Sacrifice (computer Game)
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Sacrifice (computer Game)
''Sacrifice'' is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was Porting, ported to Mac OS 9, Mac OS 9.2 in 2001. Unlike many of its contemporary real-time strategy games, ''Sacrifice'' places little emphasis on resource gathering and management. There is no system of workers; the players' wizards collect souls to summon creatures, and their Magic point, mana—energy for casting spells—constantly regenerates. Players customize their attacks by choosing from spells and creatures aligned to five gods. To defeat an opponent, the player's wizard sacrifices a friendly unit at the opposing wizard's altar, thereby desecrating it and banishing the enemy wizard. Aside from a single-player campaign, ''Sacrifice'' offers a multiplayer mode, in which ...
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Shiny Entertainment
Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, California. Founded in October 1993 by David Perry (game developer), David Perry, Shiny was the creator of video games such as ''Earthworm Jim (video game), Earthworm Jim'', ''MDK'' and ''Enter the Matrix''. Perry sold the company to Interplay Productions in 1995, which sold the studio to Infogrames, Inc. in 2002. After Foundation 9 Entertainment acquired Shiny in 2006, the company was merged with The Collective (company), The Collective in October 2007, creating Double Helix Games. History Background and formation (1980s–1993) David Perry (game developer), David Perry, a video game programmer from Northern Ireland, created his first video game in 1982, when he was 15, for the Sinclair ZX81 that he had at home. This led him to move to London, England, shortly following his 17th birthday, where would work with several early video game developers on games for the ZX Spectrum. One of these ...
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Tim Curry
Timothy James Curry (born 19 April 1946) is an English actor and singer. He rose to prominence for his portrayal of Dr. Frank-N-Furter in the film ''The Rocky Horror Picture Show'' (1975), reprising the role he had originated in the 1973 London and 1974 Los Angeles musical stage productions of ''The Rocky Horror Show''. Curry's other stage work includes various roles in the original West End production of ''Hair'', Tristan Tzara in the 1975 West End and Broadway productions of ''Travesties'', Wolfgang Amadeus Mozart in the 1980 Broadway production of ''Amadeus'', Alan Swann in the Broadway production of ''My Favourite Year'', and King Arthur in Broadway and West End productions of ''Spamalot'' from 2005 to 2007. His theatre accolades include three Tony Award nominations and two Laurence Olivier Award nominations. Curry received further acclaim for his film and television roles, including Rooster Hannigan in the film adaptation of ''Annie'' (1982), Darkness in ''Legend'' (1985 ...
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Windows 98
Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released to manufacturing on May 15, 1998, and generally to retail on June 25, 1998. Like its predecessor, it is a hybrid 16-bit and 32-bit monolithic product with the boot stage based on MS-DOS. Windows 98 is a web-integrated operating system that bears numerous similarities to its predecessor. Most of its improvements were cosmetic or designed to improve the user experience, but there were also a handful of features introduced to enhance system functionality and capabilities, including improved USB support and accessibility, as well as support for hardware advancements such as DVD players. Windows 98 was the first edition of Windows to adopt the Windows Driver Model, and introduced features that would become standard in future generations of Wind ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Context Menu
A context menu (also called contextual, shortcut, and pop up or pop-up menu) is a menu in a graphical user interface (GUI) that appears upon user interaction, such as a right-click mouse operation. A context menu offers a limited set of choices that are available in the current state, or context, of the operating system or application to which the menu belongs. Usually the available choices are actions related to the selected object. From a technical point of view, such a context menu is a graphical control element. History Context menus first appeared in the Smalltalk environment on the Xerox Alto computer, where they were called ''pop-up menus''; they were invented by Dan Ingalls in the mid-1970s. Microsoft Office v3.0 introduced the context menu for copy and paste functionality in 1990. Borland demonstrated extensive use of the context menu in 1991 at the Second Paradox Conference in Phoenix Arizona. Lotus 1-2-3/G for OS/2 v1.0 added additional formatting options in 1991 ...
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Tactical Formation
Element: A group of soldiers A tactical formation (or order) is the arrangement or deployment of moving military forces such as infantry, cavalry, AFVs, military aircraft, or naval vessels. Formations were found in tribal societies such as the ''pua rere'' of the Māori,20:32; 27:57, Journal of the Polynesian Society and ancient or medieval formations which include shield walls (''skjaldborg'' in Old Norse), phalanxes (lines of battle in close order), testudo formation and skirmishers. Tactical formations include: * Flight Formations * Box * Coil: Similar to the Herringbone formation, the coil formation allows for 360 degree security while at the halt. This type of formation is also used when refueling aircraft as well as during resupply. Sometimes platoon leaders also use it when briefing to platoon sergeants. Air guards and dismounted fire teams are also in position while this formation is being used. * Column * Echelon * Herringbone * Line * Skirmish * Square * Sta ...
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Micromanagement (gameplay)
Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a game's interface for this reason. Combat Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: g ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Rock-paper-scissors
Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index finger and middle finger extended, forming a V). "Scissors" is identical to the two-fingered V sign (also indicating "victory" or "peace") except that it is pointed horizontally instead of being held upright in the air. A simultaneous, zero-sum game, it has three possible outcomes: a draw, a win or a loss. A player who decides to play rock will beat another player who has chosen scissors ("rock crushes scissors" or "breaks scissors" or sometimes "blunts scissors"), but will lose to one who has played paper ("paper covers rock"); a play of paper will lose to a play of ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and forme ...
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