System Prevalence
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System Prevalence
System prevalence is a simple software architectural pattern that combines system images (snapshots) and transaction journaling to provide speed, performance scalability, transparent persistence and transparent live mirroring of computer system state. In a prevalent system, state is kept in memory in native format, all transactions are journaled and System images are regularly saved to disk. System images and transaction journals can be stored in language-specific serialization format for speed or in XML format for cross-language portability. The first usage of the term and generic, publicly available implementation of a system prevalence layer was Prevayler, written for Java by Klaus Wuestefeld in 2001. Advantages Simply keeping system state in RAM in its normal, natural, language-specific format is orders of magnitude faster and more programmer-friendly than the multiple conversions that are needed when it is stored and retrieved from a DBMS. As an example, Martin F ...
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Architectural Pattern
An architectural pattern is a general, reusable solution to a commonly occurring problem in software architecture within a given context. The architectural patterns address various issues in software engineering, such as computer hardware performance limitations, high availability and minimization of a business risk. Some architectural patterns have been implemented within software frameworks. The use of the word "pattern" in the software industry was influenced by similar concepts as expressed in traditional architecture, such as Christopher Alexander's ''A Pattern Language'' (1977) which discussed the practice in terms of establishing a pattern lexicon, prompting the practitioners of computer science to contemplate their own design lexicon. Usage of this metaphor within the software engineering profession became commonplace after the publication of ''Design Patterns'' (1994) by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides—now commonly known as the "Gang of F ...
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Serialization
In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of object-oriented objects does not include any of their associated methods with which they were previously linked. This process of serializing an object is also called marshalling an object in some situations. The opposite operation, extracting a data structure from a series of bytes, is deserialization, (also called unserialization or un ...
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LMAX Exchange
LMAX Group is a global financial technology company which operates multiple institutional execution venues for electronic foreign exchange (FX) and crypto currency trading. The Group's portfolio includes LMAX Exchange, LMAX Global and LMAX Digital. Headquartered in London, UK, LMAX Group builds and runs its own global exchange infrastructure, which includes matching engines in London, New York and Tokyo. The company has regional offices in New York, Chicago, Hong Kong, Singapore, Tokyo and Auckland. History LMAX Group was launched in 2010 to offer exchange-style execution and regulated, rules-based, no ‘last look’ trading environment which is governed by the LMAX Rulebook, ensuring fully transparent and fair execution for all its clients and market makers. Servicing funds, banks, brokerages, asset managers and proprietary trading firms, the company offers an anonymous, regulated and rules-based trading environment with strict price and time priority order execution at ...
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Martin Fowler (software Engineer)
Martin Fowler (18 December 1963) is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book ''Refactoring'' popularised the practice of code refactoring. In 2004 he introduced a new architectural pattern, called Presentation Model (PM). Biography Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994 he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose.Martin Fowler
at martinfowler.com. Retrieved 2012-11-15.
Fowler started working with software in the early 1980s. Out of un ...
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DBMS
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an applicat ...
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Advogato
Advogato was an online community and social networking site dedicated to free software development and created by Raph Levien. In 2007, Steve Rainwater took over maintenance and new development from Raph. In 2016, Rainwater's running instance was shut down and backed up to archive.org. History Advogato described itself as "the free software developer's advocate." Advogato was an early pioneer of blogs, formerly known as "online diaries", and one of the earliest social networking websites. Advogato combined the most recent entries from each user's diary together into a single continuous feed called the ''recentlog'', directly inspiring the creation of the Planet aggregator somewhat later. Several high-profile members of the free software and open source software movements were users of the site, including Richard M. Stallman, Eric Raymond, Alan Cox, Bruce Perens, and Jamie Zawinski. Because Advogato was the first website to use a robust, attack-resistant trust metric and to ...
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Prevayler
Prevayler is an open-source (BSD) system-prevalence layer for Java: it transparently persists plain old Java objects. It is an in-RAM database backed by snapshots of the system via object serialization, which are loaded after a system crash to restore state. Changes to data happen via transaction operations on objects made from serializable classes. Prevayler's development was started by Klaus Wuestefeld. Read operations are three to four orders of magnitude faster with Prevayler when compared to traditional database systems since all objects are always in RAM and in-process. Prevayler requires enough RAM to keep the entire system state. References Works cited * See also * memcached Memcached (pronounced variously ''mem-cash-dee'' or ''mem-cashed'') is a general-purpose distributed memory-caching system. It is often used to speed up dynamic database-driven websites by caching data and objects in RAM to reduce the number of t ... External links Official WebsiteS ...
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Layer (object-oriented Design)
In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between software modules. Layers are often arranged in a tree-form hierarchy, with dependency relationships as links between the layers. Dependency relationships between layers are often either inheritance, composition or aggregation relationships, but other kinds of dependencies can also be used. Layers is an architectural pattern described in many books, for example ''Pattern-Oriented Software Architecture''Pattern-Oriented Software Architecture - A System of Patterns ...
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System Image
In computing, a system image is a serialized copy of the entire state of a computer system stored in some non-volatile form such as a file. A system is said to be capable of using system images if it can be shut down and later restored to exactly the same state. In such cases, system images can be used for backup. Hibernation is an example that uses an image of the entire machine's RAM. Disk images {{Main article, Disk image If a system has all its state written to a disk, then a system image can be produced by simply copying that disk to a file elsewhere, often with disk cloning applications. On many systems a complete system image cannot be created by a disk cloning program running within that system because information can be held outside of disks and volatile memory, for example in non-volatile memory like boot ROMs. Process images A process image is a copy of a given process's state at a given point in time. It is often used to create persistence within an otherwise volati ...
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System Image
In computing, a system image is a serialized copy of the entire state of a computer system stored in some non-volatile form such as a file. A system is said to be capable of using system images if it can be shut down and later restored to exactly the same state. In such cases, system images can be used for backup. Hibernation is an example that uses an image of the entire machine's RAM. Disk images {{Main article, Disk image If a system has all its state written to a disk, then a system image can be produced by simply copying that disk to a file elsewhere, often with disk cloning applications. On many systems a complete system image cannot be created by a disk cloning program running within that system because information can be held outside of disks and volatile memory, for example in non-volatile memory like boot ROMs. Process images A process image is a copy of a given process's state at a given point in time. It is often used to create persistence within an otherwise volati ...
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Computer Memory
In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term ''primary storage'' or '' main memory''. An archaic synonym for memory is store. Computer memory operates at a high speed compared to storage that is slower but less expensive and higher in capacity. Besides storing opened programs, computer memory serves as disk cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called ''virtual memory''. Modern memory is implemented as semiconductor memory, where data is stored within memory cells built from MOS transistors and other components on an integrated c ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are dependen ...
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