Scott Miller (programmer)
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Scott Miller (programmer)
Scott Miller (born 1961 in Florida) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software, Ltd. (which later became 3D Realms) in 1987. Starting with the ''Kroz'' series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episodes. This method became the standard distribution method for Apogee. Competitors such as Epic MegaGames later adopted the same business model. Biography Growing up, Miller lived with his father, Boyd Miller, an engineer at NASA who worked on the Apollo and Gemini programs. Miller began writing video games in 1975 on a Wang 2200 while living in Australia. He wrote several MS-DOS games that circulated widely on BBS file bases: ''Computer Quiz'', ''Astronomy Quiz'', ''BASIC Quiz'', '' Beyond the Titanic'', ''Supernova'', ''Kingdom of Kroz'', '' Word Whiz'', ''Trek Triv ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Trek Trivia
The following is a list of the earliest, lesser-known video games published by Apogee Software. For a full listing of Apogee/3D Realms games, see list of 3D Realms games. Games Adventure Fun-Pak ''Adventure Fun-Pak'' is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion ''Puzzle Fun-Pak'' as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk. This software catalogue was distributed as a README text file accompanying early Apogee releases. Apogee re-released both collections as freeware on 28 May 2004. The following games are included:In-game instructions. 2004 freeware release. *''Night Bomber'' is an artillery game in which the player attempts to destroy as many cities as possible by issuing orders to a gun to fire projectiles at ...
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COMPUTE!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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The Dallas Morning News
''The Dallas Morning News'' is a daily newspaper serving the Dallas–Fort Worth area of Texas, with an average print circulation of 65,369. It was founded on October 1, 1885 by Alfred Horatio Belo as a satellite publication of the ''Galveston Daily News'', of Galveston, Texas. Historically, and to the present day, it is the most prominent newspaper in Dallas. Today it has one of the 20 largest paid circulations in the United States. Throughout the 1990s and as recently as 2010, the paper has won nine Pulitzer Prizes for reporting and photography, George Polk Awards for education reporting and regional reporting, and an Overseas Press Club award for photography. The company has its headquarters in downtown Dallas. History ''The Dallas Morning News'' was founded in 1885 as a spin-off of the ''Galveston Daily News'' by Alfred Horatio Belo. In 1926, the Belo family sold a majority interest in the paper to its longtime publisher, George Dealey. By the 1920s, the Dallas Morning ...
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Gathering Of Developers
Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software. History Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher run by experienced dev ...
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Commander Keen
''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 ''Commander Keen'' was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title ''Commander Keen in Invasion of the Vorticons''; the "lost" episode 3.5 '' Commander Keen in Keen Dreams'' was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware ''Commander Keen in Goodbye, Galaxy''; and the simultaneously d ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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Softdisk
Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper magazine ''Softalk'' at founding, but survived its demise. The company has been known by a variety of names, including ''Softdisk Magazette'', ''Softdisk Publishing'', ''Softdisk, Inc.'', ''Softdisk Internet Services'', ''Softdisk, L.L.C.'', and ''Magazines On Disk''. Softdisk is most well known for being the former workplace of several of the founders of id Software. Publications Publications included ''Softdisk'' for the Apple II; '' Loadstar'' for the Commodore 64; ''Big Blue Disk'', ''The Gamer’s Edge'', and ''PC Business Disk'' for the IBM PC; ''Diskworld'' (later ''Softdisk for Mac'') and ''DTPublisher'' (specializing in desktop publishing) for the Apple Macintosh; ''Softdisk G-S'' for the Apple IIGS; ''Softdisk for Windows'' for ...
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Shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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Prey (2006 Video Game)
''Prey'' is a first-person shooter video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was Porting, ported by Venom Games. The game was initially released in North America and Europe on July 11, 2006. ''Prey'' uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores. The game's story is focused on Cherokee Domasi "Tommy" Tawodi as he, his girlfriend, and grandfather are abducted aboard an alien spaceship known as The Sphere as it consumes material, both inanimate and living, from Earth in order to sustain itself. Tommy's Cherokee heritage allows him to let his spirit roam freely at times and resurrection, come back to life after dying, which gives Tommy an edge in his battle against the Sphere. ''Prey'' had been in development in one form or another since 1995, and has had several major revisions. While the general approach to gameplay, ...
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Max Payne (video Game)
''Max Payne'' is a 2001 third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers. The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) as the primary means of telling the game's story, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work ...
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Terminal Velocity (video Game)
''Terminal Velocity'' is a simulation video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time. The game received generally positive reviews. Critics often compared it to ''Descent'' and praised its graphics, although some were turned off by what they thought to be the gameplay's lack of depth. Terminal Reality also developed a similar game, ''Fury3'', published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of ''Terminal Velocity''. Gameplay ''Terminal Velocity'' is a combat flight simulator. The player's craft has no inertia, meaning its cou ...
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