Semantic Neural Network
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Semantic Neural Network
Semantic neural network (SNN) is based on John von Neumann's neural network von Neumann, 1966">/nowiki>von Neumann, 1966/nowiki> and Nikolai Amosov M-Network. There are limitations to a link topology for the von Neumann’s network but SNN accept a case without these limitations. Only logical values can be processed, but SNN accept that fuzzy values can be processed too. All neurons into the von Neumann network are synchronized by tacts. For further use of self-synchronizing circuit technique SNN accepts neurons can be self-running or synchronized. In contrast to the von Neumann network there are no limitations for topology of neurons for semantic networks. It leads to the impossibility of relative addressing of neurons as it was done by von Neumann. In this case an absolute readdressing should be used. Every neuron should have a unique identifier that would provide a direct access to another neuron. Of course, neurons interacting by axons-dendrites should have each other's ide ...
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John Von Neumann
John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest coverage of any mathematician of his time and was said to have been "the last representative of the great mathematicians who were equally at home in both pure and applied mathematics". He integrated pure and applied sciences. Von Neumann made major contributions to many fields, including mathematics (foundations of mathematics, measure theory, functional analysis, ergodic theory, group theory, lattice theory, representation theory, operator algebras, matrix theory, geometry, and numerical analysis), physics (quantum mechanics, hydrodynamics, ballistics, nuclear physics and quantum statistical mechanics), economics ( game theory and general equilibrium theory), computing ( Von Neumann architecture, linear programming, numerical meteo ...
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Nikolai Amosov
Nikolai Mikhailovich Amosov, Doctor of Science, Professor (December 6, 1913 in Olkhovo, Novgorod Governorate, Russian Empire – December 12, 2002 in Kyiv, Ukraine) was a Soviet and Ukrainian doctor of Russian origin, heart surgeon, inventor, best-selling author, and exercise enthusiast, known for his inventions of several surgical procedures for treating heart defects.Хирург против старости: история жизни Николая Амосова
// Argumenty i fakty
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Truth Value
In logic and mathematics, a truth value, sometimes called a logical value, is a value indicating the relation of a proposition to truth, which in classical logic has only two possible values (''true'' or '' false''). Computing In some programming languages, any expression can be evaluated in a context that expects a Boolean data type. Typically (though this varies by programming language) expressions like the number zero, the empty string, empty lists, and null evaluate to false, and strings with content (like "abc"), other numbers, and objects evaluate to true. Sometimes these classes of expressions are called "truthy" and "falsy" / "false". Classical logic In classical logic, with its intended semantics, the truth values are ''true'' (denoted by ''1'' or the verum ⊤), and '' untrue'' or '' false'' (denoted by ''0'' or the falsum ⊥); that is, classical logic is a two-valued logic. This set of two values is also called the Boolean domain. Corresponding semantics of l ...
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Computational Creativity
Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part of computational culture). The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends: * To construct a program or computer capable of human-level creativity. * To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans. * To design programs that can enhance human creativity without necessarily being creative themselves. The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with p ...
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Semantic Hashing
Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and computer science. History In English, the study of meaning in language has been known by many names that involve the Ancient Greek word (''sema'', "sign, mark, token"). In 1690, a Greek rendering of the term '' semiotics'', the interpretation of signs and symbols, finds an early allusion in John Locke's '' An Essay Concerning Human Understanding'': The third Branch may be called 'simeiotikí'', " semiotics" or the Doctrine of Signs, the most usual whereof being words, it is aptly enough termed also , Logick. In 1831, the term is suggested for the third branch of division of knowledge akin to Locke; the "signs of our knowledge". In 1857, the term '' semasiology'' (borrowed from German ''Semasiologie'') is attested in Josiah W. Gib ...
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Semantic Pointer Architecture
Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and computer science. History In English, the study of meaning in language has been known by many names that involve the Ancient Greek word (''sema'', "sign, mark, token"). In 1690, a Greek rendering of the term '' semiotics'', the interpretation of signs and symbols, finds an early allusion in John Locke's '' An Essay Concerning Human Understanding'': The third Branch may be called 'simeiotikí'', " semiotics" or the Doctrine of Signs, the most usual whereof being words, it is aptly enough termed also , Logick. In 1831, the term is suggested for the third branch of division of knowledge akin to Locke; the "signs of our knowledge". In 1857, the term '' semasiology'' (borrowed from German ''Semasiologie'') is attested in Josiah W. Gib ...
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Sparse Distributed Memory
Sparse distributed memory (SDM) is a mathematical model of human long-term memory introduced by Pentti Kanerva in 1988 while he was at NASA Ames Research Center. It is a generalized random-access memory (RAM) for long (e.g., 1,000 bit) binary words. These words serve as both addresses to and data for the memory. The main attribute of the memory is sensitivity to similarity, meaning that a word can be read back not only by giving the original write address but also by giving one close to it, as measured by the number of mismatched bits (i.e., the Hamming distance between memory addresses). SDM implements transformation from logical space to physical space using distributed data representation and storage, similarly to encoding processes in human memory. A value corresponding to a logical address is stored into many physical addresses. This way of storing is robust and not deterministic. A memory cell is not addressed directly. If input data (logical addresses) are partially damaged at ...
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Artificial Neural Networks
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. Typically, ...
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