Serial Experiments Lain (video Game)
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Serial Experiments Lain (video Game)
The ''Serial Experiments Lain'' video game, based on the anime of the same name, was released for PlayStation exclusively in Japan on November 26, 1998, by Pioneer LDC. It is largely dialogue-centric, differing from traditional video game gameplay structures. Throughout the game, the player, in the role of a therapist, unlocks pieces of information and multimedia with the assistance of the source material's protagonist, Lain Iwakura, to explore her mental state. This material includes Lain's therapy sessions, her diary, notes from her therapist, and video segments. The game shares the themes and protagonist, but not the plot, of the original anime series. Gameplay The game was designed as a "network simulator" which the player would navigate to explore Lain's journey between real life and online life. The creators themselves did not describe it as a game but as "Psycho-Stretch-Ware," incorporating visual novel and non-linear multimedia elements; the gameplay is limited to unlocki ...
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Geneon
(abbreviated as NBCUEJ) is a Japanese music, anime, and home entertainment production and distribution enterprise headquartered in Akasaka, Tokyo, Akasaka, Minato, Tokyo, Minato, Tokyo. It is primarily involved in the production and distribution of anime within Japan. The company was founded in March 1981 by Pioneer Corporation as LaserDisc Corporation, a LaserDisc player production company. In 1989, the company was renamed Pioneer LDC, Inc. as it branched into the anime, music, and film industries, and later Geneon Entertainment Inc. (after being acquired by Dentsu in 2003). In 2008, Geneon merged with Universal Pictures, Universal Pictures Japan to form Geneon Universal Entertainment Japan, LLC; in 2013, the company changed its name to the current NBCUniversal Entertainment Japan. Some of the well-known anime series the company has produced are ''A Certain Magical Index'', ''The Heroic Legend of Arslan (manga by Hiromu Arakawa), The Heroic Legend of Arslan'', ''Danganronpa: T ...
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The Michigan Daily
''The Michigan Daily'' is the weekly student newspaper of the University of Michigan. Its first edition was published on September 29, 1890. The newspaper is financially and editorially independent of the University's administration and other student groups, but shares a university building with other student publications on 420 Maynard Street, north of the Michigan Union and Huetwell Student Activities Center. In 2007, renovations to the historic building at 420 Maynard were completed, funded entirely by private donations from alumni. To dedicate the renovated building, a reunion of the staffs of ''The Michigan Daily'', the ''Michiganensian'' yearbook, and the ''Gargoyle'' ''Humor Magazine'' was held on October 26–28, 2007. ''The Michigan Daily'' is published weekly in broadsheet form during the Fall and Winter semesters and in tabloid form from May to August. Broadsheets contain a lengthy ''SportsWednesday'' Sports section and occasionally an extended, themed issue called ''T ...
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Video Games Based On Anime And Manga
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Virtual Reality
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Mental Health
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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PlayStation (console)-only Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was rel ...
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Cyberpunk Video Games
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk wri ...
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1998 Video Games
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The ''Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 Afghanistan earthquake shakes the Takhar Province with a maximum Mercalli intensity of VII (''Very strong''). With up to 4, ...
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1990s Interactive Fiction
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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4Gamer
''4Gamer.net'' is a Japanese video game website operated by Aetas Inc. It was launched in August 2000. The site initially focused on "western games" such as FPS and RTS genres,ゲームサイト大手の4Gamer.netを8億円で買収--デジタルハーツ (Major game site 4Gamer.net was acquired in 800 million Yen)
CNET Japan
the video gaming market, along with MMORPGs and s. Today, ''4Gamer.net'' is a comprehens ...
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What Remains Of Edith Finch
''What Remains of Edith Finch'' is a First-person (video games), first-person adventure game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in April 2017 for Microsoft Windows, PlayStation 4, and Xbox One; for Nintendo Switch in 2019; for iOS in 2021; and for PlayStation 5 and Xbox Series X/S in 2022. The story follows the seventeen-year-old Edith Finch, the last surviving member of her family, as she returns to her ancestral home for the first time in seven years. Reexploring the house, she uncovers her family's mysterious past and learns about the series of deaths that eventually caused the complete collapse of her family structure. The game is presented as an interconnected anthology, and, utilizing unique mediums from varying perspectives, the story is told through a series of vignettes; however, the player is made to doubt the authenticity of each story being told. ''What Remains of Edith Finch'' received critical acclaim, receiving ...
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