SceneKit
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SceneKit
SceneKit, sometimes rendered Scene Kit, is a 3D graphics application programming interface (API) for Apple Inc. platforms written in Objective-C. It is a high-level framework designed to provide an easy-to-use layer over the lower level APIs like OpenGL and Metal. SceneKit maintains an object based scene graph, along with a physics engine, particle system, and links to Core Animation and other frameworks to easily animate that display. SceneKit views can be mixed with other views, for instance, allowing a SpriteKit 2D display to be mapped onto the surface of an object in SceneKit, or a UIBezierPath from Core Graphics to define the geometry of a SceneKit object. SceneKit also supports import and export of 3D scenes using the COLLADA format. SceneKit was first released for macOS in 2012, and iOS in 2014. Basic concepts SceneKit maintains a scene graph based on a root object, an instance of the class SCNScene. The SCNScene object is roughly equivalent to the view objects found in most ...
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COLLADA
COLLADA (for ''COLLA''borative ''D''esign ''A''ctivity) is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506. COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension. History Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C. Barnes, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. The COLLADA schema and specification are freely available from the Khronos Group. The COLLADA DOM uses thSCEA Shared Source License 1.0 Several graphics companies ...
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3D Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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Core Animation
Core Animation is an animation graphics compositing framework used by macOS (Mac OS X Leopard and later), iOS, watchOS, and tvOS to produce animated user interfaces. Overview Core Animation provides a way for developers to produce animated user interfaces via an '' implicit animation'' model as well as an "explicit" model. The developer specifies the original and final states of an object, and Core Animation handles interpolation. This allows animated interfaces to be created with relative ease, as no specific code for the animation is required by the developer. Core Animation can animate any visual element, and it provides a unified way of accessing Core Image, Core Video, and the other Quartz technologies. Core Animation rendering can be accelerated by a graphics processor (GPU). Animated sequences execute in a thread independent from the main run loop, allowing application processing to occur while the animation is in progress. In this way, application performance is not af ...
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Xcode
Xcode is Apple's integrated development environment (IDE) for macOS, used to develop software for macOS, iOS, iPadOS, watchOS, and tvOS. It was initially released in late 2003; the latest stable release is version 14.2, released on December 13, 2022, via the Mac App Store with macOS Monterey. The software suite is offered free of charge. Registered developers can download preview releases and prior versions of the suite through the Apple Developer website. Xcode includes command-line tools which enable UNIX-style development via the Terminal app in macOS. They can also be downloaded and installed without the GUI. Major features Xcode supports source code for the programming languages: C, C++, Objective-C, Objective-C++, Java, AppleScript, Python, Ruby, ResEdit (Rez), and Swift, with a variety of programming models, including but not limited to Cocoa, Carbon, and Java. Third parties have added support for GNU Pascal, Free Pascal, Ada, C#, Go, Perl, and D. Xcode can build ' ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promi ...
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Core Graphics
In Apple's macOS operating system, Quartz is the Quartz 2D and Quartz Compositor part of the Core Graphics framework. Quartz includes both a 2D renderer in Core Graphics and the composition engine that sends instructions to the graphics card. Because of this vertical nature, ''Quartz'' is often synonymous with ''Core Graphics''. In a general sense, ''Quartz'' or ''Quartz technologies'' can refer to almost every part of the graphics model from the rendering layer down to the compositor including Core Image and Core Video. Other Apple graphics technologies that use the "Quartz" prefix include these: * Quartz Extreme * QuartzGL (originally Quartz 2D Extreme) * QuartzCore * Quartz Display Services * Quartz Event Services Quartz 2D and Quartz Compositor Quartz 2D is the primary two-dimensional (2D) text and graphics rendering library: It directly supports Aqua by displaying two-dimensional graphics to create the user interface, including on-the-fly rendering and anti-aliasing ...
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Particle System
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions. Introduced in the 1982 film '' Star Trek II: The Wrath of Khan'' for the fictional "Genesis effect", other examples include replicating the phenomena of fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, rock falls, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. – these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands – such as fur, hair, and grass – involving rendering an entir ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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Scene Graph
Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music *Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who recorded the song "Scenes (from Another World)" * Scene, the stage name used by Japanese Punk guitarist Minoru Kojima * Selena Gomez & the Scene, an American band * The Scene (Canadian band), a late 1960s psychedelic Canadian band * The Scene (Dutch band), a Dutch band formed by Thé Lau Albums * ''Scene'', a 2005 noise album by Merzbow * ''Scenes'' (album), a 1992 music album by Marty Friedman * ''The Scene'' (Eskimo Callboy album), an Eskimo Callboy album * ''The Scene'', the debut album of The Scene Other uses in music * S.C.E.N.E. Music Festival, an annual festival held in downtown St. Catharines, Ontario, Canada * "The Scene" (song), a song by Canadian band Big Sugar from their 1998 album ''Heated'' Periodicals * ''Scene'' (see '' ...
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