'' game boards and ''Cabbage Patch Kids'' sticker books, among other products. In 1985, the brothers began their own toy and game company: Patch Products. The company started a line of ''PuzzlePatch'' tray puzzles for preschoolers, which are still in production; the company produced its 100 millionth puzzle in 2008. The American Toy Institute, Great American Toy Contest, National Association for Gifted Children, Nick Jr. magazine and Toy Tips have recognized the puzzles for helping educate children. In 1992, the company obtained the license for ''TriBond'', it ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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American Mensa
Mensa is the largest and oldest high-IQ society in the world. It is a non-profit organisation open to people who score at the 98th percentile or higher on a standardised, supervised IQ or other approved intelligence test. Mensa formally comprises national groups and the umbrella organisation Mensa International, with a registered office in Caythorpe, Lincolnshire, England, which is separate from the British Mensa office in Wolverhampton. The word ''mensa'' (, ) is Latin for 'table', as is symbolised in the organisation's logo, and was chosen to demonstrate the round-table nature of the organisation; the coming together of equals. History Roland Berrill, an Australian barrister, and Lancelot Ware, a British scientist and lawyer, founded Mensa at Lincoln College, in Oxford, England in 1946, with the intention of forming a society for the most intelligent, with the only qualification being a high IQ. The society was ostensibly to be non-political in its aims, and free from all ...
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Set (game)
''Set'' (stylized as ''SET'') is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). Each possible combination of features (e.g. a card with three striped green diamonds) appears as a card precisely ''once'' in the deck. In the game, certain combinations of three cards are said to make up a set. For each one of the four categories of features — color, number, shape, and shading — the three cards must display that feature as either a) all the same, or b) all different. Put another way: For each feature the three cards must ''avoid'' having two cards showing one version of the feature and the remaining card showing a different version. For example, 3 solid red diamonds, 2 soli ...
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Shape
A shape or figure is a graphics, graphical representation of an object or its external boundary, outline, or external Surface (mathematics), surface, as opposed to other properties such as color, Surface texture, texture, or material type. A plane shape or plane figure is constrained to lie on a ''plane (geometry), plane'', in contrast to ''solid figure, solid'' 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved ''surface (mathematics), surface'' (a non-Euclidean two-dimensional space). Classification of simple shapes Some simple shapes can be put into broad categories. For instance, polygons are classified according to their number of edges as triangles, quadrilaterals, pentagons, etc. Each of these is divided into smaller categories; triangles can be equilateral, isosceles, obtuse triangle, obtuse, Triangle#By internal angles, acute, Triangle, scalene, etc. while quadrilaterals can be rectangles, rho ...
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Set Cubed
{{primary sources, date=November 2021 Set Cubed is a board game created by Set Enterprises in 2008. Set Cubed is based on the Mensa award-winning card game Set, and challenges a player’s ability to find "sets" by combining the dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ... in their hand with those already on the board. Set Cubed adds an element of strategy to the visual perception game of Set. It requires players to take turns and speed is eliminated. Game mechanics A set is 3 dice that are either all the same or all different in each of their three features when looked at individually. The dice have 3 features: symbols, color, and the number of symbols. To start, place all the dice into the cloth bag and shake it. Each player reaches into the bag and blindly grabs 5 dic ...
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Quiddler
''Quiddler'' is a card game and word game created by Set Enterprises. Players compete by spelling English words from cards in hands of increasing size, each card worth various points. The game combines aspects of ''Scrabble'' and gin rummy. The word "Quiddler" is a trademark. Play and scoring Game play Before play begins, all the cards are shuffled. A game of ''Quiddler'' consists of eight rounds; the first round has a three-card hand, the second round has a four-card hand, and so on until the game ends with a ten-card hand. While there is a single-player variation, the regular game requires at least two players. In the first round, the dealer deals out three cards to each player. The remaining cards form a draw pile. The top card is turned over to start a discard pile. The player to the dealer's left goes first. The player may choose the top card from either the draw pile (card is face down) or the discard pile (card is face up). The player adds this card to their hand. The ...
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Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and p ...
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Spelling
Spelling is a set of conventions that regulate the way of using graphemes (writing system) to represent a language in its written form. In other words, spelling is the rendering of speech sound (phoneme) into writing (grapheme). Spelling is one of the elements of orthography, and highly standardized spelling is a prescriptive element. Spellings originated as transcriptions of the sounds of spoken language according to the alphabetic principle. They remain largely reflective of the sounds, although fully phonemic spelling is an ideal that most languages' orthographies only approximate, some more closely than others. This is true for various reasons, including that pronunciation changes over time in all languages, yet spellings as visual norms may resist change. In addition, words from other languages may be adopted without being adapted to the spelling system, and different meanings of a word or homophones may be deliberately spelled in different ways to differentiate them visu ...
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Xactika
''Xactika'' is a card game for two to ten players created by Set Enterprises in 2002. The trick-taking game is played with a dedicated deck of 81 cards, in which the object is to obtain the greatest number of points after eight rounds of play. Points are awarded by taking the exact number of tricks that one bids before each round. Deck The card deck consists of cards with face values ranging from 4 to 12, each with different combinations of four different suits: balls, cubes, cones and stars. A card can have from one to three of each of the suits, the sum of all of the shapes equaling the face value of the card. For example, a card with a face value of 9 could have 1 ball, 3 cubes, 3 cones, and 2 stars, as 1+3+3+2=9. Alternatively, a card with a face value of 9 could also have 2 balls, 2 cubes, 2 cones, and 3 stars (or any other combination of suits that sums 9). Card distribution The deck is not composed of an even distribution of face-values. For example, there is only o ...
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Trick-taking Card Game
A trick-taking game is a card game, card or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to avoid ...
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