Semigraphics
   HOME
*



picture info

Semigraphics
Text-based semigraphics or pseudographics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There are two different ways to accomplish the emulation of raster graphics. The first one is to create a low-resolution all points addressable mode using a set of special characters with all binary combinations of a certain subdivision matrix of the text mode character size; this method is referred to as block graphics, or sometimes mosaic graphics. The second one is to use special shapes instead of glyphs (letters and figures) that appear as if drawn in raster graphics mode, sometimes referred to as semi- or pseudo-graphics; an important example of this is box-drawing characters. Semigraphical characters (including some block elements) are still incorporated into the BIOS of any VGA compatible video card, so any PC can display these characters from the moment it is turned on, even whe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ZX80 Character Set
The ZX80 character set is the character encoding used by the Sinclair Research ZX80 microcomputer with its original 4K BASIC ROM. The encoding uses one byte per character for 256 code points. It has no relationship with previously established ones like ASCII or EBCDIC, but it is related though not identical to the character set of the successor ZX81. Printable characters The character set has 64 unique glyphs present at code points 0–63. With the most significant bit set the character is generated in inverse video; corresponding to code points 128–191. These 128 values are the only displayable ones allowed in the video memory (known as the display file). The remaining code points (64–127 and 192–255) are used as control characters or Sinclair BASIC keywords, while some are unused. The small effective range of only 64 unique glyphs precludes support for Latin lower case letters, and many symbols used widely in computing such as the exclamation point or the at sign. Ther ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sixel
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets ( DRCS). With the VT240, VT241, VT330, and VT340, the terminals coul ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Box Drawing
Box Drawing is a Unicode block containing characters for compatibility with legacy graphics standards that contained characters for making bordered charts and tables, i.e. box-drawing characters. Its block name in Unicode 1.0 was Form and Chart Components. Block See also * Dingbat * Block Elements (Unicode block) * Geometric Shapes (Unicode block) * Symbols for Legacy Computing * Box-drawing character * Code page 437 * Semigraphics Text-based semigraphics or pseudographics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There are two different ways to accomplish the emu ... (or pseudographics) References {{Unicode navigation Unicode blocks ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Block Elements
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. Character table Font coverage Font sets like Code2000 and the DejaVu family—include coverage for each of the glyphs in the Block Elements range, Unifont also contains all the glyphs. Among the fonts in widespread use, full implementation is provided by Segoe UI Symbol. The glyphs in Block Elements each share the same character width in most supported fonts, allowing them to be used graphically in row and column arrangements. However, the block doesn't contain a space character of its own and ASCII space may or may not render at the same width as Block Elements glyphs, as those characters are intended to be used exclusively for monospaced fonts. Compac ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ZX81 Character Set
The ZX81 character set is the character encoding used by the Sinclair Research ZX81 family of microcomputers including the Timex Sinclair 1000 and Timex Sinclair 1500. The encoding uses one byte per character for 256 code points. It has no relationship with previously established ones like ASCII or EBCDIC, but it is related though not identical to the character set of the predecessor ZX80. Printable characters The character set has 64 unique glyphs present at code points 0–63. With the most significant bit set the character is generated in inverse video; corresponding to code points 128–191. These 128 values are the only displayable ones allowed in the video memory (known as the display file). The remaining code points (64–127 and 192–255) are used as control characters such as 118 for newline or, uniquely to Sinclair BASIC, for keywords, while some are unused. The small effective range of only 64 unique glyphs precludes support for Latin lower case letters, and many s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Delete Character
The delete control character (also called DEL or rubout) is the last character in the ASCII repertoire, with the code 127. It is supposed to do nothing and was designed to erase incorrect characters on paper tape. It is denoted as in caret notation and is in Unicode. Terminal emulators may produce DEL when key or or are typed. History This code was originally used to mark deleted characters on punched tape, since any character could be changed to all ones by punching holes everywhere. If a character was punched erroneously, punching out all seven bits caused this position to be ignored or deleted. In hexadecimal, this is 7F to rub out 7 bits ( FF to rubout 8 bits was used for 8-bit codes). This character could also be used as padding to slow down printing after newlines, though the all-zero NUL was more often used. The Teletype Model 33 provided a key labelled to punch this character (after the user backed up the tape using another button), and did not provide a key th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Papertape
Five- and eight-hole punched paper tape Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop Punched tape or perforated paper tape is a form of data storage that consists of a long strip of paper in which holes are punched. It developed from and was subsequently used alongside punched cards, differing in that the tape is continuous. Punched cards, and chains of punched cards, were used for control of looms in the 18th century. Use for telegraphy systems started in 1842. Punched tape was used throughout the 19th and for much of the 20th centuries for programmable looms, teleprinter communication, for input to computers of the 1950s and 1960s, and later as a storage medium for minicomputers and CNC machine tools. During the Second World War, high-speed punched tape systems using optical readout methods were used in code breaking systems. Punched tape was used to transmit data for manufacture of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Attribute Clash
Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a property of an object, element, or file * Attribute (role-playing games), a type of statistic for a fictional character See also * Attribute clash, a display artefact on some home computers * Attribute hierarchy method, a cognitively based psychometric procedure * Attribution (other) Attribution may refer to: * Attribution (copyright), concept in copyright law requiring an author to be credited * Attribution (journalism), the identification of the source of reported information * Attribution (law), legal doctrines by which li ... * Property (other) {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the List of IEEE milestones, IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American Nat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Polymorphic Systems (computers)
PolyMorphic Systems was a manufacturer of microcomputer boards and systems based on the S-100 bus. Their products included the Poly-88 and the System 8813. The company was incorporated in California in 1976 as Interactive Products Corporation d/b/a PolyMorphic Systems. It was initially based in Goleta, then Santa Barbara, California. S-100 boards PolyMorphic Systems' first products were several interface boards based on the then-popular S-100 bus. These were compatible with other microcomputers such as the Altair 8800 and IMSAI 8080. The first was an A/D and D/A converter board. This was followed by a video terminal interface (VTI) card which became the primary display device for their systems. Later board-level products included CPU, RAM, and disk controller cards. Poly-88 With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Poly-88
PolyMorphic Systems was a manufacturer of microcomputer boards and systems based on the S-100 bus. Their products included the Poly-88 and the System 8813. The company was incorporated in California in 1976 as Interactive Products Corporation d/b/a PolyMorphic Systems. It was initially based in Goleta, then Santa Barbara, California. S-100 boards PolyMorphic Systems' first products were several interface boards based on the then-popular S-100 bus. These were compatible with other microcomputers such as the Altair 8800 and IMSAI 8080. The first was an A/D and D/A converter board. This was followed by a video terminal interface (VTI) card which became the primary display device for their systems. Later board-level products included CPU, RAM, and disk controller cards. Poly-88 With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Logic Gate
A logic gate is an idealized or physical device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see Ideal and real op-amps for comparison). Logic gates are primarily implemented using diodes or transistors acting as electronic switches, but can also be constructed using vacuum tubes, electromagnetic relays (relay logic), fluidic logic, pneumatic logic, optics, molecules, or even mechanical elements. Now, most logic gates are made from MOSFETs (metal–oxide–semiconductor field-effect transistors). With amplification, logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all of the algorithms and mathem ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]