Sakura No Uta
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Sakura No Uta
is a Japanese adult visual novel developed by Makura and released on October 23, 2015 for Windows. It is Makura's third game after '' H2O: Footprints in the Sand'' and ''Root After and Another''. Gameplay The gameplay requires almost no interaction from the player as nearly the entire duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. There is a single choice that the player gets to make which determines which girl the protagonist chooses. There are six main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the six plot lines to their entirety, the player will have to replay the game multiple times and choose a different choice at the single decision point in order to further the plot in an alternate direction. A true ending will be available after the completion ...
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Supercell (band)
Supercell (stylized as supercell) is an 11-member Japanese pop band led by musician and songwriter Ryo, which formed in 2007 as a dōjin music band. The other 10 members are artists and designers who provide illustrations in album booklets and music videos. Supercell started out by making use of the Hatsune Miku Vocaloid singing synthesizer to produce vocals for songs submitted to the Nico Nico Douga video sharing website. The popularity of the songs led the band to release their independent self-titled album ''Supercell'' (2008). Supercell later signed to Sony Music Entertainment Japan and had a professional release of their ''Supercell'' album in March 2009, which was updated with more songs. Supercell made a transition to vocalist Nagi Yanagi with their debut single " Kimi no Shiranai Monogatari" (2009). Two more singles featuring Yanagi were released in 2010, followed by Supercell's second album '' Today Is A Beautiful Day'' (2011), which was Yanagi's last contribution with Su ...
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Tankōbon
is the Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ... term for a book that is not part of an anthology or corpus. In modern Japanese, the term is most often used in reference to individual volumes of a manga series: most series first appear as individual chapters in a weekly or monthly List of manga magazines, manga anthology with other works before being published as volumes containing several chapters each. Major publishing Imprint (trade name), imprints for include Jump Comics (for serials in Shueisha's ''Weekly Shōnen Jump'' and other Jump (magazine line), ''Jump'' magazines), Kodansha's Weekly Shōnen Magazine, Shōnen Magazine Comics, and Shogakukan's Shōnen Sunday Comics. Japanese comics (manga) manga came to be published in thick, phone book, phone- ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * ''Romance'' (1920 film), silent film, directed by Chester Withey * ''Romance'' (1930 film), starring Greta Garbo * ''Romance'' (1936 film), an Austrian film starring Carl Esmond * ''Romance'' (1983 film), a Bollywood film produced and directed by Ramanand Sagar * ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number), the natural number following 14 and preceding 16 *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' *"The 15th", a 1979 song by Wire Other uses *Fifteen, Ohio, a community in the United States * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama *Fi ...
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Wonderful Everyday
, abbreviated as ''SubaHibi'', is a Japanese visual novel developed by KeroQ. It was released for Windows in 2010 and was given an international release by Frontwing in 2017. It is KeroQ's fourth game after ''Tsui no Sora'', ''Nijūei'' and '' Moekan''; it shares many characters and plot elements with ''Tsui no Sora,'' of which it is an expanded retelling. Gameplay The game requires minimal interaction from the player, as the duration of the game is spent on reading the text that appears onscreen; this text represents either dialogue between the various characters, narration, or the inner thoughts of the protagonist. A number of choices exist, some of which determine the plot branch on which a story continues. Viewing all the branches is necessary to proceed to the next story. The game generally follows visual novel conventions, with the text appearing at the bottom of the screen, but segments exist where it is overlaid on the entire screen. Plot ''Wonderful Everyday'' consists o ...
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Futabasha
is a Japanese publishing company headquartered in Higashigokenchō, Shinjuku, Tokyo, Japan.会社概要
" Futabasha. Retrieved on January 7, 2010. "所在地 〒162-8540 東京都新宿区東五軒町3-28"
GIF map of location

PDF of location
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List of magazines published by Futabasha

*''Bravo Ski'' *''Comic Seed!'' *''Futabasha Web Magazine'' *''Manga Action ZERO'' *''Tōji Rō'' *''Getter Robot Saga''


Manga

* ''

Comp Ace
is a Japanese PC game, computer game and manga magazine published by Kadokawa Shoten. ''Comp Ace'' began as a special edition version of another one of Kadokawa Shoten's magazines, ''Comptiq''. The first issue was released on March 26, 2005, and was published quarterly for the first three volumes which had cover illustrations by Itaru Hinoue of Key (company), Key. Volumes four through nine were published bimonthly with cover art provided by Aoi Nishimata of Navel (company), Navel. Volume ten was published three months after volume nine, and from ten on the magazine was published monthly, now with new cover art by Naru Nanao, Hiro Suzuhira, and illustrators from Type-Moon and August (company), August. Starting with the August 2007 issue published on June 26, 2007, ''Comp Ace'' broke off from ''Comptiq'' and became its own magazine. Its main focus is on bishōjo games and manga that are based on said games. Serialized manga *''11eyes: Tsumi to Batsu to Aganai no Shōjo'' *''Underba ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the