Server Change Number
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Server Change Number
The Server Change Number (SCN) is a counter variable used in Client/Server Architecture systems to find out whether the server state could be synchronized with the state of the client. In case of a difference, there have been obviously communication problems. The number is incremented once the server has successfully integrated changes coming from the client in the case of a server-side event Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of eve .... The counter is incremented once more, if the changes made by the programmer are committed. Servers (computing) {{network-software-stub ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Client (computing)
is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a cl ...
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Event (computing)
In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor. Events trigger responses or actions and are fundamental to event-driven systems. These events can be handled synchronously, where the execution Thread (computing), thread is blocked until the event handler completes its processing, or asynchronously, where the event is processed independently, often through an event loop. Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop. Events can be implemented through various mechanisms such as Callback (computer programming), callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used. Event propagation models, such as Event bubbling, bubbling, capturing, and pub/s ...
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Commit (data Management)
In computer science and data management, a commit is a behavior that marks the end of a transaction and provides Atomicity (database systems), Atomicity, Consistency (database systems), Consistency, Isolation (database systems), Isolation, and Durability (database systems), Durability (ACID) in transactions. The submission records are stored in the submission Log file, log for recovery and consistency in case of failure. In terms of transactions, the opposite of committing is giving up tentative changes to the transaction, which is rolled back. Due to the rise of distributed computing and the need to ensure data consistency across multiple systems, commit protocols have been evolving since their emergence in the 1970s. The main developments include the Two-phase commit protocol, Two-Phase Commit (2PC) first proposed by Jim Gray (computer scientist), Jim Gray, which is the fundamental core of distributed transaction management. Subsequently, the Three-phase commit protocol, Three- ...
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