SCP – Containment Breach
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SCP – Containment Breach
''SCP – Containment Breach'' is an indie horror video game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki. The player takes the role of a human test subject, imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding security teams that are sent in to contain them. The game has a procedurally generated play area featuring multiple anomalies from the SCP wiki. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018. Gameplay The player controls a prisoner named D-9341 as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as ...
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Blitz3D
Blitz BASIC is the programming language dialect of the first Blitz compilers, devised by New Zealand-based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program. The languages are game-programming oriented but are often found general-purpose enough to be used for most types of application. The Blitz language evolved as new products were released, with recent incarnations offering support for more advanced programming techniques such as object-orientation and multithreading. This led to the languages losing their BASIC moniker in later years. History The first iteration of the Blitz language was created for the Amiga platform and published by the Australian firm Memory and Storage Technology. Returning to New Zealand, Blitz BASIC 2 was published several years later (around 1993 according this press release ) by Acid Software (a local Amiga game publisher). Since then, Blitz compilers have been re ...
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Cervical Fracture
A cervical fracture, commonly called a broken neck, is a fracture of any of the seven cervical vertebrae in the neck. Examples of common causes in humans are traffic collisions and diving into shallow water. Abnormal movement of neck bones or pieces of bone can cause a spinal cord injury resulting in loss of sensation, paralysis, or usually instant death. Causes Considerable force is needed to cause a cervical fracture. Vehicle collisions and falls are common causes. A severe, sudden twist to the neck or a severe blow to the head or neck area can cause a cervical fracture. Although high energy trauma is often associated with cervical fractures in the younger population, low energy trauma is more common in the geriatric population. In a study from Norway the most common cause was falls and the relative incidence of CS-fx increased significantly with age. Sports that involve violent physical contact carry a risk of cervical fracture, including American football, association foot ...
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Warehouse 13
''Warehouse 13'' is an American science fiction television series that originally ran from July 7, 2009, to May 19, 2014, on the Syfy network, and was executive produced by Jack Kenny and David Simkins for Universal Cable Productions. Described as "part ''The X-Files'', part ''Raiders of the Lost Ark'' and part ''Moonlighting''", the show's blend of science fiction, comedy and drama is said to have borrowed much from the American-Canadian horror television series '' Friday the 13th: The Series'' (1987–1990). The program follows a team of field agents who retrieve artifacts that have become charged with energy that can give them dangerous powers if misused. Once retrieved and neutralized, the objects are stored in Warehouse 13, the latest in a line of storehouses with infinite capacity that have served this purpose for millennia. Plot The series follows U.S. Secret Service Agents Myka Bering (Joanne Kelly) and Pete Lattimer (Eddie McClintock) when they are assigned to the ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Barotrauma (video Game)
''Barotrauma'' is a survival-horror role-playing submarine simulator developed by Finnish studio Undertow Games and published by Daedalic Entertainment. Following an early access beta phase that began in 2019, the game was released for Windows, macOS, and Linux in March 2023. ''Barotrauma'' is a side scrolling game that takes place in the distant future, on a submarine traversing the inhospitable oceans of Europa, one of Jupiter's moons. The player is assigned a job on the submarine, and must coexist with other crew members aboard the vessel. Certain game modes may include the role of a traitor, which can increase the level of suspense in the game. Gameplay ''Barotrauma'' largely takes place inside submarines submerged beneath Europa's ocean. At the start of each game, players are assigned a job, which may provide them access to specialized traits and equipment. The submarine's crew are given a mission, which may involve hauling cargo from one outpost to another, huntin ...
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Independent Game Developer
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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University Of Turku
sv, Åbo universitet , latin_name = Universitas Aboensis , image_name = University of Turku.svg , motto = ''Vapaan kansan lahja vapaalle tieteelle'' , established = 1920 , type = Public University , endowment = , administrative_staff = 3,412 , rector = Jukka Kola , students = 20,768 , undergrad = 8,247 , postgrad = 6,244 , doctoral = 1,984 , city = Turku , country = Finland , campus = Urban , free_label = , free = , colors = , colours = , mascot = , affiliations = Coimbra Group, UArctic , website Official Website (in English) , motto_lang = fin , mottoeng = The gift of a free nation to free science ...
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Education In Finland
The educational system in Finland consists of daycare programmes (for babies and toddlers), a one-year "pre-school" (age six), and an 11-year compulsory basic comprehensive school (age seven to age eighteen). Nowadays secondary general academic and vocational education, higher education and adult education are compulsory. During their nine years of common basic education, students are not selected, tracked, or streamed. There is also inclusive special education within the classroom and instructional efforts to minimize low achievement. After basic education, students must choose to continue with secondary education in either an academic track (''lukio'') or a vocational track (''ammattioppilaitos''), both of which usually take three years and give a qualification to continue to tertiary education. Tertiary education is divided into university and polytechnic ('' ammattikorkeakoulu'', also known as "university of applied sciences") systems. Universities award licentiate- and do ...
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Jump Scare
A jump scare (often shortened to jumpscare) is a technique often used in horror films and video games, intended to scare the audience by surprising them with an abrupt change in image or event, usually co-occurring with a loud, jarring sound. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of suspense. Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the trope, establishing it as a cliché of modern horror films. In film Though not a "jump scare" by name, the film ''Citizen Kane'' (1941) included an abrupt scene transition of a shrieking Cockatoo. According to Orson Welles, this was intended to star ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Michael O'Mara Books
Michael O'Mara Books is a small, family-run, privately owned publishing house in the United Kingdom. Established in London in 1985, by an American expatriate, Michael O'Mara, a native of Philadelphia, Pennsylvania, and his British wife, Lesley, the company focuses on non-fiction books from autobiographies and memoir to colouring. O'Mara Books won the Independent Publishers Guild International Achievement Award in 2007 and the Lambeth Made Charter Mark Award for Best Apprenticeship Employer in 2021. History Michael O’Mara Books was founded in July, 1985 and published its first book the same year. The company has since published thousands of titles, producing over one hundred and fifty new books a year across three imprints. O'Mara Books' first publication was Alastair Burnet's biography of the Queen Mother, entitled ''The ITN Book of the Queen Mother'', which topped the 1985 ''The Sunday Times'' bestseller list. One of the publishing house's most influential publications was ' ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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