Serpentine System
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Serpentine System
The serpentine system (also called snake seeding) is a method employed in the organization of a competition to define the seeded teams and arrange them in pools. The ''n'' ranked teams that will be involved in the tournament are distributed in ''m'' pools according to the following algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...: For instance, 12 teams would be organized in four-team pools, according to the serpentine system, as follows: To improve competitivity, this method is sometimes used in conjunction with the drawing of lots method: the serpentine system is used only for some of the teams involved in a competition ("seeds"); the rest are distributed in pools following a drawing of lots. Sports terminology {{Sport-stub ...
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including Recognition (sociology), recognition: Competition occurs in nature, between living organisms which co-exist in the same natural environment, environment. Animals compete over water supplies, food, mates, and other resource (biology), biological resources. Humans usually Survival of the fittest, compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and celebrity, fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economy, market economies and business, often associated with business competition as companies a ...
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Single-elimination Tournament
A single-elimination, knockout, or sudden death tournament is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion. Each match-up may be a single match or several, for example two-legged ties in European sports or best-of series in American pro sports. Defeated competitors may play no further part after losing, or may participate in "consolation" or "classification" matches against other losers to determine the lower final rankings; for example, a third place playoff between losing semi-finalists. In a shootout poker tournament, there are more than two players competing at each table, and sometimes more than one progressing to the next round. Some competitions are held with a pure single-elimination tournament system. Others have many phases, with the last being a single-elimination final stage, often c ...
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Tournament
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the second, ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Drawing Straws
Drawing straws is a selection method, or a form of sortition, that is used by a group to choose one member of the group to perform a task after none has volunteered for it. The same practice can be used also to choose one of several volunteers, should an agreement not be reached. It is a form of the practice of drawing lots, only using straws instead. Process The group leader takes a number of straws (or similarly long cylindrical objects) and ensures that one of them is physically shorter than the others. The leader then grabs all of the straws in their fist, such that all of them appear to be of the same length. The group leader offers the clenched fist to the group. Each member of the group draws a straw from the fist of the group leader. At the end of the offering, the group member who has drawn the shortest straw is the one who must perform the task. This practice is epitomized in the cliché "drawing the short straw"—to mean being randomly, unluckily, or unfairly selecte ...
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