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System Archetype
System archetypes are patterns of behavior of a system. Systems expressed by circles of causality have therefore similar structure. Identifying a system archetype and finding the leverage enables efficient changes in a system. The basic system archetypes and possible solutions of the problems are mentioned in the section '' Examples of system archetypes''. A fundamental property of nature is that no cause can affect the past. System archetypes do not imply that current causes affect past effects. Circles of causality The basic idea of system thinking is that every action triggers a reaction. In system dynamics this reaction is called feedback. There are two types of feedback – reinforcing feedback and balancing feedback. Sometimes a feedback (or a reaction) does not occur immediately – the process contains delays. Any system can be drawn as a diagram set up with circles of causality – including actions, feedbacks and delays. Reinforcing feedback (+) Reinforcin ...
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System
A system is a group of Interaction, interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment (systems), environment, is described by its boundaries, structure and purpose and expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek language, Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα"
Henry George Liddell, Robert Scott, ''A Greek–English Lexicon'', on Per ...
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Beer Distribution Game
The beer distribution game (also known as the beer game) is an educational game that is used to experience typical coordination problems of a supply chain process. It reflects a role-play simulation where several participants play with each other. The game represents a supply chain with a non-coordinated process where problems arise due to lack of information sharing. This game outlines the importance of information sharing, supply chain management and collaboration throughout a supply chain process. Due to lack of information, suppliers, manufacturers, sales people and customers often have an incomplete understanding of what the real demand of an order is. The most interesting part of the game is that each group has no control over another part of the supply chain. Therefore, each group has only significant control over their own part of the supply chain. Each group can highly influence the entire supply chain by ordering too much or too little which can lead to a bullwhip effec ...
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Escalation Archetype
The escalation archetype is one of possible types of system behaviour that are known as system archetypes. The escalation archetype is common for situations of non-cooperative games where each player can make own decisions and these decisions lead to the outcome for the player. However, when both player try to maximize their output (at the expense of the other one) they can get into a loop where each player will try harder and harder to surpass the opponent. While it can have favourable consequences it can also lead to self-destructive behaviour. Structure Elements of archetype Escalation archetype system can be described using causal loop diagrams which may consist of balancing and reinforcing loops. Balancing loop Balancing loop is a structure representing negative feedback process. In such a structure, a change in system leads to actions that usually eliminate the effect of that change which means that the system tends to remain stable in time. Reinforcing loop Ba ...
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Environmental Pollution
Pollution is the introduction of contaminants into the natural environment that cause adverse change. Pollution can take the form of any substance (solid, liquid, or gas) or energy (such as radioactivity, heat, sound, or light). Pollutants, the components of pollution, can be either foreign substances/energies or naturally occurring contaminants. Although environmental pollution can be caused by natural events, the word pollution generally implies that the contaminants have an anthropogenic source – that is, a source created by human activities. Pollution is often classed as point source or nonpoint source pollution. In 2015, pollution killed nine million people worldwide (one in six deaths). This remained unchanged in 2019, with little real progress against pollution being identifiable. Air pollution accounted for of these earlier deaths. Major forms of pollution include air pollution, light pollution, litter, noise pollution, plastic pollution, soil contamination, radioactiv ...
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Public Debt
A country's gross government debt (also called public debt, or sovereign debt) is the financial liabilities of the government sector. Changes in government debt over time reflect primarily borrowing due to past government deficits. A deficit occurs when a government's expenditures exceed revenues. Government debt may be owed to domestic residents, as well as to foreign residents. If owed to foreign residents, that quantity is included in the country's external debt. In 2020, the value of government debt worldwide was $87.4 US trillion, or 99% measured as a share of gross domestic product (GDP). Government debt accounted for almost 40% of all debt (which includes corporate and household debt), the highest share since the 1960s. The rise in government debt since 2007 is largely attributable to the global financial crisis of 2007–2008, and the COVID-19 pandemic. The ability of government to issue debt has been central to state formation and to state building. Public debt ...
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Shifting The Burden To The Intervenor
Shift may refer to: Art, entertainment, and media Gaming * ''Shift'' (series), a 2008 online video game series by Armor Games * '' Need for Speed: Shift'', a 2009 racing video game ** '' Shift 2: Unleashed'', its 2011 sequel Literature * ''Shift'' (novel), a 2010 alternative history book by Tim Kring and Dale Peck * ''Shift'' (novella), a 2013 science fiction book, part two of the Silo trilogy by Hugh Howey * Shift the Ape, a character in ''The Chronicles of Narnia'' novel series Music * ''Shift'' (Nasum album), 2004 * Shift (The Living End album) * Shift (music), a change of level in music * Shift (string technique), a finger movement from one position to another on the same string Other uses in arts, entertainment, and media * ''Shift'' (magazine), a former Canadian technology and culture magazine * Shift (MSNBC), an online live-streaming video network * ''Shift'' (sculpture), an outdoor sculpture by American artist Richard Serra located in King City, Ontario, Canada ...
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Shifting The Burden
Shift may refer to: Art, entertainment, and media Gaming * ''Shift'' (series), a 2008 online video game series by Armor Games * '' Need for Speed: Shift'', a 2009 racing video game ** '' Shift 2: Unleashed'', its 2011 sequel Literature * ''Shift'' (novel), a 2010 alternative history book by Tim Kring and Dale Peck * ''Shift'' (novella), a 2013 science fiction book, part two of the Silo trilogy by Hugh Howey * Shift the Ape, a character in ''The Chronicles of Narnia'' novel series Music * ''Shift'' (Nasum album), 2004 * Shift (The Living End album) * Shift (music), a change of level in music * Shift (string technique), a finger movement from one position to another on the same string Other uses in arts, entertainment, and media * ''Shift'' (magazine), a former Canadian technology and culture magazine * Shift (MSNBC), an online live-streaming video network * ''Shift'' (sculpture), an outdoor sculpture by American artist Richard Serra located in King City, Ontario, Canada ...
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Drug Addiction
Addiction is a neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, one of which is the usage of a drug, despite substantial harm and other negative consequences. Repetitive drug use often alters brain function in ways that perpetuate craving, and weakens (but does not completely negate) self-control. This phenomenon – drugs reshaping brain function – has led to an understanding of addiction as a brain disorder with a complex variety of psychosocial as well as neurobiological (and thus involuntary) factors that are implicated in addiction's development. Classic signs of addiction include compulsive engagement in rewarding stimuli, ''preoccupation'' with substances or behavior, and continued use despite negative consequences. Habits and patterns associated with addiction are typically characterized by immediate gratification (short-term reward), coupled with delayed deleterious effects (long-term costs). Examples o ...
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Symptomatic Treatment
Symptomatic treatment, supportive care, supportive therapy, or palliative treatment is any medical therapy of a disease that only affects its symptoms, not the underlying cause. It is usually aimed at reducing the signs and symptoms for the comfort and well-being of the patient, but it also may be useful in reducing organic consequences and sequelae of these signs and symptoms of the disease. In many diseases, even in those whose etiologies are known (e.g., most viral diseases, such as influenza and Rift Valley fever), symptomatic treatment is the only treatment available so far. For more detail, see supportive therapy. For conditions like cancer, arthritis, neuropathy, tendinopathy, and injury, it can be useful to distinguish treatments that are supportive/palliative and cannot alter the natural history of the disease (disease modifying treatments). Examples Examples of symptomatic treatments: * Analgesics, to reduce pain * Anti-inflammatory agents, for inflammation caused by ...
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Substance Dependence
Substance dependence, also known as drug dependence, is a biopsychological situation whereby an individual's functionality is dependent on the necessitated re-consumption of a psychoactive substance because of an adaptive state that has developed within the individual from psychoactive substance consumption that results in the experience of withdrawal and that necessitates the re-consumption of the drug. A ''drug addiction'', a distinct concept from substance dependence, is defined as compulsive, out-of-control drug use, despite negative consequences. An ''addictive drug'' is a drug which is both rewarding and reinforcing. ΔFosB, a gene transcription factor, is now known to be a critical component and common factor in the development of virtually all forms of behavioral and drug addictions, but not dependence. The International Classification of Diseases classifies substance dependence as a mental and behavioural disorder. Within the framework of the 4th edition of the ''Diagn ...
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Attractiveness Principle
Attractiveness Principle is one of System Dynamics archetypes. System archetype System archetypes are patterns of behavior of a system. Systems expressed by circles of causality have therefore similar structure. Identifying a system archetype and finding the leverage enables efficient changes in a system. The basic system a ...s describe common patterns of behavior in dynamic complex systems. Attractiveness principle is a variation of Limits to Growth archetype, with restrictions caused by multiple limits. The limiting factors here are each of different character and usually cannot be dealt with the same way and/or (and very likely) they cannot be all addressed. Introduction to the problem Attractiveness principle is a concept that incorporates the fact that any product or kind of business cannot ever be ''“all things to all people”'' Attractiveness Principle at Systems-thinking.org. http://www.systems-thinking.org/theWay/sap/ap.htm though companies very often strive to fo ...
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