Server Change Number
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Server Change Number
The Server Change Number (SCN) is a counter variable used in Client/Server Architecture systems to find out whether the server state could be synchronized with the state of the client. In case of a difference, there have been obviously communication problems. The number is incremented once the server has successfully integrated changes coming from the client in the case of a server-side event Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of e .... The counter is incremented once more, if the changes made by the programmer are committed. Servers (computing) {{network-software-stub ...
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Server (computing)
In computing, a server is a piece of computer hardware or software ( computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknow ...
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Client (computing)
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that u ...
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Event (computing)
In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways. Typically, events are handled synchronously with the program flow; that is, the software may have one or more dedicated places where events are handled, frequently an event loop. A source of events includes the user, who may interact with the software through the computer's peripherals - for example, by typing on the keyboard. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, e.g. to communicate the completion of a task. Software that changes its behavior in response to events is said to be event-driven, often with the goal of being interactive. Description Event driven systems are typically used when there is some ...
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Commit (data Management)
In computer science and data management, a commit is the making of a set of tentative changes permanent, marking the end of a transaction and providing ''Durability'' to ACID transactions. A ''commit'' is an act of committing. The record of commits is called the commit log. Data management A COMMIT statement in SQL ends a transaction within a relational database management system (RDBMS) and makes all changes visible to other users. The general format is to issue a BEGIN WORK (or BEGIN TRANSACTION, depending on the database vendor) statement, one or more SQL statements, and then the COMMIT statement. Alternatively, a ROLLBACK statement can be issued, which undoes all the work performed since BEGIN WORK was issued. A COMMIT statement will also release any existing savepoints that may be in use. In terms of transactions, the opposite of commit is to discard the tentative changes of a transaction, a rollback. See also * Commit (version control) * Atomic commit * Two-phase c ...
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