Service-orientation
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Service-orientation
Service-orientation is a design paradigm for computer software in the form of Service (Systems Architecture), services. The principles of service-oriented design stress the separation of concerns in the software. Applying service-orientation results in units of software partitioned into discrete, autonomous, and network-accessible units, each designed to solve an individual concern. These units qualify as services. History of service-orientation principles and tenets Service-orientation has received a lot of attention since 2003 due to the benefits it promises. These include increased return on investment, organisational agility and interoperability as well as a better alignment between business and Information technology, IT. It builds heavily on earlier design paradigms and enhances them with standardisation, loose coupling and business involvement. The paradigm lost momentum in 2009; since 2014, renewed interest can be observed under the Microservices moniker. In technology, dif ...
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Service-oriented (business Computing)
Service-oriented may refer to: * Service-orientation, in business computing * Service-oriented architecture (SOA), related to the above meaning * Service-oriented development of applications (SODA), a way of producing service-oriented architecture applications * Service-oriented device architecture (SODA), to enable devices to be connected to a service-oriented architecture (SOA) * Service-oriented distributed applications, an architecture that allows some services to be run on the client and some on the server * Service-oriented infrastructure (SOI), a system for describing information technology infrastructure as a service * Service-oriented modeling, a discipline of modeling business and software systems * Service-oriented provisioning (SOP), a technology concept pertaining to Wireless Internet service provider (WISP) and ISP space * Service-oriented software engineering (SOSE), a software engineering methodology focused on the composition of reusable components * Service-oriented ...
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Service-oriented Communications
Service-oriented communications (SOC) technologies are designed to be easily used in the context of service-oriented architectures. These technologies are generally software based and are built more like a business application than a traditional PBX business communications system. Service-oriented communications systems allow their services to participate in business processes. They make their services available to other business applications within and SOA and allow for reuse of the services. The goal of service-oriented communications is to enable business environments to build communications into their business processes, enabling more streamlined collaboration among people within the business. It typically assumes that certain services are provided in the context of an SOA service provider. This is often in the form of a suite of web services, but may also be attached to other means of sharing the services such as an enterprise system bus (ESB). The communications part of SOC En ...
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Separation Of Concerns
In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs or packaging by feature in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Comm ...
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Service-oriented Modeling
Service-oriented modeling is the discipline of modeling business and software systems, for the purpose of designing and specifying service-oriented business systems within a variety of architectural styles and paradigms, such as application architecture, service-oriented architecture, microservices, and cloud computing. Any service-oriented modeling method typically includes a modeling language that can be employed by both the "problem domain organization" (the business), and "solution domain organization" (the information technology department), whose unique perspectives typically influence the service development life-cycle strategy and the projects implemented using that strategy. Service-oriented modeling typically strives to create models that provide a comprehensive view of the analysis, design, and architecture of all software entities in an organization, which can be understood by individuals with diverse levels of business and technical understanding. Service-oriented ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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Software Architecture
Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as the blueprints for the system and the development project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in Software design, the design of the software. There are two fundamental laws in software architecture: # Everything is a trade-off # "Why is more important than how" "Architectural Kata" is a teamwork which can be used to produce an ...
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Service Granularity Principle
In the context of software engineering and software architecture, service granularity is a key design concern when applying the paradigm of service-orientation for instance during service-oriented modeling. Service granularity specifies the scope of business functionality and the structure of the message payload in a service operation that is provided within a service-oriented architecture (SOA). Definition Service granularity is both an application domain concern (''business granularity''), as well as a software interface design issue (''technical granularity''); it is a property of the service contract exposed by a service provider. It pertains to the semantics and syntax of the in (request) and out (response) message content, which can be viewed as instances of two general Enterprise Integration PatternsCommand Messagean By definition a coarse-grained service operation has broader scope than a fine-grained service, although the terms are relative. The former typically requires ...
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. SOA is a good choice for system integration. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning ...
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Paul Allen
Paul Gardner Allen (January 21, 1953 – October 15, 2018) was an American businessman, computer programmer, and investor. He co-founded Microsoft, Microsoft Corporation with his childhood friend Bill Gates in 1975, which was followed by the microcomputer revolution of the 1970s and 1980s. Allen was ranked as the The World's Billionaires, 44th-wealthiest person in the world by ''Forbes'' with an estimated net worth of $20.3 billion at the time of his death in October 2018. Allen quit from day-to-day work at Microsoft in early 1983 after a Hodgkin lymphoma diagnosis, remaining on its board as vice-chairman. He and his sister, Jody Allen, founded Vulcan Inc. in 1986, a privately held company that managed his business and philanthropic efforts. At the time of his death, he had a multi-billion dollar investment portfolio, including technology and media companies, scientific research, real estate holdings, private space flight ventures, and stakes in other sectors. He owned the Se ...
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Windows Communication Foundation
The Windows Communication Foundation (WCF), previously known as Indigo, is a free and open-source runtime and a set of APIs in the .NET Framework for building connected, service-oriented applications. .NET Core 1.0, released 2016, did not support WCF server side code. WCF support was added to the platform with support for .NET Core 3.1, .NET 5, and .NET 6 in 2022. The architecture WCF is a tool often used to implement and deploy a service-oriented architecture (SOA). It is designed using service-oriented architecture principles to support distributed computing where services have remote consumers. Clients can consume multiple services; services can be consumed by multiple clients. Services are loosely coupled to each other. Services typically have a WSDL interface (Web Services Description Language) that any WCF client can use to consume the service, regardless of which platform the service is hosted on. WCF implements many advanced Web services (WS) standards such a ...
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Design Paradigm
The concept of design paradigms derives from the rather ambiguous idea of paradigm originating in the sociology of science, which carries at least two main meanings: * As models, archetypes, or quintessential examples of solutions to problems. A 'paradigmatic design' in this sense, refers to a design solution that is considered by a community as being successful and influential. Usually success is associated to market share or some other measure of popularity, but this need not be the case. For instance, the eMate and other Apple Newton devices can be considered as paradigmatic because of their influence in subsequent designs, despite their commercial failure. * As sociological paradigms, a design paradigm is the constellation of beliefs, rules, knowledge, etc. that is valid for a particular design community. Here a paradigm is not a particular solution, but rather the underlying system of ideas that causes a range of solutions to be 'normal' or 'obvious'. A current example is the ...
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