Samurai Shodown IV Special
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Samurai Shodown IV Special
''Samurai Shodown IV: Amakusa's Revenge'' is the fourth in SNK's flagship ''Samurai Shodown'' series of fighting games. Chronologically, it is the second and final chapter of a story between ''Samurai Shodown'' and '' Samurai Shodown II'', with ''Samurai Shodown III'' being the first chapter. ''Samurai Shodown!'' on the Neo Geo Pocket is a monochrome adaptation of this game, and it was followed by ''Samurai Shodown! 2'' on the Neo Geo Pocket Color, which is a 2D adaptation of '' Samurai Shodown 64: Warriors Rage''. Gameplay Among other series changes, aerial blocking was removed entirely. One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committin ...
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Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmisher ..., espionage, Infiltration tactics, infiltration, Military deception, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōka, Shi ...
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Jubei Yagyu (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Tam Tam (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Charlotte Christine De Colde
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the franchise), a fictional film star whose personal style resembles Van Damme's. Mortal Kombat (1992 video game), The original ''Mortal Kombat'' was the first fighting game to introduce a Reptile (Mortal Kombat), secret fighter, reached if the player fulfilled a set of requirements. The original game spawned List of Mortal Kombat media, many sequels with several action-adventure games. It also has a comic book series and a card game. Movie producer Lawrence Kasanoff, Larry Kasanoff licensed the rights to the game in th ...
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Fatality (Mortal Kombat)
Fatality is the name given to a gameplay feature in the ''Mortal Kombat'' series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the ''Mortal Kombat'' series and have caused a large cultural impact and controversies. Conception The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In ''The Street Fighter'' (1974), a Japanese martial arts grindhouse film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. In the Japanese shōnen manga and anime series ...
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Warriors Rage
A warrior is a person specializing in combat or warfare, especially within the context of a tribal society, tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, social class, class, or caste. History Warriors seem to have been present in the earliest pre-state societies. Scholars have argued that horse-riding Yamnaya culture, Yamnaya warriors from the Pontic–Caspian steppe played a key role during the Indo-European migrations and the diffusion of Indo-European languages across Eurasia. Most of the basic weapons used by warriors appeared before the rise of most hierarchical systems. Bow and arrow, Bows and arrows, Club (weapon), clubs, spears, swords, and other edged weapons were in widespread use. However, with the new findings of metallurgy, the aforementioned weapons had grown in effectiveness. When the first hierarchical systems evolved 5000 years ago, the gap between the rulers and the ruled had increased. Making war to extend t ...
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