Sabre River
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Sabre River
''Sabre River'' is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated product code is CM3. Plot summary ''Sabre River'' is an adventure in which the player characters must go to the Tower of Terror where they explore a dungeon setting located inside an active volcano, and take a journey on an underground river. A mysterious curse has hit a barony in the realm of Norwold: The waters of the Sabre River have been tainted, bringing death or evilness to all who drink from them. The player characters are charged to seek out the source of this curse, in the company of Cutter, a young boy who is strangely immune to the effects of the curse. In fact, Cutter plays a more vital role in the restoring of Sabre River than one would expect. Publication history CM3 ''Sabre River'' was written by Douglas Niles and Bruce Nesmith, with a cover by Keith Parkinson Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and ...
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Douglas Niles
Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the ''Star Frontiers'' space opera setting and the ''Top Secret (role-playing game), Top Secret S/I'' espionage role-playing game. Early life and education Niles was born in Brookfield, Wisconsin, a suburb of Milwaukee, and his family moved to Nashotah, Wisconsin, Nashotah, a small town to the north, when he was twelve years old. Niles developed an interest in heroic fantasy, as well as wargaming, and began writing short stories and making short films in high school. Niles attended the University of Wisconsin-Oshkosh, University of Wisconsin at Oshkosh, where he majored in speech and minored in English. While there, he met Chris Schroeder, whom he married three years later. After graduation, Niles began teaching Speech and English at Clinton High School (Clinton, Wisc ...
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Legacy Of Blood (module)
''Legacy of Blood'' () is a 1987 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its module code is CM9 and its TSR product code is TSR 9210. Plot summary ''Legacy of Blood'' is an adventure in which one of the player characters has inherited rulership of Fenholm, and must deal with the challenges this brings. The player character's cousin Rolph is dead, and as his heir, the player character was willed his dominion: Fenhold. The Deep Swamp is threatening to engulf all of this new holding. People are seeing ghosts, disappearing without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers don't like the farmers, and no one likes the halflings. It is the player character's task to make all this shipshape once again. Publication history CM9 ''Legacy of Blood'' was written by Steve Perrin and Katharine Kerr, with a cover by Clyde Caldwell, and was published by TSR in 1987 as a 32-page booklet with an outer folder. ...
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Keith Parkinson
Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and illustrator known for book covers and artwork for games such as ''EverQuest'', ''Guardians'', ''Magic: The Gathering'', and '' Vanguard: Saga of Heroes''. After designing book and magazine covers for TSR, Parkinson moved into game design in the 1990s, and co-designed the collectible card game ''Guardians''. Parkinson died of leukemia in 2005, just four days after his 47th birthday. Early life Keith Parkinson was born in West Covina, California. Because of his father's career at GMAC, Parkinson spent his childhood in various cities in the United States including San Diego, CA, New York, NY, Miami, Florida, and Lansing, Michigan. From an early age, Parkinson took an interest in science fiction, particularly in spaceships, and used his artistic abilities to explore his interest. However, by the age of twelve, he became more interested in music than art; in an interview he stated, "I got ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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The Endless Stair
''The Endless Stair'' is a 1987 adventure module for the ''Dungeons & Dragons'' role-playing game. Its associated code is CM8. Synopsis ''The Endless Stair'' is a '' Companion Set'' adventure that begins at an inn. The player characters hear a rumor that leads them to a wizard's tomb. A mysterious doorway opens in the rocks atop Glazar's Crag and the characters go to see what is on the other side. The Great Mage Cheiromar is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, was discovered dead in an aperture of the Leaning Stone (a doorway that reportedly never existed before). The player characters must discover how Ulthorn died and the mystery of the Leaning Stone. In the process they may find the Endless Stair which seems to lead nowhere. Those who tried to climb it never lived to tell the tale. Publication history CM8 ''The Endless Stair'' was written by Ed Greenwood, and published by TSR in 1987 as a 32-page booklet with an o ...
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Bruce Nesmith
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including ''Dungeons & Dragons'', and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as ''Fallout 3'', ''Fallout 4'' and '' Elder Scrolls IV: Oblivion'', and was lead designer on '' Elder Scrolls V: Skyrim''. Career TSR, Inc. hired Bruce Nesmith in 1981 to design computer games on the Apple II+. He soon moved on to be a writer of ''Dungeons & Dragons'' modules. After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Nesmith designed '' Ravenloft: Realm of Terror'' (1990), which built on the ideas behind the Hickmans' original ''Ravenloft'' adventure in an attempt to make ''AD&D'' competitive with horror role ...
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The Tree Of Life (module)
: ''The Tree of Life'' is a 1986 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM7. Plot synopsis ''The Tree of Life'' is an adventure scenario for elf player characters who seek a cure for the ailment which is killing their Tree of Life. The Feadiel clan's Tree of Life is dying. The best warriors in the clan are recruited to cure the tree; if it dies, all the elves will perish as well. The elves soon go to the deepest part of ancient Selinar, Elvenhome, to find the guarded grave of the first Treekeeper. Publication history CM7 ''The Tree of Life'' was written by Bruce A. Heard, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1986 as a 32-page booklet with an outer folder. ...
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Where Chaos Reigns
''Where Chaos Reigns'' is a 1985 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM6. Plot synopsis ''Where Chaos Reigns'' is an adventure in which the player characters time travel to four alternate realities to save their own reality. The player characters are chosen by mysterious forces to fix a breakdown in reality. Far away in dimensions, is Aelos, where time is breaking down. This is affecting the 'main' reality. For example, flowers bloom out of season, fish fall out of the sky and the moon has turned blue. Even the entities known as the 'Immortals' are powerless to help, it is up to the player characters. Publication history CM6 ''Where Chaos Reigns'' was written by Graeme Morris with Jim Bambra and Phil Gallagher, with a cover by Brian Williams and interior illustrations by Jez Goodwin, and was published by TSR in 1985 as a 24-page booklet with an outer folder. Credits * Graeme Morris: Design *Brian Williams Brian Dougla ...
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