Sasuke Vs. Commander
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Sasuke Vs. Commander
is a 1980 shoot 'em up arcade video game developed and released by Shin Nihon Kikaku (today's SNK) in Japan. The game is a fixed shooter with the player at the bottom shooting upward at enemies traveling and shooting down the screen. In contrast to the outer-space theme of most such games of the era, ''Sasuke vs. Commander'' is set in a magical world with ninja-like enemies and alternative waves of simple attackers and more powerful bosses. ''Sasuke vs. Commander'' was popular in Japan; according to ''Game Machine'', it was in 10th place overall in 1981 grosses, tied with the older, but still popular, '' Space Invaders'' and '' Missile Command''. It is historically notable as among the earliest examples of recurring boss fights. Gameplay The player controls Sasuke, a ninja dressed in blue who moves back and forth across the bottom of the vertically oriented screen. The game alternates between two types of levels. The first type of level takes place on a background showing ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Destroyer (1980 Video Game)
In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were originally conceived in 1885 by Fernando Villaamil for the Spanish NavySmith, Charles Edgar: ''A short history of naval and marine engineering.'' Babcock & Wilcox, ltd. at the University Press, 1937, page 263 as a defense against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBDs) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats". Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War. Before World War II, destroyers were light vessels with little endurance for ...
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