Swords Of Deceit
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Swords Of Deceit
''Swords of Deceit'' is a 1986 adventure module for the '' Advanced Dungeons & Dragons'' fantasy role-playing game, for the Lankhmar setting. Plot summary The module contains three magazine-sized scenarios for the Lankhmar setting, the first of which is called "The Curse of Valinor". In this scenario, the player characters become involved in intrigue among Lankhmar's nobles. The second scenario, "Return of the Rats", is a continuation of '' Swords of Lankhmar'', in which Fafhrd and the Gray Mouser go missing and the PCs are recruited to find them. The player characters are shrunk and sent into the Rat Kingdom of the Undercity to find Fafhrd and the Gray Mouser. The third scenario, "One Night in Lankhmar", begins in a gambling den. The scenario pits the player characters against gamblers, assassins, and illusions. This 10th to 15th level adventure is designed for the '' LANKHMAR City of Adventure'' setting and the ''Advanced Dungeons & Dragons'' game. It cannot be played without t ...
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CA2 Swords Of Deceit
CA or ca may refer to: Businesses and organizations Companies * Air China (IATA airline code CA) * CA Technologies, a U.S. software company * Cayman Airways, a Cayman Islands airline * Channel America, a defunct U.S. television network * Classic Army, a Hong Kong-based manufacturer of airsoft replicas * Coal & Allied, Australian mining company * Continental Airlines, a U.S. airline * Creative Assembly, a PC game developer * Crédit Agricole, a major French bank Government and political * Bureau of Consular Affairs, a division of the U.S. Department of State * Canadian Alliance, a former Canadian political party * Centre Alliance, Australian political party formerly known as Nick Xenophon Team * Citizens' Alliance, a political party in Trinidad and Tobago * Combined authority, a local government entity in the United Kingdom * Commission on Appointments, a body of the Congress of the Philippines * Conservatives Abroad, overseas wing of the British Conservative Party * Cou ...
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Lankhmar - City Of Adventure
Lankhmar is a fictional city in the ''Fafhrd and the Gray Mouser'' stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber's two antiheroes. Description Lankhmar is richly described as a populous and labyrinthine city rife with corruption, "the City of the Black Toga." It is decadent or squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted (the city's alternate name is "the City of Sevenscore Thousand Smokes"). Located next to the Inner Sea, Lankhmar is visited by ships from across Nehwon and is the starting point for Fafhrd and the Mouser's many sea voyages. The city is ostensibly ruled by an overlord and his nobility. The Thieves' Guild is influential, too, and controls Lankhmar's abundant criminal element, with the notable exceptions of Fafhrd and the Gray Mouser. Streets in Lankhmar are often evocatively named (the Thieves' ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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John Rambo
John James Rambo (born July 6, 1947) is a fictional character in the ''Rambo'' franchise. He first appeared in the 1972 novel '' First Blood'' by David Morrell, but later became more famous as the protagonist of the film series, in which he was played by Sylvester Stallone. The portrayal of the character earned Stallone widespread acclaim and recognition. The character was nominated for American Film Institute's list '' 100 Years…100 Heroes and Villains''. The term "Rambo" is used commonly to describe a lone wolf who is reckless, disregards orders, uses violence to solve all problems, enters dangerous situations alone, and is exceptionally tough, callous, raw and aggressive. Creation and background Morrell says that in choosing the name Rambo he was inspired by "the sound of force" in the name of Rambo apples, which he encountered in Pennsylvania. These apples, in turn, were named for Peter Gunnarsson Rambo who sailed from Sweden to America in the 1640s, and soon the name ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing '' Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's '' White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s '' Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Keith Parkinson
Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and illustrator known for book covers and artwork for games such as ''EverQuest'', ''Guardians'', ''Magic: The Gathering'', and '' Vanguard: Saga of Heroes''. After designing book and magazine covers for TSR, Parkinson moved into game design in the 1990s, and co-designed the collectible card game ''Guardians''. Parkinson died of leukemia in 2005, just four days after his 47th birthday. Early life Keith Parkinson was born in West Covina, California. Because of his father's career at GMAC, Parkinson spent his childhood in various cities in the United States including San Diego, CA, New York, NY, Miami, Florida, and Lansing, Michigan. From an early age, Parkinson took an interest in science fiction, particularly in spaceships, and used his artistic abilities to explore his interest. However, by the age of twelve, he became more interested in music than art; in an interview he stated, "I got ...
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Fafhrd And The Gray Mouser
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard's Conan the Barbarian or Burroughs's Tarzan. Fafhrd is a very tall (nearly ) and strong northern barbarian, skilled at both swordsmanship and singing. The Mouser is a small (not much more than ) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like a romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. They ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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