Sargon II (video Game)
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Sargon II (video Game)
''Sargon II'' is a sequel to '' Sargon''. Both are computer chess programs for home computers. Development The Spracklens made significant improvements on the original program and released ''Sargon II''. In 1978 it tied for third at the ninth North American Computer Chess Championship despite being seeded ninth of 12 entries. ''Sargon'' finished only behind Belle and Chess 4.7, and defeated AWIT—running on a $5 million Amdahl mainframe—amazing the audience. That year they published a series of articles in ''BYTE'' on computer chess programming, stating "we think it would be nice if not everyone had to reinvent the wheel". ''Sargon II'' was ported to a variety of personal computers popular in the early 1980s.It was even ported to the 6809 variety of the FLEX operating system by Brian N. Baily and Charles B. Blish in August 1981, and that port may still be found within thi6809 FLEX emulation/ref> The game engine featured multiple levels of lookahead to make it more accessi ...
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Hayden Software
Hayden Book Company (abbreviated Hayden Book Co.) was an imprint of MacMillan Computer Publishing USA that published computing books, with a particular emphasis on the Macintosh platform and desktop design. Video games and educational software for home computers, such as ''Championship Golf ''Championship Golf'' is video game published in 1982 by Hayden Software for the Atari 8-bit family and Apple II. A Commodore 64 version followed in 1983. Gameplay ''Championship Golf'' is a golf game which presents the course using both an ove ...'', were published as Hayden Software. References Book publishing companies of the United States {{Publish-company-stub ...
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Combinatorial Search
{{no footnotes, date=January 2013 In computer science and artificial intelligence, combinatorial search studies search algorithms for solving instances of problems that are believed to be hard in general, by efficiently exploring the usually large solution space of these instances. Combinatorial search algorithms achieve this efficiency by reducing the effective size of the search space or employing heuristics. Some algorithms are guaranteed to find the optimal solution, while others may only return the best solution found in the part of the state space that was explored. Classic combinatorial search problems include solving the eight queens puzzle or evaluating moves in games with a large game tree, such as reversi or chess. A study of computational complexity theory helps to motivate combinatorial search. Combinatorial search algorithms are typically concerned with problems that are NP-hard. Such problems are not believed to be efficiently solvable in general. However, the vari ...
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Commodore Microcomputers
''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer lines of the 1980s. The other was called ''Commodore Interface'', changed to just ''Commodore'' in 1981, ''Commodore Microcomputer'' in 1983, and finally to ''Commodore Microcomputers'' in 1984 and for the rest of its run. The two magazines were published on an alternating, bimonthly schedule. History and profile ''Power/Play'' was started in 1982 as a quarterly publication. The magazine was targeted at the home computer user, emphasizing video games, educational and hobbyist uses of the Commodore 64/128 and VIC-20 models. ''Commodore Microcomputers'' initially served Commodore's business customers using the PET and CBM lines but as the business market segments standardized on CP/M and later MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x8 ...
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Creative Computing (magazine)
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for the ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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80 Micro
''80 Micro'' was a computer magazine, published between 1980 and 1988, that featured program listings, products and reviews for the TRS-80. History Wayne Green, the creator of many magazines such as '' 73'', founded ''80 Microcomputing'' as a spinoff of his ''Kilobaud Microcomputing'' solely for Tandy Corporation's Radio Shack TRS-80 Model I microcomputer. Like his other magazines it encouraged readers to submit articles and reviews. A 1980 advertisement for the magazine promised that it would "tell you the truth … the good things about the TRS-80 and the not so good" because "Wayne Green has never been one to mince words". By 1982 ''80 Micro'' was the third largest magazine in terms of obtaining advertising, selling 152,000 issues; only ''Vogue'' and ''BYTE'' were larger. Renamed ''80 Micro'' on issue 30 in June/July 1982, the magazine's November 1982 issue had 518 pages, the most in its history for a regular issue. Green attributed the magazine's success to Radio Shack's po ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Tim Harding (chess Player)
Timothy David Harding (born 6 May 1948 in London) is a chess player and author with particular expertise in correspondence chess. He has lived in Dublin since 1976, writing a weekly column for The Sunday Press from then until 1995. Harding published a correspondence chess magazine ''Chess Mail'' from 1996 to 2006 and authored "The Kibitzer", a ChessCafe.com column from 1996 until 2015. In 2002, he was awarded the title Senior International Master of Correspondence Chess by the International Correspondence Chess Federation. He received the FIDE title of Candidate Master (CM) in 2015. In 2009, Harding received a PhD degree in history from University of Dublin, with his thesis on correspondence chess in Britain and Ireland, 1824–1914. He is credited with coining the name Frankenstein–Dracula Variation in his 1975 Vienna Game The Vienna Game is an opening in chess that begins with the moves: :1. e4 e5 :2. Nc3 White's second move is less common than 2.Nf3, and is also mor ...
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Chess 7
Chess is a board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ... for two players, called White and Black in chess, White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's King (chess), king. It is sometimes called international chess or Western chess to distinguish it from chess variant, related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century History of India, India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most pop ...
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