Service-orientation
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Service-orientation
Service-orientation is a design paradigm for computer software in the form of services. The principles of service-oriented design stress the separation of concerns in the software. Applying service-orientation results in units of software partitioned into discrete, autonomous, and network-accessible units, each designed to solve an individual concern. These units qualify as services. History of service-orientation principles and tenets Service-orientation has received a lot of attention since 2003 due to the benefits it promises. These include increased return on investment, organisational agility and interoperability as well as a better alignment between business and IT. It builds heavily on earlier design paradigms and enhances them with standardisation, loose coupling and business involvement. The paradigm lost momentum in 2009; since 2014, renewed interest can be observed under the Microservices moniker. In technology, different vendor SOA platforms have used different definit ...
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Service-oriented Communications
{{unreferenced, date=May 2008 Service-oriented communications (SOC) technologies are designed to be easily used in the context of service-oriented architectures. These technologies are generally software based and are built more like a business application than a traditional PBX business communications system. Service-oriented communications systems allow their services to participate in business processes. They make their services available to other business applications within and SOA and allow for reuse of the services. The goal of service-oriented communications is to enable business environments to build communications into their business processes, enabling more streamlined collaboration among people within the business. It typically assumes that certain services are provided in the context of an SOA service provider. This is often in the form of a suite of web services, but may also be attached to other means of sharing the services such as an enterprise system bus (ESB). T ...
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Separation Of Concerns
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Common among these is increased freedom for simplification and ...
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Service-oriented Modeling
Service-oriented modeling is the discipline of modeling business and software systems, for the purpose of designing and specifying service-oriented business systems within a variety of architectural styles and paradigms, such as application architecture, service-oriented architecture, microservices, and cloud computing. Any service-oriented modeling method typically includes a modeling language that can be employed by both the "problem domain organization" (the business), and "solution domain organization" (the information technology department), whose unique perspectives typically influence the service development life-cycle strategy and the projects implemented using that strategy. Service-oriented modeling typically strives to create models that provide a comprehensive view of the analysis, design, and architecture of all software entities in an organization, which can be understood by individuals with diverse levels of business and technical understanding. Service-oriented ...
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Don Box
Don Box is a former Microsoft Technical Fellow. Before joining Microsoft in 2002, Box was a contributing editor and columnist at ''Microsoft Systems Journal'', which later became ''MSDN Magazine'', and was one of the founders of DevelopMentor, a software training company; he left DevelopMentor to join Microsoft. Box led the Xbox One platform development team from its inception through launch on November 22, 2013. Prior to that, Box led the development team that produced the Xbox SmartGlass platform (which was the basis for what is now known as Project Rome), worked on Brad Lovering's team working on model-driven runtime and tool support at Microsoft including "Oslo", and was an architect on Windows Communication Foundation (formerly known as "Indigo") and related technologies. In 2017–2021, Box was Vice President of Engineering for Mixed Reality, where he led the engineering team that builds HoloLens, Windows Mixed Reality, Windows Hello, and other initiatives that live at the ...
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Software Architecture
Software architecture is the fundamental structure of a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as a blueprint for the system and the developing project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. For example, the systems that controlled the Space Shuttle launch vehicle had the requirement of being very fast and very reliable. Therefore, an appropriate real-time computing language would need to be chosen. Addition ...
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Service Granularity Principle
In the context of software engineering and software architecture, service granularity is a key design concern when applying the paradigm of service-orientation for instance during service-oriented modeling. Service granularity specifies the scope of business functionality and the structure of the message payload in a service operation that is provided within a service-oriented architecture (SOA). Definition Service granularity is both an application domain concern (''business granularity''), as well as a software interface design issue (''technical granularity''); it is a property of the service contract exposed by a service provider. It pertains to the semantics and syntax of the in (request) and out (response) message content, which can be viewed as instances of two general Enterprise Integration PatternsCommand Messagean By definition a coarse-grained service operation has broader scope than a fine-grained service, although the terms are relative. The former typically requires ...
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling (i ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning the consumer does not have to be aware of the s ...
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Windows Communication Foundation
The Windows Communication Foundation (WCF), previously known as Indigo, is a free and open-source runtime and a set of APIs in the .NET Framework for building connected, service-oriented applications. .NET Core 1.0, released 2016, did not support WCF server side code. WCF support was added to the platform with support for .NET Core 3.1, .NET 5, and .NET 6 in 2022. The architecture WCF is a tool often used to implement and deploy a service-oriented architecture (SOA). It is designed using service-oriented architecture principles to support distributed computing where services have remote consumers. Clients can consume multiple services; services can be consumed by multiple clients. Services are loosely coupled to each other. Services typically have a WSDL interface (Web Services Description Language) that any WCF client can use to consume the service, regardless of which platform the service is hosted on. WCF implements many advanced Web services (WS) standards such as WS-Ad ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Design Paradigm
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain environment. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs are called ''designers''. The term 'designer' generally refers to someone who wo ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce or ...
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