Semipredicate Problem
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Semipredicate Problem
In computer programming, a semipredicate problem occurs when a subroutine intended to return a useful value can fail, but the signalling of failure uses an otherwise valid return value. The problem is that the caller of the subroutine cannot tell what the result means in this case. Example The Division (mathematics), division operation yields a real number, but fails when the divisor is 0 (number), zero. If we were to write a function that performs division, we might choose to return 0 on this invalid input. However, if the dividend is 0, the result is 0 too. This means there is no number we can return to uniquely signal attempted division by zero, since all real numbers are in the range of a function, range of division. Practical implications Early programmers dealt with potentially exceptional cases, as in the case of division, using a Convention (norm), convention that required the calling routine to check the validity of the inputs before calling the division function. Thi ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Sign Bit
In computer science, the sign bit is a bit in a signed number representation that indicates the sign of a number. Although only signed numeric data types have a sign bit, it is invariably located in the most significant bit position, so the term may be used interchangeably with "most significant bit" in some contexts. Almost always, if the sign bit is 0, the number is non-negative (positive or zero). If the sign bit is 1 then the number is negative, although formats other than two's complement integers allow a signed zero: distinct "positive zero" and "negative zero" representations, the latter of which does not correspond to the mathematical concept of a negative number. In the two's complement representation, the sign bit has the weight where is the number of bits. In the ones' complement representation, the most negative value is , but there are two representations of zero, one for each value of the sign bit. In a sign-and-magnitude representation of numbers, the value o ...
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Object-oriented Language
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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Error Code
In computer programming, a return code or an error code is a numeric or alphanumeric code that is used to determine the nature of an error and why it occurred. They are also commonly found in consumer electronics and devices when they attempt to do something they cannot do (e.g., dividing by zero) or fail to do and they can be passed off to error handlers that determine what action to take. In vehicles, error codes are five-digit codes that pinpoint a particular car fault. Car owners can make use of an on-board diagnostics scanner to identify a trouble code. The five-digit Diagnostic trouble code typically consists of one letter and four numbers (e.gP0123 In consumer products Error codes can also be used to specify an error, to simplify research into the cause and how to fix it. This is commonly used in consumer products when something goes wrong, such as the cause of the Blue Screen of Death, to make it easier to pinpoint the exact problem the product is having. There is ...
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Exit Status
The exit status of a process in computer programming is a small number passed from a child process (or callee) to a parent process (or caller) when it has finished executing a specific procedure or delegated task. In DOS, this may be referred to as an errorlevel. When computer programs are executed, the operating system creates an abstract entity called a process in which the book-keeping for that program is maintained. In multitasking operating systems such as Unix or Linux, new processes can be created by active processes. The process that spawns another is called a ''parent process'', while those created are ''child processes''. Child processes run concurrently with the parent process. The technique of spawning child processes is used to delegate some work to a child process when there is no reason to stop the execution of the parent. When the child finishes executing, it exits by calling the ''exit'' system call. This system call facilitates passing the exit status code ...
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Output Parameter
In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called ''actual arguments'' or ''actual parameters'') with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters. Unlike ''argument'' in usual mathematical usage, the ''argument'' in computer science is the actual input expression passed/supplied to a function, procedure, or routine in the invocation/call statement, whereas the ''parameter'' is the variable inside the implementation of the subroutine. For example, if one defines the add subroutine as def add(x, y): return x + y, then x, y are paramet ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Call By Address
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. To illustrate, executing a function call f(a,b) may first evaluate the arguments a and b, store the results in references or memory locations ref_a and ref_b, then evaluate the function's body with those references passed in. This gives the function the ability to look up the argument values, to modify them via assignment as if they were local variables, and to return values via the references. This is the call-by-reference evalua ...
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Call By Reference
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. To illustrate, executing a function call f(a,b) may first evaluate the arguments a and b, store the results in references or memory locations ref_a and ref_b, then evaluate the function's body with those references passed in. This gives the function the ability to look up the argument values, to modify them via assignment as if they were local variables, and to return values via the references. This is the call-by-reference evalu ...
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Syntactic Sugar
In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express. It makes the language "sweeter" for human use: things can be expressed more clearly, more concisely, or in an alternative style that some may prefer. Syntactic sugar is usually a shorthand for a common operation that could also be expressed in an alternate, more verbose, form: The programmer has a choice of whether to use the shorter form or the longer form, but will usually use the shorter form since it is shorter and easier to type and read. For example, many programming languages provide special syntax for referencing and updating array elements. Abstractly, an array reference is a procedure of two arguments: an array and a subscript vector, which could be expressed as get_array(Array, vector(i,j)). Instead, many languages provide syntax such as Array ,j/code>. Similarly an array element update is a procedure consisting of three arguments, for ...
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Associative Map
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms an associative array is a function with ''finite'' domain. It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. The two major solutions to the dictionary problem are hash tables and search trees..Dietzfelbinger, M., Karlin, A., Mehlhorn, K., Meyer auf der Heide, F., Rohnert, H., and Tarjan, R. E. 1994"Dynamic Perfect Hashing: Upper and Lower Bounds". SIAM J. Comput. 23, 4 (Aug. 1994), 738-761. http://portal.acm.org/citation.cfm?id=182370 In some cases it is also possible to solve the problem using directly addressed arrays, binary search trees, or other more specialized structures. Many programming languages include as ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional, and object-oriented programming paradigms ...
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