Season Pass (video Gaming)
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Season Pass (video Gaming)
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press. Approach Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains all content that has bee ...
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Video Game Monetization
Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism. Methods Although there are several business models to monetize video games, they can be categorized into six major models. A video game may use more than one of these models at once. Retail Retail purchase is the traditional method by which games are sold from brick and mortar stores or online retailers. Customers pay for a physical copy of the game and any other game related peripheral devices required for play in-store. Retail purchasing has previously made up the bulk of game-related transact ...
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AAA (video Game Industry)
In the video game industry, AAA (pronounced and sometimes written triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. In the mid-2010s, the term "AAA+" was used to describe AAA type games that generated additional revenue over time, in a similar fashion to massively multiplayer online games, by using games-as-a-service methods such as season passes and expansion packs. The similar construction "III" (Triple-I) has also been used to describe high-production-value games in the indie game industry. History The term "AAA" began to be used in the late 1990s, when a few development companies started using the expression at gaming conventions in the US. The term was borrowed from the credit industry's bond ratings, where "AAA" bonds represented the safest opportunity most likely to meet their financial goals. One of the ...
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Video Game Terminology
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Business Models
A business model describes how an organization creates, delivers, and captures value,''Business Model Generation'', Alexander Osterwalder, Yves Pigneur, Alan Smith, and 470 practitioners from 45 countries, self-published, 2010 in economic, social, cultural or other contexts. The process of business model construction and modification is also called ''business model innovation'' and forms a part of business strategy. In theory and practice, the term ''business model'' is used for a broad range of informal and formal descriptions to represent core aspects of an organization or business, including purpose, business process, target customers, offerings, strategies, infrastructure, organizational structures, sourcing, trading practices, and operational processes and policies including culture. Context The literature has provided very diverse interpretations and definitions of a business model. A systematic review and analysis of manager responses to a survey defines business models ...
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Colonial Marines
Colonial Marines may refer to: Military * American Colonial Marines, the maritime-militiamen who served in Benedict Arnold's flotilla, George Washington's Marblehead Regiment, and the state navies against the British Army occupation during the American Revolutionary War * Continental Marines (1775-1783) aka "Colonial Marines", predecessor to the USMC, during the American Revolution * Corps of Colonial Marines, two former auxiliary forces of the British Royal Marines made up of freed slaves and who most notably fought in the War of 1812 * Troupes de marine, an arm of the French Army with naval heritage Fiction * ''Colonial Marine Corps'' (Battlestar Galactica), a fictional military organization in the Battlestar Galactica fictional universe ''Alien'' franchise ;''Alien'' (Xenomorph/Space-Jockey) fictional universe * ''United States Colonial Marines'' (Aliens), a fictional military organization * '' Aliens: Colonial Marines Technical Manual'', a 1995 guide to the fictional United ...
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Evolve (video Game)
''Evolve'' was a first-person shooter video game developed by Turtle Rock Studios and published by 2K Games. Announced in January 2014, the game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in February 2015. ''Evolve'' uses an asymmetrical multiplayer structure, where five players—four playing as hunters and one as the monster—battle against each other on an industrialized alien planet called Shear. The hunters' gameplay is based on the first-person shooter design, while the monsters are controlled from a third-person perspective. The hunters' goal is to eliminate the monster, while the monster's goal is to consume wildlife and evolve to make themselves stronger before either eliminating the hunters, or successfully destroying the objective. ''Evolve'' was Turtle Rock Studios' first major project after the company split from Valve Corporation, Valve in 2010. The concept for ''Evolve'' existed prior to the development of their previous game, ''Left ...
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Shacknews
''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Content Network. Gamerhub Content Network purchased the site in January 2014. History ''Shacknews'' was founded in 1996 by Steve "Scary" Gibson, 20 years old at the time, as a website dedicated to following news about the then-upcoming game ''Quake (video game), Quake'' from id Software. The original name of the website was "''Quakeholio''". Through the years the website evolved to cover more than just Quake and the name was changed. "''Shugashack''" was chosen after a discussion with friends about the general direction of the page and content. After a few years of frequent spelling confusion and interpreting the name as that of a Pornography, pornographic website, the site was renamed "''Shacknews''". ''FileShack'', a site for game demos, pa ...
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Titanfall 2
''Titanfall 2'' is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's '' Titanfall'', the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and Xbox One. In ''Titanfall 2'', players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from launching a superweapon that is threatening to destroy the Militia planet Harmony. The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game ...
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For Honor
''For Honor'' is an action game developed and published by Ubisoft. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, vikings, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in 2017. ''For Honor'' received generally favorable reviews, with the difficult and original combat mechanics being highlighted. Gameplay ''For Honor'' is an action game set during a medieval, fantasy setting. Players can play as a character from one of five different factions, namely the Iron Legion (Knights), the Warborn (Vikings), the Dawn Empire (Samurai), and the Wu Lin (Ancient Chinese). The fifth faction was added in January 2022 and is named the Outlander faction which only has two characters at this time, The Pirate based around a stereotypical pirate lord from the Golden Age of Piracy and The Medjay, an Ancie ...
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GamesRadar+
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', ''Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Bait-and-switch
Bait-and-switch is a form of fraud used in retail sales but also employed in other contexts. First, customers are "baited" by merchants' advertising products or services at a low price, but when customers visit the store, they discover that the advertised goods are not available, or the customers are pressured by salespeople to consider similar, but higher-priced items ("switching"). Bait-and-switch techniques have a long and widespread history as a part of commercial culture. Many variations on the bait-and-switch appear, for example, in China's earliest book of stories about fraud, Zhang Yingyu's ''The Book of Swindles'' (c. 1617). Function The intention of the bait-and-switch is to encourage purchases of substituted goods, making consumers satisfied with the available stock offered, as an alternative to a disappointment or inconvenience of acquiring no goods (or bait) at all, and reckoning on a seemingly partial recovery of sunk costs expended trying to obtain the bait. It sug ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mo ...
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