Saa-boo-Three
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Saa-boo-Three
Saa-boo-Three is an Indian game of toss that can be used in any sport to determine the order of playing, especially if it is a singles competition involving three or more players. A hand game used mainly as a fast simultaneous It is popularly originating from the indian state of Tamil Nadu.selection/elimination method, Saa Boo Three can be played by two or more people. This game is mostly used as a selection/elimination method than a game. The most common use is in selecting the thief and police in the Thief and Police game. Other games that use this as a selection or elimination method are hide-and-seek Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chose ... and touch and out. Rules Usually, all players who want to play the game form a circle. They then stack hands on top of each oth ...
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Carrom
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas. It became very popular in the United Kingdom and the Commonwealth during the early 20th century. The word ''carrom'' simply means any strike and rebound. History The game of carrom originated in India. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India. It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the 20th century. Serious carrom tournaments may have begun in Sri Lanka in 1 ...
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Sport
Sport pertains to any form of Competition, competitive physical activity or game that aims to use, maintain, or improve physical ability and Skill, skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, through casual or organized participation, improve participants' physical health. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, simultaneously or consecutively, with one winner; in others, the contest (a ''match'') is between two sides, each attempting to exceed the other. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner and one loser. A number of contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by ar ...
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Hand Game
Hand games are games played using only the hands of the players. Hand games exist in a variety of cultures internationally, and are of interest to academic studies in ethnomusicology and music education. Hand games are used to teach music literacy skills and socio-emotional learning in elementary music classrooms internationally. Examples of hand games * Chopsticks (sticks) * Clapping games * Mercy * Morra (finger counting) * Odds and evens * Pat-a-cake and variations: ** Mary Mack * Red hands (or hand-slap game) * Rock paper scissors * Thumb war (or thumb wrestling) * " Where are your keys?" (language acquisition game) Less strictly, the following may be considered hand games: * Bloody knuckles * Fingers (drinking game) * Jacks * Knife game * Spellbinder * Stick gambling * String games, such as cat's cradle Cat's cradle is a game involving the creation of various string figures between the fingers, either individually or by passing a loop of string back and forth b ...
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Selection
Selection may refer to: Science * Selection (biology), also called natural selection, selection in evolution ** Sex selection, in genetics ** Mate selection, in mating ** Sexual selection in humans, in human sexuality ** Human mating strategies, in human sexuality * Social selection, within social groups * Selection (linguistics), the ability of predicates to determine the semantic content of their arguments * Selection in schools, the admission of students on the basis of selective criteria * Selection effect, a distortion of data arising from the way that the data are collected * A selection, or choice function, a function that selects an element from a set Religion * Divine selection, selection by God * Papal selection, selection by clergy Computing * Selection (user interface) ** X Window selection * Selection (genetic algorithm) * Selection (relational algebra) * Selection-based search, a search engine system in which the user invokes a search query using only the ...
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Tag (game)
Tag (also called touch and go AG'', tig, it, tiggy, tips, tick, tip) is a playground game involving two or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually, when a person is tagged, the tagger says, "Tag, you're 'it'!" The last one tagged during tag is "it" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East. Basic rules Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe. The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. A tag makes the tagged player "it". In some variations, the previous "it" is no longer "it" and the game can continue indefini ...
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Hide-and-seek
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players. The game can end in one of several ways. The most common way of ending is the player chosen as "it" locates all players; the player found first is the loser and is chosen to be "it" in the next game. The player found last is the winner. Another common variation has the seeker counting at "home base"; the hiders can either remain hidden or they can come out of hiding to race to home base; once they touch it, they are "safe" and cannot be tagged. The game is an ex ...
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The Times Of India
''The Times of India'', also known by its abbreviation ''TOI'', is an Indian English-language daily newspaper and digital news media owned and managed by The Times Group. It is the third-largest newspaper in India by circulation and largest selling English-language daily in the world. It is the oldest English-language newspaper in India, and the second-oldest Indian newspaper still in circulation, with its first edition published in 1838. It is nicknamed as "The Old Lady of Bori Bunder", and is an Indian " newspaper of record". Near the beginning of the 20th century, Lord Curzon, the Viceroy of India, called ''TOI'' "the leading paper in Asia". In 1991, the BBC ranked ''TOI'' among the world's six best newspapers. It is owned and published by Bennett, Coleman & Co. Ltd. (B.C.C.L.), which is owned by the Sahu Jain family. In the Brand Trust Report India study 2019, ''TOI'' was rated as the most trusted English newspaper in India. Reuters rated ''TOI'' as India's most trus ...
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